Searched refs:mVertex (Results 1 – 7 of 7) sorted by relevance
28 private final float[] mVertex; field in AmbientShadowVertexCalculator39 mVertex = new float[size * 2]; in AmbientShadowVertexCalculator()95 mVertex[p * 2 + 0] = dx * t + cx; in generateVertex()96 mVertex[p * 2 + 1] = dy * t + cy; in generateVertex()138 return mVertex; in getVertex()
137 if (mEnviroment.mVertex.get()) { in setupGLState()138 rsc->setProgramVertex(mEnviroment.mVertex.get()); in setupGLState()362 mEnviroment.mVertex.set(rsc->getDefaultProgramVertex()); in runCompiler()387 mEnviroment.mVertex.clear(); in runCompiler()
102 ObjectBaseRef<ProgramVertex> mVertex; variable141 ProgramVertex * getProgramVertex() {return mVertex.get();} in getProgramVertex()324 ObjectBaseRef<ProgramVertex> mVertex; variable
75 mVertex.set(con->getProgramVertex()); in PushState()87 mRsc->setProgramVertex(mVertex.get()); in ~PushState()188 mVertex->setup(this, &mStateVertex); in setupCheck()371 mVertex.clear(); in destroyWorkerThreadResources()657 mVertex.set(mStateVertex.mDefault); in setProgramVertex()659 mVertex.set(pv); in setProgramVertex()
109 ObjectBaseRef<ProgramVertex> mVertex; member
43 mVertex = pv; in setActiveVertex()68 RsdShader *mVertex; variable
104 mVertex->setup(rsc, this); in setup()113 RsdShader *vtx = mVertex; in link()