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Searched refs:mVertex (Results 1 – 7 of 7) sorted by relevance

/frameworks/layoutlib/bridge/src/android/view/shadow/
DAmbientShadowVertexCalculator.java28 private final float[] mVertex; field in AmbientShadowVertexCalculator
39 mVertex = new float[size * 2]; in AmbientShadowVertexCalculator()
95 mVertex[p * 2 + 0] = dx * t + cx; in generateVertex()
96 mVertex[p * 2 + 1] = dy * t + cy; in generateVertex()
138 return mVertex; in getVertex()
/frameworks/rs/
DrsScriptC.cpp137 if (mEnviroment.mVertex.get()) { in setupGLState()
138 rsc->setProgramVertex(mEnviroment.mVertex.get()); in setupGLState()
362 mEnviroment.mVertex.set(rsc->getDefaultProgramVertex()); in runCompiler()
387 mEnviroment.mVertex.clear(); in runCompiler()
DrsContext.h102 ObjectBaseRef<ProgramVertex> mVertex; variable
141 ProgramVertex * getProgramVertex() {return mVertex.get();} in getProgramVertex()
324 ObjectBaseRef<ProgramVertex> mVertex; variable
DrsContext.cpp75 mVertex.set(con->getProgramVertex()); in PushState()
87 mRsc->setProgramVertex(mVertex.get()); in ~PushState()
188 mVertex->setup(this, &mStateVertex); in setupCheck()
371 mVertex.clear(); in destroyWorkerThreadResources()
657 mVertex.set(mStateVertex.mDefault); in setProgramVertex()
659 mVertex.set(pv); in setProgramVertex()
DrsScript.h109 ObjectBaseRef<ProgramVertex> mVertex; member
/frameworks/rs/driver/
DrsdShaderCache.h43 mVertex = pv; in setActiveVertex()
68 RsdShader *mVertex; variable
DrsdShaderCache.cpp104 mVertex->setup(rsc, this); in setup()
113 RsdShader *vtx = mVertex; in link()