Searched refs:mVertexDirty (Results 1 – 2 of 2) sorted by relevance
30 mVertexDirty = true; in RsdShaderCache()91 if (!mVertexDirty && !mFragmentDirty) { in setup()103 if (mVertexDirty) { in setup()105 mVertexDirty = false; in setup()
42 mVertexDirty = true; in setActiveVertex()67 bool mVertexDirty; variable