Searched refs:numShaderIDs (Results 1 – 1 of 1) sorted by relevance
247 uint32_t numShaderIDs = s->getStateBasedIDCount(); in cleanupVertex() local248 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex()265 uint32_t numShaderIDs = s->getStateBasedIDCount(); in cleanupFragment() local266 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment()