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Searched refs:numShaderIDs (Results 1 – 1 of 1) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.cpp247 uint32_t numShaderIDs = s->getStateBasedIDCount(); in cleanupVertex() local
248 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupVertex()
265 uint32_t numShaderIDs = s->getStateBasedIDCount(); in cleanupFragment() local
266 for (uint32_t sId = 0; sId < numShaderIDs; sId ++) { in cleanupFragment()