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Searched refs:pointerY (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DPointerController.cpp93 mLocked.pointerY = 0; in PointerController()
154 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); in move()
194 mLocked.pointerY = minY; in setPositionLocked()
196 mLocked.pointerY = maxY; in setPositionLocked()
198 mLocked.pointerY = y; in setPositionLocked()
208 *outY = mLocked.pointerY; in getPosition()
401 mLocked.pointerY = (minY + maxY) * 0.5f; in setDisplayViewport()
406 mLocked.pointerY = 0; in setDisplayViewport()
415 float y = mLocked.pointerY + 0.5f; in setDisplayViewport()
457 mLocked.pointerY = y - 0.5f; in setDisplayViewport()
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DPointerController.h185 float pointerY; member