Searched refs:pointerY (Results 1 – 2 of 2) sorted by relevance
93 mLocked.pointerY = 0; in PointerController()154 setPositionLocked(mLocked.pointerX + deltaX, mLocked.pointerY + deltaY); in move()194 mLocked.pointerY = minY; in setPositionLocked()196 mLocked.pointerY = maxY; in setPositionLocked()198 mLocked.pointerY = y; in setPositionLocked()208 *outY = mLocked.pointerY; in getPosition()401 mLocked.pointerY = (minY + maxY) * 0.5f; in setDisplayViewport()406 mLocked.pointerY = 0; in setDisplayViewport()415 float y = mLocked.pointerY + 0.5f; in setDisplayViewport()457 mLocked.pointerY = y - 0.5f; in setDisplayViewport()[all …]
185 float pointerY; member