Searched refs:preserved (Results 1 – 2 of 2) sorted by relevance
7 is preserved.
490 bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, in setPreserveBuffer() local492 if (!preserved) { in setPreserveBuffer()498 preserved = (swapBehavior == EGL_BUFFER_PRESERVED); in setPreserveBuffer()505 return preserved; in setPreserveBuffer()