1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <cutils/properties.h>
20 #include <log/log.h>
21 #include <private/gui/SyncFeatures.h>
22 #include <utils/Trace.h>
23 #include "utils/Color.h"
24 #include "utils/StringUtils.h"
25 
26 #include "Frame.h"
27 #include "Properties.h"
28 
29 #include <EGL/eglext.h>
30 #include <GLES/gl.h>
31 
32 #include <gui/Surface.h>
33 #include <system/window.h>
34 #include <string>
35 #include <vector>
36 
37 #define GLES_VERSION 2
38 
39 // Android-specific addition that is used to show when frames began in systrace
40 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
41 
42 namespace android {
43 namespace uirenderer {
44 namespace renderthread {
45 
46 #define ERROR_CASE(x) \
47     case x:           \
48         return #x;
egl_error_str(EGLint error)49 static const char* egl_error_str(EGLint error) {
50     switch (error) {
51         ERROR_CASE(EGL_SUCCESS)
52         ERROR_CASE(EGL_NOT_INITIALIZED)
53         ERROR_CASE(EGL_BAD_ACCESS)
54         ERROR_CASE(EGL_BAD_ALLOC)
55         ERROR_CASE(EGL_BAD_ATTRIBUTE)
56         ERROR_CASE(EGL_BAD_CONFIG)
57         ERROR_CASE(EGL_BAD_CONTEXT)
58         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
59         ERROR_CASE(EGL_BAD_DISPLAY)
60         ERROR_CASE(EGL_BAD_MATCH)
61         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
62         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
63         ERROR_CASE(EGL_BAD_PARAMETER)
64         ERROR_CASE(EGL_BAD_SURFACE)
65         ERROR_CASE(EGL_CONTEXT_LOST)
66         default:
67             return "Unknown error";
68     }
69 }
eglErrorString()70 const char* EglManager::eglErrorString() {
71     return egl_error_str(eglGetError());
72 }
73 
74 static struct {
75     bool bufferAge = false;
76     bool setDamage = false;
77     bool noConfigContext = false;
78     bool pixelFormatFloat = false;
79     bool glColorSpace = false;
80     bool scRGB = false;
81     bool displayP3 = false;
82     bool contextPriority = false;
83     bool surfacelessContext = false;
84 } EglExtensions;
85 
EglManager()86 EglManager::EglManager()
87         : mEglDisplay(EGL_NO_DISPLAY)
88         , mEglConfig(nullptr)
89         , mEglConfigWideGamut(nullptr)
90         , mEglContext(EGL_NO_CONTEXT)
91         , mPBufferSurface(EGL_NO_SURFACE)
92         , mCurrentSurface(EGL_NO_SURFACE)
93         , mHasWideColorGamutSupport(false) {}
94 
~EglManager()95 EglManager::~EglManager() {
96     if (hasEglContext()) {
97         ALOGW("~EglManager() leaked an EGL context");
98     }
99 }
100 
initialize()101 void EglManager::initialize() {
102     if (hasEglContext()) return;
103 
104     ATRACE_NAME("Creating EGLContext");
105 
106     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
107     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
108                         eglErrorString());
109 
110     EGLint major, minor;
111     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
112                         "Failed to initialize display %p! err=%s", mEglDisplay, eglErrorString());
113 
114     ALOGV("Initialized EGL, version %d.%d", (int)major, (int)minor);
115 
116     initExtensions();
117 
118     // Now that extensions are loaded, pick a swap behavior
119     if (Properties::enablePartialUpdates) {
120         // An Adreno driver bug is causing rendering problems for SkiaGL with
121         // buffer age swap behavior (b/31957043).  To temporarily workaround,
122         // we will use preserved swap behavior.
123         if (Properties::useBufferAge && EglExtensions.bufferAge) {
124             mSwapBehavior = SwapBehavior::BufferAge;
125         } else {
126             mSwapBehavior = SwapBehavior::Preserved;
127         }
128     }
129 
130     loadConfigs();
131     createContext();
132     createPBufferSurface();
133     makeCurrent(mPBufferSurface, nullptr, /* force */ true);
134 
135     skcms_Matrix3x3 wideColorGamut;
136     LOG_ALWAYS_FATAL_IF(!DeviceInfo::get()->getWideColorSpace()->toXYZD50(&wideColorGamut),
137                         "Could not get gamut matrix from wideColorSpace");
138     bool hasWideColorSpaceExtension = false;
139     if (memcmp(&wideColorGamut, &SkNamedGamut::kDCIP3, sizeof(wideColorGamut)) == 0) {
140         hasWideColorSpaceExtension = EglExtensions.displayP3;
141     } else if (memcmp(&wideColorGamut, &SkNamedGamut::kSRGB, sizeof(wideColorGamut)) == 0) {
142         hasWideColorSpaceExtension = EglExtensions.scRGB;
143     } else {
144         LOG_ALWAYS_FATAL("Unsupported wide color space.");
145     }
146     mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension &&
147                                 mEglConfigWideGamut != EGL_NO_CONFIG_KHR;
148 }
149 
load8BitsConfig(EGLDisplay display,EglManager::SwapBehavior swapBehavior)150 EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
151     EGLint eglSwapBehavior =
152             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
153     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
154                         EGL_OPENGL_ES2_BIT,
155                         EGL_RED_SIZE,
156                         8,
157                         EGL_GREEN_SIZE,
158                         8,
159                         EGL_BLUE_SIZE,
160                         8,
161                         EGL_ALPHA_SIZE,
162                         8,
163                         EGL_DEPTH_SIZE,
164                         0,
165                         EGL_CONFIG_CAVEAT,
166                         EGL_NONE,
167                         EGL_STENCIL_SIZE,
168                         STENCIL_BUFFER_SIZE,
169                         EGL_SURFACE_TYPE,
170                         EGL_WINDOW_BIT | eglSwapBehavior,
171                         EGL_NONE};
172     EGLConfig config = EGL_NO_CONFIG_KHR;
173     EGLint numConfigs = 1;
174     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
175         return EGL_NO_CONFIG_KHR;
176     }
177     return config;
178 }
179 
loadFP16Config(EGLDisplay display,SwapBehavior swapBehavior)180 EGLConfig EglManager::loadFP16Config(EGLDisplay display, SwapBehavior swapBehavior) {
181     EGLint eglSwapBehavior =
182             (swapBehavior == SwapBehavior::Preserved) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
183     // If we reached this point, we have a valid swap behavior
184     EGLint attribs[] = {EGL_RENDERABLE_TYPE,
185                         EGL_OPENGL_ES2_BIT,
186                         EGL_COLOR_COMPONENT_TYPE_EXT,
187                         EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT,
188                         EGL_RED_SIZE,
189                         16,
190                         EGL_GREEN_SIZE,
191                         16,
192                         EGL_BLUE_SIZE,
193                         16,
194                         EGL_ALPHA_SIZE,
195                         16,
196                         EGL_DEPTH_SIZE,
197                         0,
198                         EGL_STENCIL_SIZE,
199                         STENCIL_BUFFER_SIZE,
200                         EGL_SURFACE_TYPE,
201                         EGL_WINDOW_BIT | eglSwapBehavior,
202                         EGL_NONE};
203     EGLConfig config = EGL_NO_CONFIG_KHR;
204     EGLint numConfigs = 1;
205     if (!eglChooseConfig(display, attribs, &config, numConfigs, &numConfigs) || numConfigs != 1) {
206         return EGL_NO_CONFIG_KHR;
207     }
208     return config;
209 }
210 
initExtensions()211 void EglManager::initExtensions() {
212     auto extensions = StringUtils::split(eglQueryString(mEglDisplay, EGL_EXTENSIONS));
213 
214     // For our purposes we don't care if EGL_BUFFER_AGE is a result of
215     // EGL_EXT_buffer_age or EGL_KHR_partial_update as our usage is covered
216     // under EGL_KHR_partial_update and we don't need the expanded scope
217     // that EGL_EXT_buffer_age provides.
218     EglExtensions.bufferAge =
219             extensions.has("EGL_EXT_buffer_age") || extensions.has("EGL_KHR_partial_update");
220     EglExtensions.setDamage = extensions.has("EGL_KHR_partial_update");
221     LOG_ALWAYS_FATAL_IF(!extensions.has("EGL_KHR_swap_buffers_with_damage"),
222                         "Missing required extension EGL_KHR_swap_buffers_with_damage");
223 
224     EglExtensions.glColorSpace = extensions.has("EGL_KHR_gl_colorspace");
225     EglExtensions.noConfigContext = extensions.has("EGL_KHR_no_config_context");
226     EglExtensions.pixelFormatFloat = extensions.has("EGL_EXT_pixel_format_float");
227     EglExtensions.scRGB = extensions.has("EGL_EXT_gl_colorspace_scrgb");
228     EglExtensions.displayP3 = extensions.has("EGL_EXT_gl_colorspace_display_p3_passthrough");
229     EglExtensions.contextPriority = extensions.has("EGL_IMG_context_priority");
230     EglExtensions.surfacelessContext = extensions.has("EGL_KHR_surfaceless_context");
231 }
232 
hasEglContext()233 bool EglManager::hasEglContext() {
234     return mEglDisplay != EGL_NO_DISPLAY;
235 }
236 
loadConfigs()237 void EglManager::loadConfigs() {
238     // Note: The default pixel format is RGBA_8888, when other formats are
239     // available, we should check the target pixel format and configure the
240     // attributes list properly.
241     mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
242     if (mEglConfig == EGL_NO_CONFIG_KHR) {
243         if (mSwapBehavior == SwapBehavior::Preserved) {
244             // Try again without dirty regions enabled
245             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
246             mSwapBehavior = SwapBehavior::Discard;
247             mEglConfig = load8BitsConfig(mEglDisplay, mSwapBehavior);
248         } else {
249             // Failed to get a valid config
250             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", eglErrorString());
251         }
252     }
253     SkColorType wideColorType = DeviceInfo::get()->getWideColorType();
254 
255     // When we reach this point, we have a valid swap behavior
256     if (wideColorType == SkColorType::kRGBA_F16_SkColorType && EglExtensions.pixelFormatFloat) {
257         mEglConfigWideGamut = loadFP16Config(mEglDisplay, mSwapBehavior);
258         if (mEglConfigWideGamut == EGL_NO_CONFIG_KHR) {
259             ALOGE("Device claims wide gamut support, cannot find matching config, error = %s",
260                   eglErrorString());
261             EglExtensions.pixelFormatFloat = false;
262         }
263     } else if (wideColorType == SkColorType::kN32_SkColorType) {
264         mEglConfigWideGamut = load8BitsConfig(mEglDisplay, mSwapBehavior);
265     }
266 }
267 
createContext()268 void EglManager::createContext() {
269     std::vector<EGLint> contextAttributes;
270     contextAttributes.reserve(5);
271     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
272     contextAttributes.push_back(GLES_VERSION);
273     if (Properties::contextPriority != 0 && EglExtensions.contextPriority) {
274         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
275         contextAttributes.push_back(Properties::contextPriority);
276     }
277     contextAttributes.push_back(EGL_NONE);
278     mEglContext = eglCreateContext(
279             mEglDisplay, EglExtensions.noConfigContext ? ((EGLConfig) nullptr) : mEglConfig,
280             EGL_NO_CONTEXT, contextAttributes.data());
281     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT, "Failed to create context, error = %s",
282                         eglErrorString());
283 }
284 
createPBufferSurface()285 void EglManager::createPBufferSurface() {
286     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
287                         "usePBufferSurface() called on uninitialized GlobalContext!");
288 
289     if (mPBufferSurface == EGL_NO_SURFACE && !EglExtensions.surfacelessContext) {
290         EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE};
291         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
292     }
293 }
294 
createSurface(EGLNativeWindowType window,ColorMode colorMode,sk_sp<SkColorSpace> colorSpace)295 Result<EGLSurface, EGLint> EglManager::createSurface(EGLNativeWindowType window,
296                                                      ColorMode colorMode,
297                                                      sk_sp<SkColorSpace> colorSpace) {
298     LOG_ALWAYS_FATAL_IF(!hasEglContext(), "Not initialized");
299 
300     bool wideColorGamut = colorMode == ColorMode::WideColorGamut && mHasWideColorGamutSupport &&
301                           EglExtensions.noConfigContext;
302 
303     // The color space we want to use depends on whether linear blending is turned
304     // on and whether the app has requested wide color gamut rendering. When wide
305     // color gamut rendering is off, the app simply renders in the display's native
306     // color gamut.
307     //
308     // When wide gamut rendering is off:
309     // - Blending is done by default in gamma space, which requires using a
310     //   linear EGL color space (the GPU uses the color values as is)
311     // - If linear blending is on, we must use the non-linear EGL color space
312     //   (the GPU will perform sRGB to linear and linear to SRGB conversions
313     //   before and after blending)
314     //
315     // When wide gamut rendering is on we cannot rely on the GPU performing
316     // linear blending for us. We use two different color spaces to tag the
317     // surface appropriately for SurfaceFlinger:
318     // - Gamma blending (default) requires the use of the non-linear color space
319     // - Linear blending requires the use of the linear color space
320 
321     // Not all Android targets support the EGL_GL_COLORSPACE_KHR extension
322     // We insert to placeholders to set EGL_GL_COLORSPACE_KHR and its value.
323     // According to section 3.4.1 of the EGL specification, the attributes
324     // list is considered empty if the first entry is EGL_NONE
325     EGLint attribs[] = {EGL_NONE, EGL_NONE, EGL_NONE};
326 
327     if (EglExtensions.glColorSpace) {
328         attribs[0] = EGL_GL_COLORSPACE_KHR;
329         if (wideColorGamut) {
330             skcms_Matrix3x3 colorGamut;
331             LOG_ALWAYS_FATAL_IF(!colorSpace->toXYZD50(&colorGamut),
332                                 "Could not get gamut matrix from color space");
333             if (memcmp(&colorGamut, &SkNamedGamut::kDCIP3, sizeof(colorGamut)) == 0) {
334                 attribs[1] = EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT;
335             } else if (memcmp(&colorGamut, &SkNamedGamut::kSRGB, sizeof(colorGamut)) == 0) {
336                 attribs[1] = EGL_GL_COLORSPACE_SCRGB_EXT;
337             } else {
338                 LOG_ALWAYS_FATAL("Unreachable: unsupported wide color space.");
339             }
340         } else {
341             attribs[1] = EGL_GL_COLORSPACE_LINEAR_KHR;
342         }
343     }
344 
345     EGLSurface surface = eglCreateWindowSurface(
346             mEglDisplay, wideColorGamut ? mEglConfigWideGamut : mEglConfig, window, attribs);
347     if (surface == EGL_NO_SURFACE) {
348         return Error<EGLint>{eglGetError()};
349     }
350 
351     if (mSwapBehavior != SwapBehavior::Preserved) {
352         LOG_ALWAYS_FATAL_IF(eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
353                                              EGL_BUFFER_DESTROYED) == EGL_FALSE,
354                             "Failed to set swap behavior to destroyed for window %p, eglErr = %s",
355                             (void*)window, eglErrorString());
356     }
357 
358     return surface;
359 }
360 
destroySurface(EGLSurface surface)361 void EglManager::destroySurface(EGLSurface surface) {
362     if (isCurrent(surface)) {
363         makeCurrent(EGL_NO_SURFACE);
364     }
365     if (!eglDestroySurface(mEglDisplay, surface)) {
366         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, eglErrorString());
367     }
368 }
369 
destroy()370 void EglManager::destroy() {
371     if (mEglDisplay == EGL_NO_DISPLAY) return;
372 
373     eglDestroyContext(mEglDisplay, mEglContext);
374     if (mPBufferSurface != EGL_NO_SURFACE) {
375         eglDestroySurface(mEglDisplay, mPBufferSurface);
376     }
377     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
378     eglTerminate(mEglDisplay);
379     eglReleaseThread();
380 
381     mEglDisplay = EGL_NO_DISPLAY;
382     mEglContext = EGL_NO_CONTEXT;
383     mPBufferSurface = EGL_NO_SURFACE;
384     mCurrentSurface = EGL_NO_SURFACE;
385 }
386 
makeCurrent(EGLSurface surface,EGLint * errOut,bool force)387 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut, bool force) {
388     if (!force && isCurrent(surface)) return false;
389 
390     if (surface == EGL_NO_SURFACE) {
391         // Ensure we always have a valid surface & context
392         surface = mPBufferSurface;
393     }
394     if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
395         if (errOut) {
396             *errOut = eglGetError();
397             ALOGW("Failed to make current on surface %p, error=%s", (void*)surface,
398                   egl_error_str(*errOut));
399         } else {
400             LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s", (void*)surface,
401                              eglErrorString());
402         }
403     }
404     mCurrentSurface = surface;
405     if (Properties::disableVsync) {
406         eglSwapInterval(mEglDisplay, 0);
407     }
408     return true;
409 }
410 
queryBufferAge(EGLSurface surface)411 EGLint EglManager::queryBufferAge(EGLSurface surface) {
412     switch (mSwapBehavior) {
413         case SwapBehavior::Discard:
414             return 0;
415         case SwapBehavior::Preserved:
416             return 1;
417         case SwapBehavior::BufferAge:
418             EGLint bufferAge;
419             eglQuerySurface(mEglDisplay, surface, EGL_BUFFER_AGE_EXT, &bufferAge);
420             return bufferAge;
421     }
422     return 0;
423 }
424 
beginFrame(EGLSurface surface)425 Frame EglManager::beginFrame(EGLSurface surface) {
426     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE, "Tried to beginFrame on EGL_NO_SURFACE!");
427     makeCurrent(surface);
428     Frame frame;
429     frame.mSurface = surface;
430     eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, &frame.mWidth);
431     eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, &frame.mHeight);
432     frame.mBufferAge = queryBufferAge(surface);
433     eglBeginFrame(mEglDisplay, surface);
434     return frame;
435 }
436 
damageFrame(const Frame & frame,const SkRect & dirty)437 void EglManager::damageFrame(const Frame& frame, const SkRect& dirty) {
438 #ifdef EGL_KHR_partial_update
439     if (EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge) {
440         EGLint rects[4];
441         frame.map(dirty, rects);
442         if (!eglSetDamageRegionKHR(mEglDisplay, frame.mSurface, rects, 1)) {
443             LOG_ALWAYS_FATAL("Failed to set damage region on surface %p, error=%s",
444                              (void*)frame.mSurface, eglErrorString());
445         }
446     }
447 #endif
448 }
449 
damageRequiresSwap()450 bool EglManager::damageRequiresSwap() {
451     return EglExtensions.setDamage && mSwapBehavior == SwapBehavior::BufferAge;
452 }
453 
swapBuffers(const Frame & frame,const SkRect & screenDirty)454 bool EglManager::swapBuffers(const Frame& frame, const SkRect& screenDirty) {
455     if (CC_UNLIKELY(Properties::waitForGpuCompletion)) {
456         ATRACE_NAME("Finishing GPU work");
457         fence();
458     }
459 
460     EGLint rects[4];
461     frame.map(screenDirty, rects);
462     eglSwapBuffersWithDamageKHR(mEglDisplay, frame.mSurface, rects, screenDirty.isEmpty() ? 0 : 1);
463 
464     EGLint err = eglGetError();
465     if (CC_LIKELY(err == EGL_SUCCESS)) {
466         return true;
467     }
468     if (err == EGL_BAD_SURFACE || err == EGL_BAD_NATIVE_WINDOW) {
469         // For some reason our surface was destroyed out from under us
470         // This really shouldn't happen, but if it does we can recover easily
471         // by just not trying to use the surface anymore
472         ALOGW("swapBuffers encountered EGL error %d on %p, halting rendering...", err,
473               frame.mSurface);
474         return false;
475     }
476     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering", err, egl_error_str(err));
477     // Impossible to hit this, but the compiler doesn't know that
478     return false;
479 }
480 
fence()481 void EglManager::fence() {
482     EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
483     eglClientWaitSyncKHR(mEglDisplay, fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
484     eglDestroySyncKHR(mEglDisplay, fence);
485 }
486 
setPreserveBuffer(EGLSurface surface,bool preserve)487 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
488     if (mSwapBehavior != SwapBehavior::Preserved) return false;
489 
490     bool preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
491                                       preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
492     if (!preserved) {
493         ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s", (void*)surface,
494               eglErrorString());
495         // Maybe it's already set?
496         EGLint swapBehavior;
497         if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
498             preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
499         } else {
500             ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p", (void*)surface,
501                   eglErrorString());
502         }
503     }
504 
505     return preserved;
506 }
507 
fenceWait(sp<Fence> & fence)508 status_t EglManager::fenceWait(sp<Fence>& fence) {
509     if (!hasEglContext()) {
510         ALOGE("EglManager::fenceWait: EGLDisplay not initialized");
511         return INVALID_OPERATION;
512     }
513 
514     if (SyncFeatures::getInstance().useWaitSync() &&
515         SyncFeatures::getInstance().useNativeFenceSync()) {
516         // Block GPU on the fence.
517         // Create an EGLSyncKHR from the current fence.
518         int fenceFd = fence->dup();
519         if (fenceFd == -1) {
520             ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno);
521             return -errno;
522         }
523         EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE};
524         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
525         if (sync == EGL_NO_SYNC_KHR) {
526             close(fenceFd);
527             ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError());
528             return UNKNOWN_ERROR;
529         }
530 
531         // XXX: The spec draft is inconsistent as to whether this should
532         // return an EGLint or void.  Ignore the return value for now, as
533         // it's not strictly needed.
534         eglWaitSyncKHR(mEglDisplay, sync, 0);
535         EGLint eglErr = eglGetError();
536         eglDestroySyncKHR(mEglDisplay, sync);
537         if (eglErr != EGL_SUCCESS) {
538             ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr);
539             return UNKNOWN_ERROR;
540         }
541     } else {
542         // Block CPU on the fence.
543         status_t err = fence->waitForever("EglManager::fenceWait");
544         if (err != NO_ERROR) {
545             ALOGE("EglManager::fenceWait: error waiting for fence: %d", err);
546             return err;
547         }
548     }
549     return OK;
550 }
551 
createReleaseFence(bool useFenceSync,EGLSyncKHR * eglFence,sp<Fence> & nativeFence)552 status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence,
553                                         sp<Fence>& nativeFence) {
554     if (!hasEglContext()) {
555         ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized");
556         return INVALID_OPERATION;
557     }
558 
559     if (SyncFeatures::getInstance().useNativeFenceSync()) {
560         EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
561         if (sync == EGL_NO_SYNC_KHR) {
562             ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", eglGetError());
563             return UNKNOWN_ERROR;
564         }
565         glFlush();
566         int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync);
567         eglDestroySyncKHR(mEglDisplay, sync);
568         if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
569             ALOGE("EglManager::createReleaseFence: error dup'ing native fence "
570                   "fd: %#x",
571                   eglGetError());
572             return UNKNOWN_ERROR;
573         }
574         nativeFence = new Fence(fenceFd);
575         *eglFence = EGL_NO_SYNC_KHR;
576     } else if (useFenceSync && SyncFeatures::getInstance().useFenceSync()) {
577         if (*eglFence != EGL_NO_SYNC_KHR) {
578             // There is already a fence for the current slot.  We need to
579             // wait on that before replacing it with another fence to
580             // ensure that all outstanding buffer accesses have completed
581             // before the producer accesses it.
582             EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000);
583             if (result == EGL_FALSE) {
584                 ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x",
585                       eglGetError());
586                 return UNKNOWN_ERROR;
587             } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
588                 ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence");
589                 return TIMED_OUT;
590             }
591             eglDestroySyncKHR(mEglDisplay, *eglFence);
592         }
593 
594         // Create a fence for the outstanding accesses in the current
595         // OpenGL ES context.
596         *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr);
597         if (*eglFence == EGL_NO_SYNC_KHR) {
598             ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError());
599             return UNKNOWN_ERROR;
600         }
601         glFlush();
602     }
603     return OK;
604 }
605 
606 } /* namespace renderthread */
607 } /* namespace uirenderer */
608 } /* namespace android */
609