Searched refs:primIndex (Results 1 – 9 of 9) sorted by relevance
/frameworks/rs/ |
D | rsMesh.cpp | 178 void Mesh::renderPrimitive(Context *rsc, uint32_t primIndex) const { in renderPrimitive() 179 if (primIndex >= mHal.state.primitivesCount) { in renderPrimitive() 184 if (mHal.state.indexBuffers[primIndex]) { in renderPrimitive() 185 … renderPrimitiveRange(rsc, primIndex, 0, mHal.state.indexBuffers[primIndex]->getType()->getDimX()); in renderPrimitive() 189 renderPrimitiveRange(rsc, primIndex, 0, mHal.state.vertexBuffers[0]->getType()->getDimX()); in renderPrimitive() 192 void Mesh::renderPrimitiveRange(Context *rsc, uint32_t primIndex, uint32_t start, uint32_t len) con… in renderPrimitiveRange() argument 193 if (len < 1 || primIndex >= mHal.state.primitivesCount) { in renderPrimitiveRange() 198 mRSC->mHal.funcs.mesh.draw(mRSC, this, primIndex, start, len); in renderPrimitiveRange()
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D | rsMesh.h | 79 void renderPrimitive(Context *, uint32_t primIndex) const; 80 void renderPrimitiveRange(Context *, uint32_t primIndex, uint32_t start, uint32_t len) const;
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D | rsScriptC_LibGL.cpp | 159 void rsrDrawMeshPrimitive(Context *rsc, Mesh *sm, uint32_t primIndex) { in rsrDrawMeshPrimitive() argument 164 sm->renderPrimitive(rsc, primIndex); in rsrDrawMeshPrimitive() 167 void rsrDrawMeshPrimitiveRange(Context *rsc, Mesh *sm, uint32_t primIndex, in rsrDrawMeshPrimitiveRange() argument 173 sm->renderPrimitiveRange(rsc, primIndex, start, len); in rsrDrawMeshPrimitiveRange()
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D | rsRuntime.h | 63 void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex); 65 uint32_t primIndex, uint32_t start, uint32_t len);
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D | rs_hal.h | 348 … void (*draw)(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t len);
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/frameworks/rs/driver/ |
D | rsdMeshObj.cpp | 132 void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, in renderPrimitiveRange() argument 134 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange() 165 const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex]; in renderPrimitiveRange() 174 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange() 178 RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, in renderPrimitiveRange() 182 RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); in renderPrimitiveRange()
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D | rsdMesh.cpp | 41 void rsdMeshDraw(const Context *rsc, const Mesh *m, uint32_t primIndex, uint32_t start, uint32_t le… in rsdMeshDraw() argument 49 drv->renderPrimitiveRange(rsc, primIndex, start, len); in rsdMeshDraw()
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D | rsdMesh.h | 27 uint32_t primIndex, uint32_t start, uint32_t len);
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D | rsdMeshObj.h | 41 uint32_t primIndex, size_t start, uint32_t len) const;
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