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Searched refs:requireSwap (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp96 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument
97 *requireSwap = drew; in swapBuffers()
103 if (*requireSwap) { in swapBuffers()
107 return *requireSwap; in swapBuffers()
DSkiaOpenGLPipeline.cpp125 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument
132 *requireSwap = drew || mEglManager.damageRequiresSwap(); in swapBuffers()
134 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { in swapBuffers()
138 return *requireSwap; in swapBuffers()
DSkiaOpenGLPipeline.h44 FrameInfo* currentFrameInfo, bool* requireSwap) override;
DSkiaVulkanPipeline.h43 FrameInfo* currentFrameInfo, bool* requireSwap) override;
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h67 FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
DCanvasContext.cpp457 bool requireSwap = false; in draw() local
459 mRenderPipeline->swapBuffers(frame, drew, windowDirty, mCurrentFrameInfo, &requireSwap); in draw()
463 if (requireSwap) { in draw()