Searched refs:returnKey (Results 1 – 1 of 1) sorted by relevance
80 RsdShader::StateBasedKey *returnKey = nullptr; in getExistingState() local83 returnKey = mStateBasedShaders.at(i); in getExistingState()97 if (texType != returnKey->mTextureTargets[ct]) { in getExistingState()98 returnKey = nullptr; in getExistingState()103 return returnKey; in getExistingState()