Searched refs:setFrameCompleteCallback (Results 1 – 8 of 8) sorted by relevance
81 void setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { in setFrameCompleteCallback() function
120 ANDROID_API void setFrameCompleteCallback(std::function<void(int64_t)>&& callback);
296 void RenderProxy::setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { in setFrameCompleteCallback() function in android::uirenderer::renderthread::RenderProxy297 mDrawFrameTask.setFrameCompleteCallback(std::move(callback)); in setFrameCompleteCallback()
357 setFrameCompleteCallback(frameNr -> executor.execute(frameCommitCallback)); in setFrameCommitCallback()578 public void setFrameCompleteCallback(FrameCompleteCallback callback) { in setFrameCompleteCallback() method in HardwareRenderer
903 proxy->setFrameCompleteCallback(nullptr); in android_view_ThreadedRenderer_setFrameCompleteCallback()906 proxy->setFrameCompleteCallback([wrapper](int64_t frameNr) { in android_view_ThreadedRenderer_setFrameCompleteCallback()
3473 mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) -> in performDraw()3485 mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) -> in performDraw()3497 mAttachInfo.mThreadedRenderer.setFrameCompleteCallback(null); in performDraw()
5686 HSPLandroid/graphics/HardwareRenderer;->setFrameCompleteCallback(Landroid/graphics/HardwareRenderer…
77573 Landroid/view/ThreadedRenderer;->setFrameCompleteCallback(Landroid/view/ThreadedRenderer$FrameCompl…