1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef DRAWFRAMETASK_H 17 #define DRAWFRAMETASK_H 18 19 #include <vector> 20 21 #include <utils/Condition.h> 22 #include <utils/Mutex.h> 23 #include <utils/StrongPointer.h> 24 25 #include "RenderTask.h" 26 27 #include "../FrameInfo.h" 28 #include "../Rect.h" 29 #include "../TreeInfo.h" 30 31 namespace android { 32 namespace uirenderer { 33 34 class DeferredLayerUpdater; 35 class RenderNode; 36 37 namespace renderthread { 38 39 class CanvasContext; 40 class RenderThread; 41 42 namespace SyncResult { 43 enum { 44 OK = 0, 45 UIRedrawRequired = 1 << 0, 46 LostSurfaceRewardIfFound = 1 << 1, 47 ContextIsStopped = 1 << 2, 48 FrameDropped = 1 << 3, 49 }; 50 } 51 52 /* 53 * This is a special Super Task. It is re-used multiple times by RenderProxy, 54 * and contains state (such as layer updaters & new DisplayLists) that is 55 * tracked across many frames not just a single frame. 56 * It is the sync-state task, and will kick off the post-sync draw 57 */ 58 class DrawFrameTask { 59 public: 60 DrawFrameTask(); 61 virtual ~DrawFrameTask(); 62 63 void setContext(RenderThread* thread, CanvasContext* context, RenderNode* targetNode); setContentDrawBounds(int left,int top,int right,int bottom)64 void setContentDrawBounds(int left, int top, int right, int bottom) { 65 mContentDrawBounds.set(left, top, right, bottom); 66 } 67 68 void pushLayerUpdate(DeferredLayerUpdater* layer); 69 void removeLayerUpdate(DeferredLayerUpdater* layer); 70 71 int drawFrame(); 72 frameInfo()73 int64_t* frameInfo() { return mFrameInfo; } 74 75 void run(); 76 setFrameCallback(std::function<void (int64_t)> && callback)77 void setFrameCallback(std::function<void(int64_t)>&& callback) { 78 mFrameCallback = std::move(callback); 79 } 80 setFrameCompleteCallback(std::function<void (int64_t)> && callback)81 void setFrameCompleteCallback(std::function<void(int64_t)>&& callback) { 82 mFrameCompleteCallback = std::move(callback); 83 } 84 85 private: 86 void postAndWait(); 87 bool syncFrameState(TreeInfo& info); 88 void unblockUiThread(); 89 90 Mutex mLock; 91 Condition mSignal; 92 93 RenderThread* mRenderThread; 94 CanvasContext* mContext; 95 RenderNode* mTargetNode = nullptr; 96 Rect mContentDrawBounds; 97 98 /********************************************* 99 * Single frame data 100 *********************************************/ 101 std::vector<sp<DeferredLayerUpdater> > mLayers; 102 103 int mSyncResult; 104 int64_t mSyncQueued; 105 106 int64_t mFrameInfo[UI_THREAD_FRAME_INFO_SIZE]; 107 108 std::function<void(int64_t)> mFrameCallback; 109 std::function<void(int64_t)> mFrameCompleteCallback; 110 }; 111 112 } /* namespace renderthread */ 113 } /* namespace uirenderer */ 114 } /* namespace android */ 115 116 #endif /* DRAWFRAMETASK_H */ 117