/frameworks/native/opengl/libagl/ |
D | texture.cpp | 36 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex); 303 sp<EGLTextureObject> tex; in getAndBindActiveTextureObject() local 316 tex = c->textures.defaultTexture; in getAndBindActiveTextureObject() 318 if (c->textures.tmu[i].texture == tex.get()) in getAndBindActiveTextureObject() 323 tex = c->surfaceManager->replaceTexture(name); in getAndBindActiveTextureObject() 328 u.texture = tex.get(); in getAndBindActiveTextureObject() 332 return tex; in getAndBindActiveTextureObject() 336 ogles_context_t* c, int tmu, GLuint texture, const sp<EGLTextureObject>& tex) in bindTextureTmu() argument 338 if (tex.get() == c->textures.tmu[tmu].texture) in bindTextureTmu() 348 u.texture = tex.get(); in bindTextureTmu() [all …]
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D | TextureObjectManager.cpp | 283 sp<EGLTextureObject> tex; in replaceTexture() local 291 tex = old; in replaceTexture() 294 tex = new EGLTextureObject(); in replaceTexture() 295 tex->copyParameters(old); in replaceTexture() 297 mTextures.add(name, tex); in replaceTexture() 300 return tex; in replaceTexture()
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D | mipmap.cpp | 30 status_t buildAPyramid(ogles_context_t* c, EGLTextureObject* tex) in buildAPyramid() argument 33 const GGLSurface* base = &tex->surface; in buildAPyramid() 47 if (tex->reallocate(level, w, h, w, in buildAPyramid() 54 GGLSurface& cur = tex->editMip(level); in buildAPyramid()
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/frameworks/base/native/android/ |
D | surface_texture.cpp | 58 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext() argument 59 return st->consumer->attachToContext(tex); in ASurfaceTexture_attachToGLContext()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest() argument 281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex); in doSingleTest()
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/frameworks/base/libs/hwui/surfacetexture/ |
D | SurfaceTexture.h | 87 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t texureTarget, 259 status_t attachToContext(uint32_t tex);
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D | SurfaceTexture.cpp | 38 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture() argument 51 , mTexName(tex) in SurfaceTexture() 183 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext() argument 205 return mEGLConsumer.attachToContext(tex, *this); in attachToContext()
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D | EGLConsumer.h | 89 status_t attachToContext(uint32_t tex, SurfaceTexture& st);
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D | EGLConsumer.cpp | 429 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext() argument 454 glBindTexture(st.mTexTarget, GLuint(tex)); in attachToContext() 458 st.mTexName = tex; in attachToContext()
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/frameworks/native/libs/renderengine/gl/ |
D | ProgramCache.cpp | 92 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local 93 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) { in primeCache()
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/frameworks/compile/mclinker/unittests/ |
D | test3.txt | 83 taz: $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 102 gdb-tar: $(DEVO_SUPPORT)OH(SUPPORT_FILES) texinfo/texinfo.tex 121 gdb-taz: gdb-tar $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 132 do-proto-toplev: $(DEVO_SUPPORT) $(SUPPORT_FILES) texinfo/texinfo.tex 191 ln -s ../../texinfo/texinfo.tex proto-toplev/texinfo/ 240 TEXINFO_SUPPORT= texinfo/texinfo.tex
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 86 uint32_t tex, uint32_t texureTarget, bool useFenceSync, 234 status_t attachToContext(uint32_t tex);
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler() argument 412 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; in setupSampler() 420 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { in setupSampler() 421 if (tex->getHasGraphicsMipmaps() && in setupSampler() 447 if (tex->getHasGraphicsMipmaps()) { in setupSampler()
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D | rsdShader.h | 100 const android::renderscript::Allocation *tex);
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D | rsdGL.cpp | 547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local 552 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local 879 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0");
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 105 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() argument 118 mTexName(tex), in GLConsumer() 593 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() argument 624 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext() 628 mTexName = tex; in attachToContext()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 353 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext() argument 356 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/native/services/surfaceflinger/ |
D | BufferLayerConsumer.h | 78 uint32_t tex, Layer* layer);
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D | BufferLayerConsumer.cpp | 57 renderengine::RenderEngine& engine, uint32_t tex, in BufferLayerConsumer() argument 74 mTexName(tex), in BufferLayerConsumer()
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/frameworks/rs/script_api/ |
D | rs_graphics.spec | 840 arg: const rs_matrix4x4* tex, "texture matrix"
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/frameworks/rs/script_api/include/ |
D | rs_graphics.rsh | 1278 * tex: texture matrix 1287 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4* tex);
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