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Searched refs:textureTargets (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/
DrsProgram.cpp50 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; in Program()
71 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; in Program()
98 delete[] mHal.state.textureTargets; in ~Program()
131 mHal.state.textureTargets = nullptr; in initMemberVars()
188 if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { in bindTexture()
DrsProgram.h44 RsTextureTarget *textureTargets; member
/frameworks/rs/driver/
DrsdShader.cpp87 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()
198 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in appendTextures()