Searched refs:textureTargets (Results 1 – 3 of 3) sorted by relevance
50 mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; in Program()71 mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; in Program()98 delete[] mHal.state.textureTargets; in ~Program()131 mHal.state.textureTargets = nullptr; in initMemberVars()188 if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { in bindTexture()
44 RsTextureTarget *textureTargets; member
87 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in getExistingState()198 if (mRSProgram->mHal.state.textureTargets[ct] == RS_TEXTURE_2D) { in appendTextures()