Searched refs:u4 (Results 1 – 14 of 14) sorted by relevance
4 uchar4 u4 = 4;9 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
22 uchar4 u4 = 4;27 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
20 uchar4 u4 = 4;25 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
22 static u4 offset_instanceString;28 static u4 offset_mObj;29 static u4 offset_mBool;30 static u4 offset_mInt;31 static u4 offset_mString;32 static u4 offset_mDouble;33 static u4 offset_mLong;
93 float x4, float y4, float z4, float u4, float v4);
544 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
856 float x4, float y4, float z4, float u4, float v4) { argument875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};1038 float x4, float y4, float z4, float u4, float v4) { argument1042 x4, y4, z4, u4, v4);
123 void insertHook(lir::Instruction* before, bool pre, u4 reg) { in transform()208 u4 paramVReg) { in addCall()232 dex::u4 index = reader.FindClassIndex(classNameToDescriptor(name).c_str()); in maybeTransform()
253 float u4, float v4);
670 float u4, float v4) { in appendMeshQuad() argument709 (*currentPos++) = u4; in appendMeshQuad()
217 ::dex::u4 const new_index = dex_file_->strings_indexes.AllocateIndex(); in GetOrAddString()
526 arg: float u4
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838 float v3, float x4, float y4, float z4, float u4, float v4);