Searched refs:uniformList (Results 1 – 2 of 2) sorted by relevance
43 UniformQueryData **uniformList, in updateUniformArrayData() argument50 if (prog->getUniformName(ct) == uniformList[ui]->name) { in updateUniformArrayData()51 data[ct].arraySize = (uint32_t)uniformList[ui]->arraySize; in updateUniformArrayData()188 UniformQueryData **uniformList = nullptr; in link() local197 uniformList = new UniformQueryData*[numUniforms]; in link()201 uniformList[ct] = new UniformQueryData(maxNameLength); in link()202 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength, in link()203 &uniformList[ct]->arraySize, &uniformList[ct]->type, in link()204 uniformList[ct]->name); in link()215 uniformList, (uint32_t)numUniforms); in link()[all …]
151 UniformQueryData **uniformList, uint32_t uniListSize);