Searched refs:vID (Results 1 – 1 of 1) sorted by relevance
116 uint32_t vID = vtx->getStateBasedShaderID(rsc); in link() local120 if (!vID || !fID) { in link()125 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { in link()140 e->vtx = vID; in link()145 glAttachShader(pgm, vID); in link()