Searched refs:lowest_spill (Results 1 – 1 of 1) sorted by relevance
1224 CPURegister lowest_spill; in GenerateFrameEntry() local1230 lowest_spill = preserved_core_registers.PopLowestIndex(); in GenerateFrameEntry()1231 __ Stp(kArtMethodRegister, lowest_spill, MemOperand(sp, -frame_size, PreIndex)); in GenerateFrameEntry()1238 if (lowest_spill.IsValid()) { in GenerateFrameEntry()1239 GetAssembler()->cfi().RelOffset(DWARFReg(lowest_spill), core_spills_offset); in GenerateFrameEntry()1265 CPURegister lowest_spill; in GenerateFrameExit() local1271 lowest_spill = preserved_core_registers.PopLowestIndex(); in GenerateFrameExit()1276 if (lowest_spill.IsValid()) { in GenerateFrameExit()1277 __ Ldp(xzr, lowest_spill, MemOperand(sp, frame_size, PostIndex)); in GenerateFrameExit()1278 GetAssembler()->cfi().Restore(DWARFReg(lowest_spill)); in GenerateFrameExit()