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/frameworks/native/opengl/tests/angeles/
DREADME.txt2 San Angeles Observation OpenGL ES version example
8 This is an OpenGL ES port of the small self-running demonstration
19 limit. For this OpenGL ES version example much of the code is
26 First version of this OpenGL ES port was submitted to the Khronos
27 OpenGL ES Coding Challenge held in 2004-2005.
34 * How to dynamically find and use the OpenGL ES DLL or
37 * How to use the basic features of OpenGL ES 1.0/1.1
45 performance, that holds true for this OpenGL ES version as
48 instead of glDrawArrays. The code uses only OpenGL ES 1.0
51 The reference OpenGL ES implementations used for this application:
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Dlicense-BSD.txt2 OpenGL ES version example source code
5 San Angeles Observation OpenGL ES version example
Dlicense.txt1 San Angeles Observation OpenGL ES version example
/frameworks/wilhelm/src/
DREADME.txt2 and multimedia for Android based on Khronos Group OpenSL ES and OpenMAX AL 1.0.1.
13 itf/ OpenSL ES and OpenMAX AL interfaces, including Android-specific extensions
14 objects/ OpenSL ES and OpenMAX AL objects aka classes
DAndroid.bp58 // do not claim support for any OpenSL ES or OpenMAX AL profiles
/frameworks/wilhelm/doc/
DREADME.txt1 …e OpenSL-ES API you should compile and link the OpenSLES_IID.c file into your project. This file c…
/frameworks/native/opengl/libs/
DAndroid.bp194 // Build the wrapper OpenGL ES 1.x library
205 // Build the wrapper OpenGL ES 2.x library
219 // Build the wrapper OpenGL ES 3.x library (this is just different name for v2)
/frameworks/native/opengl/tests/testPauseResume/
DAndroid.bp1 // OpenGL ES JNI sample
/frameworks/native/opengl/tests/gl2_java/
DAndroid.bp2 // OpenGL ES 2.0 Java sample
/frameworks/native/opengl/tests/testViewport/
DAndroid.bp2 // OpenGL ES JNI sample
/frameworks/native/opengl/tests/gl2_jni/
DAndroid.bp2 // OpenGL ES JNI sample
/frameworks/native/opengl/tests/gldual/
DAndroid.bp2 // OpenGL ES JNI sample
/frameworks/native/opengl/tests/gl_perfapp/
DAndroid.bp2 // OpenGL ES Perf App
/frameworks/native/opengl/tests/gl_jni/
DAndroid.bp2 // OpenGL ES JNI sample
/frameworks/native/opengl/libagl/
DAndroid.bp2 // Build the software OpenGL ES library
/frameworks/compile/mclinker/include/mcld/ADT/
DStringHash.h22 enum Type { RS, JS, PJW, ELF, BKDR, SDBM, DJB, DEK, BP, FNV, AP, ES }; enumerator
255 struct StringHash<ES>
/frameworks/native/opengl/specs/
DREADME1 This directory contains OpenGL ES and EGL extension specifications that have
/frameworks/native/cmds/flatland/
DREADME.txt4 selection). It uses OpenGL ES 2.0, gralloc, and the Android explicit
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES31Header.java-if21 /** OpenGL ES 3.1
DGLES32Header.java-if21 /** OpenGL ES 3.2
DGLES20Header.java-if24 /** OpenGL ES 2.0
DGLES30Header.java-if22 /** OpenGL ES 3.0
/frameworks/base/services/tests/servicestests/res/raw/
Dbackup_telephony_no_password21 …r%u��.��!��+Z}��d���1J����S��~�'�5�����e�/�Fܐ�Xn�K wNFe�� � �����{���b�6v��� �~CΜ�3�y�#ES
/frameworks/ml/nn/tools/api/
DNeuralNetworks.t169 * as OpenGL ES and Vulkan. */
/frameworks/base/cmds/statsd/src/
Datoms.proto6208 // True if SUPL ES is enabled.

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