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Searched refs:LightGeometry (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h62 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
75 virtual void renderLayers(const LightGeometry& lightGeometry,
DCanvasContext.h255 LightGeometry mLightGeometry = {{0, 0, 0}, 0};
/frameworks/base/libs/hwui/
DLighting.h24 struct LightGeometry { struct
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaPipeline.h43 void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
99 static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) { in updateLighting()
DSkiaOpenGLPipeline.h38 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaVulkanPipeline.h37 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaVulkanPipeline.cpp63 const LightGeometry& lightGeometry, in draw()
DSkiaOpenGLPipeline.cpp72 const LightGeometry& lightGeometry, in draw()
DSkiaPipeline.cpp82 void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry, in renderLayers()
/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp173 LightGeometry lightGeometry; in RENDERTHREAD_SKIA_PIPELINE_TEST()