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Searched refs:PostThreadState (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/vr/libvrflinger/
Dhardware_composer.cpp136 UpdatePostThreadState(PostThreadState::Quit, true); in ~HardwareComposer()
177 UpdatePostThreadState(PostThreadState::Suspended, false); in Enable()
181 UpdatePostThreadState(PostThreadState::Suspended, true); in Disable()
213 const bool quit = post_thread_state_ & PostThreadState::Quit; in UpdatePostThreadState()
214 const bool effective_suspend = post_thread_state_ != PostThreadState::Active; in UpdatePostThreadState()
276 return pred() || (post_thread_state_ & PostThreadState::Quit); in PostThreadCondWait()
284 if (post_thread_state_ & PostThreadState::Quit) { in PostThreadCondWait()
581 UpdatePostThreadState(PostThreadState::Idle, display_idle); in SetDisplaySurfaces()
776 LOG_ALWAYS_FATAL_IF(post_thread_state_ & PostThreadState::Suspended, in PostThread()
Dhardware_composer.h412 struct PostThreadState { struct
502 PostThreadStateType post_thread_state_{PostThreadState::Idle |
503 PostThreadState::Suspended};