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Searched refs:RenderState (Results 1 – 23 of 23) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
DRenderState.cpp24 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { in RenderState() function in android::uirenderer::RenderState
28 void RenderState::onContextCreated() { in onContextCreated()
32 void RenderState::onContextDestroyed() { in onContextDestroyed()
39 void RenderState::postDecStrong(VirtualLightRefBase* object) { in postDecStrong()
DRenderState.h42 class RenderState {
43 PREVENT_COPY_AND_ASSIGN(RenderState);
61 explicit RenderState(renderthread::RenderThread& thread);
62 ~RenderState() {} in ~RenderState()
/frameworks/native/services/surfaceflinger/tests/fakehwc/
DFakeComposerUtils.h48 class RenderState; variable
74 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val);
75 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref,
76 const std::vector<RenderState>& val);
DFakeComposerUtils.cpp60 inline ::std::ostream& operator<<(::std::ostream& os, const sftest::RenderState& state) { in operator <<()
79 ::testing::AssertionResult rectsAreSame(const RenderState& ref, const RenderState& val) { in rectsAreSame()
99 ::testing::AssertionResult framesAreSame(const std::vector<RenderState>& ref, in framesAreSame()
100 const std::vector<RenderState>& val) { in framesAreSame()
DRenderState.h27 class RenderState {
29 RenderState() = default;
DFakeComposerClient.cpp56 RenderState mRenderState;
66 FrameRect(Layer layer_, const RenderState& state, uint32_t z_) in FrameRect()
70 const RenderState renderState;
538 static std::vector<RenderState> extractRenderState( in extractRenderState()
540 std::vector<RenderState> result; in extractRenderState()
548 std::vector<RenderState> FakeComposerClient::getFrameRects(int frame) const { in getFrameRects()
553 std::vector<RenderState> FakeComposerClient::getLatestFrame() const { in getLatestFrame()
DSFFakeHwc_test.cpp104 inline RenderState makeSimpleRect(int left, int top, int right, int bottom) { in makeSimpleRect()
105 RenderState res; in makeSimpleRect()
114 inline RenderState makeSimpleRect(unsigned int left, unsigned int top, unsigned int right, in makeSimpleRect()
441 std::vector<RenderState> mBaseFrame;
653 std::vector<RenderState> referenceFrame(2); in TEST_F()
669 std::vector<RenderState> referenceFrame(1); in TEST_F()
683 std::vector<RenderState> refFrame(1); in TEST_F()
697 std::vector<RenderState> refFrame(1); in TEST_F()
732 std::vector<RenderState> refFrame(1); in TEST_F()
1079 std::vector<RenderState> refFrame(2); in TEST_F()
[all …]
DFakeComposerClient.h136 std::vector<RenderState> getFrameRects(int frame) const;
137 std::vector<RenderState> getLatestFrame() const;
/frameworks/base/libs/hwui/
DLayer.h36 class RenderState; variable
43 Layer(RenderState& renderState, sk_sp<SkColorFilter>, int alpha, SkBlendMode mode);
92 RenderState& mRenderState;
DDeferredLayerUpdater.h38 class RenderState; variable
46 ANDROID_API explicit DeferredLayerUpdater(RenderState& renderState);
106 RenderState& mRenderState;
DLayer.cpp25 Layer::Layer(RenderState& renderState, sk_sp<SkColorFilter> colorFilter, int alpha, in Layer()
DTreeInfo.h37 class RenderState; variable
DDeferredLayerUpdater.cpp24 DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) in DeferredLayerUpdater()
DAndroid.bp174 "renderstate/RenderState.cpp",
/frameworks/base/libs/hwui/renderthread/
DRenderThread.h49 class RenderState; variable
100 RenderState& renderState() const { return *mRenderState; } in renderState()
168 RenderState* mRenderState;
DCacheManager.h34 class RenderState; variable
48 void dumpMemoryUsage(String8& log, const RenderState* renderState = nullptr);
DCanvasContext.h54 class RenderState; variable
155 RenderState& getRenderState() { return mRenderThread.renderState(); } in getRenderState()
209 friend class android::uirenderer::RenderState;
DCacheManager.cpp153 void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) { in dumpMemoryUsage()
DRenderThread.cpp184 mRenderState = new RenderState(*this); in initThreadLocals()
/frameworks/base/libs/hwui/surfacetexture/
DImageConsumer.h32 class RenderState; variable
45 uirenderer::RenderState& renderState);
DSurfaceTexture.h34 class RenderState; variable
262 uirenderer::RenderState& renderState);
DImageConsumer.cpp201 uirenderer::RenderState& renderState) { in dequeueImage()
DSurfaceTexture.cpp479 uirenderer::RenderState& renderState) { in dequeueImage()