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Searched refs:allocateHardwareBitmap (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/tests/common/
DBitmapAllocationTestUtils.h39 static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType, in allocateHardwareBitmap() function
46 return Bitmap::allocateHardwareBitmap(skBitmap); in allocateHardwareBitmap()
63 createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>}); in registerBitmapAllocationScene()
/frameworks/base/libs/hwui/
DHardwareBitmapUploader.h28 static sk_sp<Bitmap> allocateHardwareBitmap(const SkBitmap& sourceBitmap);
DHardwareBitmapUploader.cpp376 sk_sp<Bitmap> HardwareBitmapUploader::allocateHardwareBitmap(const SkBitmap& sourceBitmap) { in allocateHardwareBitmap() function in android::uirenderer::HardwareBitmapUploader
/frameworks/base/libs/hwui/tests/common/scenes/
DHwBitmap565.cpp33 sk_sp<Bitmap> hardwareBitmap = BitmapAllocationTestUtils::allocateHardwareBitmap( in createContent()
DReadbackFromHardwareBitmap.cpp38 return Bitmap::allocateHardwareBitmap(skBitmap); in createHardwareBitmap()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.h52 static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
DSkiaVulkanPipeline.cpp148 sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, in allocateHardwareBitmap() function in android::uirenderer::skiapipeline::SkiaVulkanPipeline
/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp409 sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { in allocateHardwareBitmap() function in android::uirenderer::renderthread::RenderThread
413 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); in allocateHardwareBitmap()
DRenderThread.h111 sk_sp<Bitmap> allocateHardwareBitmap(SkBitmap& skBitmap);
/frameworks/base/libs/hwui/hwui/
DBitmap.h67 static sk_sp<Bitmap> allocateHardwareBitmap(const SkBitmap& bitmap);
DBitmap.cpp99 sk_sp<Bitmap> Bitmap::allocateHardwareBitmap(const SkBitmap& bitmap) { in allocateHardwareBitmap() function in android::Bitmap
100 return uirenderer::HardwareBitmapUploader::allocateHardwareBitmap(bitmap); in allocateHardwareBitmap()
/frameworks/base/core/jni/android/graphics/
DBitmapRegionDecoder.cpp234 sk_sp<Bitmap> hardwareBitmap = Bitmap::allocateHardwareBitmap(bitmap); in nativeDecodeRegion()
DBitmapFactory.cpp505 sk_sp<Bitmap> hardwareBitmap = Bitmap::allocateHardwareBitmap(outputBitmap); in doDecode()
DImageDecoder.cpp469 sk_sp<Bitmap> hwBitmap = Bitmap::allocateHardwareBitmap(bm); in ImageDecoder_nDecodeBitmap()
DBitmap.cpp420 sk_sp<Bitmap> bitmap(Bitmap::allocateHardwareBitmap(src)); in Bitmap_copy()