Searched refs:mTextureTargets (Results 1 – 2 of 2) sorted by relevance
97 if (texType != returnKey->mTextureTargets[ct]) { in getExistingState()206 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES; in appendTextures()209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D; in appendTextures()213 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; in appendTextures()489 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0); in setupTextures()495 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D && in setupTextures()496 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP && in setupTextures()497 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) { in setupTextures()502 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID); in setupTextures()508 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[ct], in setupTextures()[all …]
75 mTextureTargets = new uint32_t[texCount]; in StateBasedKey()78 delete[] mTextureTargets; in ~StateBasedKey()81 uint32_t *mTextureTargets; variable