Searched refs:peak (Results 1 – 7 of 7) sorted by relevance
494 float peak = 0.0f; in measurePeakAmplitude() local497 if (pos > peak) { in measurePeakAmplitude()498 peak = pos; in measurePeakAmplitude()502 return peak; in measurePeakAmplitude()651 float peak = 0.0f; in process() local674 peak = measurePeakAmplitude(inputData, inputChannelCount, numFrames); in process()676 if (peak > mPulseThreshold) { in process()682 mMeasuredLoopGain = peak; // assumes original pulse amplitude is one in process()683 mSilenceThreshold = peak * 0.1; // scale silence to measured pulse in process()704 peak = measurePeakAmplitude(inputData, inputChannelCount, numFrames); in process()[all …]
296 for (auto peak = peakTimestamps.begin(); peak != peakTimestamps.end(); ++peak) { in writeToFile() local297 pfs << *peak; in writeToFile()298 if (std::next(peak) != end(peakTimestamps)) { in writeToFile()
232 float peak = 0.f; in testCPUHeatSoak() local249 if (peak < p) { in testCPUHeatSoak()250 peak = p; in testCPUHeatSoak()259 postTextToView(mTextMin, "Peak " + peak + " per second"); in testCPUHeatSoak()
23 uchar4 __attribute__((kernel)) peak(uint32_t x, uint32_t y) {
46 * confidence that a drop occured, peak detected acceleration, and the
118 // Passive link bandwidth. This is a rough guide of the expected peak
340 # keep the display in peak refresh rate as long as display power is not in normal mode.