1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_UV_MAPPER_H 18 #define ANDROID_HWUI_UV_MAPPER_H 19 20 #include "Rect.h" 21 22 namespace android { 23 namespace uirenderer { 24 25 /** 26 * This class can be used to map UV coordinates from the [0..1] 27 * range to other arbitrary ranges. All the methods below assume 28 * that the input values lie in the [0..1] range already. 29 */ 30 class UvMapper { 31 public: 32 /** 33 * Using this constructor is equivalent to not using any mapping at all. 34 * UV coordinates in the [0..1] range remain in the [0..1] range. 35 */ UvMapper()36 UvMapper() : mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) {} 37 38 /** 39 * Creates a new mapper with the specified ranges for U and V coordinates. 40 * The parameter minU must be < maxU and minV must be < maxV. 41 */ UvMapper(float minU,float maxU,float minV,float maxV)42 UvMapper(float minU, float maxU, float minV, float maxV) 43 : mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { 44 checkIdentity(); 45 } 46 47 /** 48 * Returns true if calling the map*() methods has no effect (that is, 49 * texture coordinates remain in the 0..1 range.) 50 */ isIdentity()51 bool isIdentity() const { return mIdentity; } 52 53 /** 54 * Changes the U and V mapping ranges. 55 * The parameter minU must be < maxU and minV must be < maxV. 56 */ setMapping(float minU,float maxU,float minV,float maxV)57 void setMapping(float minU, float maxU, float minV, float maxV) { 58 mMinU = minU; 59 mMaxU = maxU; 60 mMinV = minV; 61 mMaxV = maxV; 62 checkIdentity(); 63 } 64 65 /** 66 * Maps a single value in the U range. 67 */ mapU(float & u)68 void mapU(float& u) const { 69 if (!mIdentity) u = lerp(mMinU, mMaxU, u); 70 } 71 72 /** 73 * Maps a single value in the V range. 74 */ mapV(float & v)75 void mapV(float& v) const { 76 if (!mIdentity) v = lerp(mMinV, mMaxV, v); 77 } 78 79 /** 80 * Maps the specified rectangle in place. This method assumes: 81 * - left = min. U 82 * - top = min. V 83 * - right = max. U 84 * - bottom = max. V 85 */ map(Rect & texCoords)86 void map(Rect& texCoords) const { 87 if (!mIdentity) { 88 texCoords.left = lerp(mMinU, mMaxU, texCoords.left); 89 texCoords.right = lerp(mMinU, mMaxU, texCoords.right); 90 texCoords.top = lerp(mMinV, mMaxV, texCoords.top); 91 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); 92 } 93 } 94 95 /** 96 * Maps the specified UV coordinates in place. 97 */ map(float & u1,float & v1,float & u2,float & v2)98 void map(float& u1, float& v1, float& u2, float& v2) const { 99 if (!mIdentity) { 100 u1 = lerp(mMinU, mMaxU, u1); 101 u2 = lerp(mMinU, mMaxU, u2); 102 v1 = lerp(mMinV, mMaxV, v1); 103 v2 = lerp(mMinV, mMaxV, v2); 104 } 105 } 106 dump()107 void dump() const { 108 ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); 109 } 110 111 private: lerp(float start,float stop,float amount)112 static float lerp(float start, float stop, float amount) { 113 return start + (stop - start) * amount; 114 } 115 checkIdentity()116 void checkIdentity() { 117 mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; 118 } 119 120 bool mIdentity; 121 float mMinU; 122 float mMaxU; 123 float mMinV; 124 float mMaxV; 125 }; 126 127 } // namespace uirenderer 128 } // namespace android 129 130 #endif // ANDROID_HWUI_UV_MAPPER_H 131