1 /* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "TestSceneBase.h" 18 19 class ShadowShaderAnimation; 20 21 static TestScene::Registrar _ShadowShader(TestScene::Info{ 22 "shadowshader", 23 "A set of overlapping shadowed areas with simple tessellation useful for" 24 " benchmarking shadow shader performance.", 25 TestScene::simpleCreateScene<ShadowShaderAnimation>}); 26 27 class ShadowShaderAnimation : public TestScene { 28 public: 29 std::vector<sp<RenderNode> > cards; createContent(int width,int height,Canvas & canvas)30 void createContent(int width, int height, Canvas& canvas) override { 31 canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver); 32 canvas.insertReorderBarrier(true); 33 34 int outset = 50; 35 for (int i = 0; i < 10; i++) { 36 sp<RenderNode> card = 37 createCard(outset, outset, width - (outset * 2), height - (outset * 2)); 38 canvas.drawRenderNode(card.get()); 39 cards.push_back(card); 40 } 41 42 canvas.insertReorderBarrier(false); 43 } doFrame(int frameNr)44 void doFrame(int frameNr) override { 45 int curFrame = frameNr % 10; 46 for (size_t ci = 0; ci < cards.size(); ci++) { 47 cards[ci]->mutateStagingProperties().setTranslationX(curFrame); 48 cards[ci]->mutateStagingProperties().setTranslationY(curFrame); 49 cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); 50 } 51 } 52 53 private: createCard(int x,int y,int width,int height)54 sp<RenderNode> createCard(int x, int y, int width, int height) { 55 return TestUtils::createNode(x, y, x + width, y + height, 56 [width, height](RenderProperties& props, Canvas& canvas) { 57 props.setElevation(1000); 58 59 // Set 0 radius, no clipping, so shadow is easy to compute. 60 // Slightly transparent outline 61 // to signal contents aren't opaque (not necessary though, 62 // as elevation is so high, no 63 // inner content to cut out) 64 props.mutableOutline().setRoundRect(0, 0, width, height, 0, 65 0.99f); 66 props.mutableOutline().setShouldClip(false); 67 68 // don't draw anything to card's canvas - we just want the 69 // shadow 70 }); 71 } 72 }; 73