1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 import com.android.ide.common.rendering.api.LayoutLog;
20 import com.android.layoutlib.bridge.Bridge;
21 import com.android.layoutlib.bridge.impl.DelegateManager;
22 import com.android.tools.layoutlib.annotations.LayoutlibDelegate;
23 
24 import android.graphics.Shader.TileMode;
25 
26 import java.awt.PaintContext;
27 import java.awt.Rectangle;
28 import java.awt.RenderingHints;
29 import java.awt.geom.AffineTransform;
30 import java.awt.geom.NoninvertibleTransformException;
31 import java.awt.geom.Rectangle2D;
32 import java.awt.image.BufferedImage;
33 import java.awt.image.ColorModel;
34 import java.awt.image.DataBufferInt;
35 import java.awt.image.Raster;
36 import java.awt.image.SampleModel;
37 
38 /**
39  * Delegate implementing the native methods of android.graphics.BitmapShader
40  *
41  * Through the layoutlib_create tool, the original native methods of BitmapShader have been
42  * replaced by calls to methods of the same name in this delegate class.
43  *
44  * This class behaves like the original native implementation, but in Java, keeping previously
45  * native data into its own objects and mapping them to int that are sent back and forth between
46  * it and the original BitmapShader class.
47  *
48  * Because this extends {@link Shader_Delegate}, there's no need to use a {@link DelegateManager},
49  * as all the Shader classes will be added to the manager owned by {@link Shader_Delegate}.
50  *
51  * @see Shader_Delegate
52  *
53  */
54 public class BitmapShader_Delegate extends Shader_Delegate {
55 
56     // ---- delegate data ----
57     private java.awt.Paint mJavaPaint;
58 
59     // ---- Public Helper methods ----
60 
61     @Override
getJavaPaint()62     public java.awt.Paint getJavaPaint() {
63         return mJavaPaint;
64     }
65 
66     @Override
isSupported()67     public boolean isSupported() {
68         return true;
69     }
70 
71     @Override
getSupportMessage()72     public String getSupportMessage() {
73         // no message since isSupported returns true;
74         return null;
75     }
76 
77     // ---- native methods ----
78 
79     @LayoutlibDelegate
nativeCreate(long nativeMatrix, long bitmapHandle, int shaderTileModeX, int shaderTileModeY)80     /*package*/ static long nativeCreate(long nativeMatrix, long bitmapHandle,
81             int shaderTileModeX, int shaderTileModeY) {
82         Bitmap_Delegate bitmap = Bitmap_Delegate.getDelegate(bitmapHandle);
83         if (bitmap == null) {
84             return 0;
85         }
86 
87         BitmapShader_Delegate newDelegate = new BitmapShader_Delegate(nativeMatrix,
88                 bitmap.getImage(),
89                 Shader_Delegate.getTileMode(shaderTileModeX),
90                 Shader_Delegate.getTileMode(shaderTileModeY));
91         return sManager.addNewDelegate(newDelegate);
92     }
93 
94     // ---- Private delegate/helper methods ----
95 
BitmapShader_Delegate(long matrix, BufferedImage image, TileMode tileModeX, TileMode tileModeY)96     private BitmapShader_Delegate(long matrix, BufferedImage image,
97             TileMode tileModeX, TileMode tileModeY) {
98         super(matrix);
99         mJavaPaint = new BitmapShaderPaint(image, tileModeX, tileModeY);
100     }
101 
102     private class BitmapShaderPaint implements java.awt.Paint {
103         private final BufferedImage mImage;
104         private final TileMode mTileModeX;
105         private final TileMode mTileModeY;
106 
BitmapShaderPaint(BufferedImage image, TileMode tileModeX, TileMode tileModeY)107         BitmapShaderPaint(BufferedImage image,
108                 TileMode tileModeX, TileMode tileModeY) {
109             mImage = image;
110             mTileModeX = tileModeX;
111             mTileModeY = tileModeY;
112         }
113 
114         @Override
createContext(ColorModel colorModel, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform xform, RenderingHints hints)115         public PaintContext createContext(ColorModel colorModel, Rectangle deviceBounds,
116                 Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) {
117             AffineTransform canvasMatrix;
118             try {
119                 canvasMatrix = xform.createInverse();
120             } catch (NoninvertibleTransformException e) {
121                 Bridge.getLog().fidelityWarning(LayoutLog.TAG_MATRIX_INVERSE,
122                         "Unable to inverse matrix in BitmapShader", e, null /*data*/);
123                 canvasMatrix = new AffineTransform();
124             }
125 
126             AffineTransform localMatrix = getLocalMatrix();
127             try {
128                 localMatrix = localMatrix.createInverse();
129             } catch (NoninvertibleTransformException e) {
130                 Bridge.getLog().fidelityWarning(LayoutLog.TAG_MATRIX_INVERSE,
131                         "Unable to inverse matrix in BitmapShader", e, null /*data*/);
132                 localMatrix = new AffineTransform();
133             }
134 
135             if (!colorModel.isCompatibleRaster(mImage.getRaster())) {
136                 // Fallback to the default ARGB color model
137                 colorModel = ColorModel.getRGBdefault();
138             }
139 
140             return new BitmapShaderContext(canvasMatrix, localMatrix, colorModel);
141         }
142 
143         private class BitmapShaderContext implements PaintContext {
144 
145             private final AffineTransform mCanvasMatrix;
146             private final AffineTransform mLocalMatrix;
147             private final ColorModel mColorModel;
148 
BitmapShaderContext( AffineTransform canvasMatrix, AffineTransform localMatrix, ColorModel colorModel)149             public BitmapShaderContext(
150                     AffineTransform canvasMatrix,
151                     AffineTransform localMatrix,
152                     ColorModel colorModel) {
153                 mCanvasMatrix = canvasMatrix;
154                 mLocalMatrix = localMatrix;
155                 mColorModel = colorModel;
156             }
157 
158             @Override
dispose()159             public void dispose() {
160             }
161 
162             @Override
getColorModel()163             public ColorModel getColorModel() {
164                 return mColorModel;
165             }
166 
167             @Override
getRaster(int x, int y, int w, int h)168             public Raster getRaster(int x, int y, int w, int h) {
169                 BufferedImage image = new BufferedImage(
170                     mColorModel, mColorModel.createCompatibleWritableRaster(w, h),
171                     mColorModel.isAlphaPremultiplied(), null);
172 
173                 int[] data = new int[w*h];
174 
175                 int index = 0;
176                 float[] pt1 = new float[2];
177                 float[] pt2 = new float[2];
178                 for (int iy = 0 ; iy < h ; iy++) {
179                     for (int ix = 0 ; ix < w ; ix++) {
180                         // handle the canvas transform
181                         pt1[0] = x + ix;
182                         pt1[1] = y + iy;
183                         mCanvasMatrix.transform(pt1, 0, pt2, 0, 1);
184 
185                         // handle the local matrix.
186                         pt1[0] = pt2[0];
187                         pt1[1] = pt2[1];
188                         mLocalMatrix.transform(pt1, 0, pt2, 0, 1);
189 
190                         data[index++] = getColor(pt2[0], pt2[1]);
191                     }
192                 }
193 
194                 DataBufferInt dataBuffer = new DataBufferInt(data, data.length);
195                 SampleModel colorModel = mColorModel.createCompatibleSampleModel(w, h);
196                 return Raster.createWritableRaster(colorModel, dataBuffer, null);
197             }
198         }
199 
200         /**
201          * Returns a color for an arbitrary point.
202          */
getColor(float fx, float fy)203         private int getColor(float fx, float fy) {
204             int x = getCoordinate(Math.round(fx), mImage.getWidth(), mTileModeX);
205             int y = getCoordinate(Math.round(fy), mImage.getHeight(), mTileModeY);
206 
207             return mImage.getRGB(x, y);
208         }
209 
getCoordinate(int i, int size, TileMode mode)210         private int getCoordinate(int i, int size, TileMode mode) {
211             if (i < 0) {
212                 switch (mode) {
213                     case CLAMP:
214                         i = 0;
215                         break;
216                     case REPEAT:
217                         i = size - 1 - (-i % size);
218                         break;
219                     case MIRROR:
220                         // this is the same as the positive side, just make the value positive
221                         // first.
222                         i = -i;
223                         int count = i / size;
224                         i = i % size;
225 
226                         if ((count % 2) == 1) {
227                             i = size - 1 - i;
228                         }
229                         break;
230                 }
231             } else if (i >= size) {
232                 switch (mode) {
233                     case CLAMP:
234                         i = size - 1;
235                         break;
236                     case REPEAT:
237                         i = i % size;
238                         break;
239                     case MIRROR:
240                         int count = i / size;
241                         i = i % size;
242 
243                         if ((count % 2) == 1) {
244                             i = size - 1 - i;
245                         }
246                         break;
247                 }
248             }
249 
250             return i;
251         }
252 
253 
254         @Override
getTransparency()255         public int getTransparency() {
256             return java.awt.Paint.TRANSLUCENT;
257         }
258     }
259 }
260