1 /* 2 * Copyright (C) 2016 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import java.awt.geom.AffineTransform; 20 import java.awt.geom.PathIterator; 21 import java.awt.geom.Rectangle2D; 22 import java.awt.geom.RectangularShape; 23 import java.awt.geom.RoundRectangle2D; 24 import java.util.EnumSet; 25 import java.util.NoSuchElementException; 26 27 /** 28 * Defines a rectangle with rounded corners, where the sizes of the corners 29 * are potentially different. 30 */ 31 public class RoundRectangle extends RectangularShape { 32 public double x; 33 public double y; 34 public double width; 35 public double height; 36 public double ulWidth; 37 public double ulHeight; 38 public double urWidth; 39 public double urHeight; 40 public double lrWidth; 41 public double lrHeight; 42 public double llWidth; 43 public double llHeight; 44 45 private enum Zone { 46 CLOSE_OUTSIDE, 47 CLOSE_INSIDE, 48 MIDDLE, 49 FAR_INSIDE, 50 FAR_OUTSIDE 51 } 52 53 private final EnumSet<Zone> close = EnumSet.of(Zone.CLOSE_OUTSIDE, Zone.CLOSE_INSIDE); 54 private final EnumSet<Zone> far = EnumSet.of(Zone.FAR_OUTSIDE, Zone.FAR_INSIDE); 55 56 /** 57 * @param cornerDimensions array of 8 floating-point number corresponding to the width and 58 * the height of each corner in the following order: upper-left, upper-right, lower-right, 59 * lower-left. It assumes for the size the same convention as {@link RoundRectangle2D}, that 60 * is that the width and height of a corner correspond to the total width and height of the 61 * ellipse that corner is a quarter of. 62 */ RoundRectangle(float x, float y, float width, float height, float[] cornerDimensions)63 public RoundRectangle(float x, float y, float width, float height, float[] cornerDimensions) { 64 assert cornerDimensions.length == 8 : "The array of corner dimensions must have eight " + 65 "elements"; 66 67 this.x = x; 68 this.y = y; 69 this.width = width; 70 this.height = height; 71 72 float[] dimensions = cornerDimensions.clone(); 73 // If a value is negative, the corresponding corner is squared 74 for (int i = 0; i < dimensions.length; i += 2) { 75 if (dimensions[i] < 0 || dimensions[i + 1] < 0) { 76 dimensions[i] = 0; 77 dimensions[i + 1] = 0; 78 } 79 } 80 81 double topCornerWidth = (dimensions[0] + dimensions[2]) / 2d; 82 double bottomCornerWidth = (dimensions[4] + dimensions[6]) / 2d; 83 double leftCornerHeight = (dimensions[1] + dimensions[7]) / 2d; 84 double rightCornerHeight = (dimensions[3] + dimensions[5]) / 2d; 85 86 // Rescale the corner dimensions if they are bigger than the rectangle 87 double scale = Math.min(1.0, width / topCornerWidth); 88 scale = Math.min(scale, width / bottomCornerWidth); 89 scale = Math.min(scale, height / leftCornerHeight); 90 scale = Math.min(scale, height / rightCornerHeight); 91 92 this.ulWidth = dimensions[0] * scale; 93 this.ulHeight = dimensions[1] * scale; 94 this.urWidth = dimensions[2] * scale; 95 this.urHeight = dimensions[3] * scale; 96 this.lrWidth = dimensions[4] * scale; 97 this.lrHeight = dimensions[5] * scale; 98 this.llWidth = dimensions[6] * scale; 99 this.llHeight = dimensions[7] * scale; 100 } 101 102 @Override getX()103 public double getX() { 104 return x; 105 } 106 107 @Override getY()108 public double getY() { 109 return y; 110 } 111 112 @Override getWidth()113 public double getWidth() { 114 return width; 115 } 116 117 @Override getHeight()118 public double getHeight() { 119 return height; 120 } 121 122 @Override isEmpty()123 public boolean isEmpty() { 124 return (width <= 0d) || (height <= 0d); 125 } 126 127 @Override setFrame(double x, double y, double w, double h)128 public void setFrame(double x, double y, double w, double h) { 129 this.x = x; 130 this.y = y; 131 this.width = w; 132 this.height = h; 133 } 134 135 @Override getBounds2D()136 public Rectangle2D getBounds2D() { 137 return new Rectangle2D.Double(x, y, width, height); 138 } 139 140 @Override contains(double x, double y)141 public boolean contains(double x, double y) { 142 if (isEmpty()) { 143 return false; 144 } 145 146 double x0 = getX(); 147 double y0 = getY(); 148 double x1 = x0 + getWidth(); 149 double y1 = y0 + getHeight(); 150 // Check for trivial rejection - point is outside bounding rectangle 151 if (x < x0 || y < y0 || x >= x1 || y >= y1) { 152 return false; 153 } 154 155 double insideTopX0 = x0 + ulWidth / 2d; 156 double insideLeftY0 = y0 + ulHeight / 2d; 157 if (x < insideTopX0 && y < insideLeftY0) { 158 // In the upper-left corner 159 return isInsideCorner(x - insideTopX0, y - insideLeftY0, ulWidth / 2d, ulHeight / 2d); 160 } 161 162 double insideTopX1 = x1 - urWidth / 2d; 163 double insideRightY0 = y0 + urHeight / 2d; 164 if (x > insideTopX1 && y < insideRightY0) { 165 // In the upper-right corner 166 return isInsideCorner(x - insideTopX1, y - insideRightY0, urWidth / 2d, urHeight / 2d); 167 } 168 169 double insideBottomX1 = x1 - lrWidth / 2d; 170 double insideRightY1 = y1 - lrHeight / 2d; 171 if (x > insideBottomX1 && y > insideRightY1) { 172 // In the lower-right corner 173 return isInsideCorner(x - insideBottomX1, y - insideRightY1, lrWidth / 2d, 174 lrHeight / 2d); 175 } 176 177 double insideBottomX0 = x0 + llWidth / 2d; 178 double insideLeftY1 = y1 - llHeight / 2d; 179 if (x < insideBottomX0 && y > insideLeftY1) { 180 // In the lower-left corner 181 return isInsideCorner(x - insideBottomX0, y - insideLeftY1, llWidth / 2d, 182 llHeight / 2d); 183 } 184 185 // In the central part of the rectangle 186 return true; 187 } 188 isInsideCorner(double x, double y, double width, double height)189 private boolean isInsideCorner(double x, double y, double width, double height) { 190 double squareDist = height * height * x * x + width * width * y * y; 191 return squareDist <= width * width * height * height; 192 } 193 classify(double coord, double side1, double arcSize1, double side2, double arcSize2)194 private Zone classify(double coord, double side1, double arcSize1, double side2, 195 double arcSize2) { 196 if (coord < side1) { 197 return Zone.CLOSE_OUTSIDE; 198 } else if (coord < side1 + arcSize1) { 199 return Zone.CLOSE_INSIDE; 200 } else if (coord < side2 - arcSize2) { 201 return Zone.MIDDLE; 202 } else if (coord < side2) { 203 return Zone.FAR_INSIDE; 204 } else { 205 return Zone.FAR_OUTSIDE; 206 } 207 } 208 intersects(double x, double y, double w, double h)209 public boolean intersects(double x, double y, double w, double h) { 210 if (isEmpty() || w <= 0 || h <= 0) { 211 return false; 212 } 213 double x0 = getX(); 214 double y0 = getY(); 215 double x1 = x0 + getWidth(); 216 double y1 = y0 + getHeight(); 217 // Check for trivial rejection - bounding rectangles do not intersect 218 if (x + w <= x0 || x >= x1 || y + h <= y0 || y >= y1) { 219 return false; 220 } 221 222 double maxLeftCornerWidth = Math.max(ulWidth, llWidth) / 2d; 223 double maxRightCornerWidth = Math.max(urWidth, lrWidth) / 2d; 224 double maxUpperCornerHeight = Math.max(ulHeight, urHeight) / 2d; 225 double maxLowerCornerHeight = Math.max(llHeight, lrHeight) / 2d; 226 Zone x0class = classify(x, x0, maxLeftCornerWidth, x1, maxRightCornerWidth); 227 Zone x1class = classify(x + w, x0, maxLeftCornerWidth, x1, maxRightCornerWidth); 228 Zone y0class = classify(y, y0, maxUpperCornerHeight, y1, maxLowerCornerHeight); 229 Zone y1class = classify(y + h, y0, maxUpperCornerHeight, y1, maxLowerCornerHeight); 230 231 // Trivially accept if any point is inside inner rectangle 232 if (x0class == Zone.MIDDLE || x1class == Zone.MIDDLE || y0class == Zone.MIDDLE || y1class == Zone.MIDDLE) { 233 return true; 234 } 235 // Trivially accept if either edge spans inner rectangle 236 if ((close.contains(x0class) && far.contains(x1class)) || (close.contains(y0class) && 237 far.contains(y1class))) { 238 return true; 239 } 240 241 // Since neither edge spans the center, then one of the corners 242 // must be in one of the rounded edges. We detect this case if 243 // a [xy]0class is 3 or a [xy]1class is 1. One of those two cases 244 // must be true for each direction. 245 // We now find a "nearest point" to test for being inside a rounded 246 // corner. 247 if (x1class == Zone.CLOSE_INSIDE && y1class == Zone.CLOSE_INSIDE) { 248 // Potentially in upper-left corner 249 x = x + w - x0 - ulWidth / 2d; 250 y = y + h - y0 - ulHeight / 2d; 251 return x > 0 || y > 0 || isInsideCorner(x, y, ulWidth / 2d, ulHeight / 2d); 252 } 253 if (x1class == Zone.CLOSE_INSIDE) { 254 // Potentially in lower-left corner 255 x = x + w - x0 - llWidth / 2d; 256 y = y - y1 + llHeight / 2d; 257 return x > 0 || y < 0 || isInsideCorner(x, y, llWidth / 2d, llHeight / 2d); 258 } 259 if (y1class == Zone.CLOSE_INSIDE) { 260 //Potentially in the upper-right corner 261 x = x - x1 + urWidth / 2d; 262 y = y + h - y0 - urHeight / 2d; 263 return x < 0 || y > 0 || isInsideCorner(x, y, urWidth / 2d, urHeight / 2d); 264 } 265 // Potentially in the lower-right corner 266 x = x - x1 + lrWidth / 2d; 267 y = y - y1 + lrHeight / 2d; 268 return x < 0 || y < 0 || isInsideCorner(x, y, lrWidth / 2d, lrHeight / 2d); 269 } 270 271 @Override contains(double x, double y, double w, double h)272 public boolean contains(double x, double y, double w, double h) { 273 if (isEmpty() || w <= 0 || h <= 0) { 274 return false; 275 } 276 return (contains(x, y) && 277 contains(x + w, y) && 278 contains(x, y + h) && 279 contains(x + w, y + h)); 280 } 281 282 @Override getPathIterator(final AffineTransform at)283 public PathIterator getPathIterator(final AffineTransform at) { 284 return new PathIterator() { 285 int index; 286 287 // ArcIterator.btan(Math.PI/2) 288 public static final double CtrlVal = 0.5522847498307933; 289 private final double ncv = 1.0 - CtrlVal; 290 291 // Coordinates of control points for Bezier curves approximating the straight lines 292 // and corners of the rounded rectangle. 293 private final double[][] ctrlpts = { 294 {0.0, 0.0, 0.0, ulHeight}, 295 {0.0, 0.0, 1.0, -llHeight}, 296 {0.0, 0.0, 1.0, -llHeight * ncv, 0.0, ncv * llWidth, 1.0, 0.0, 0.0, llWidth, 297 1.0, 0.0}, 298 {1.0, -lrWidth, 1.0, 0.0}, 299 {1.0, -lrWidth * ncv, 1.0, 0.0, 1.0, 0.0, 1.0, -lrHeight * ncv, 1.0, 0.0, 1.0, 300 -lrHeight}, 301 {1.0, 0.0, 0.0, urHeight}, 302 {1.0, 0.0, 0.0, ncv * urHeight, 1.0, -urWidth * ncv, 0.0, 0.0, 1.0, -urWidth, 303 0.0, 0.0}, 304 {0.0, ulWidth, 0.0, 0.0}, 305 {0.0, ncv * ulWidth, 0.0, 0.0, 0.0, 0.0, 0.0, ncv * ulHeight, 0.0, 0.0, 0.0, 306 ulHeight}, 307 {} 308 }; 309 private final int[] types = { 310 SEG_MOVETO, 311 SEG_LINETO, SEG_CUBICTO, 312 SEG_LINETO, SEG_CUBICTO, 313 SEG_LINETO, SEG_CUBICTO, 314 SEG_LINETO, SEG_CUBICTO, 315 SEG_CLOSE, 316 }; 317 318 @Override 319 public int getWindingRule() { 320 return WIND_NON_ZERO; 321 } 322 323 @Override 324 public boolean isDone() { 325 return index >= ctrlpts.length; 326 } 327 328 @Override 329 public void next() { 330 index++; 331 } 332 333 @Override 334 public int currentSegment(float[] coords) { 335 if (isDone()) { 336 throw new NoSuchElementException("roundrect iterator out of bounds"); 337 } 338 int nc = 0; 339 double ctrls[] = ctrlpts[index]; 340 for (int i = 0; i < ctrls.length; i += 4) { 341 coords[nc++] = (float) (x + ctrls[i] * width + ctrls[i + 1] / 2d); 342 coords[nc++] = (float) (y + ctrls[i + 2] * height + ctrls[i + 3] / 2d); 343 } 344 if (at != null) { 345 at.transform(coords, 0, coords, 0, nc / 2); 346 } 347 return types[index]; 348 } 349 350 @Override 351 public int currentSegment(double[] coords) { 352 if (isDone()) { 353 throw new NoSuchElementException("roundrect iterator out of bounds"); 354 } 355 int nc = 0; 356 double ctrls[] = ctrlpts[index]; 357 for (int i = 0; i < ctrls.length; i += 4) { 358 coords[nc++] = x + ctrls[i] * width + ctrls[i + 1] / 2d; 359 coords[nc++] = y + ctrls[i + 2] * height + ctrls[i + 3] / 2d; 360 } 361 if (at != null) { 362 at.transform(coords, 0, coords, 0, nc / 2); 363 } 364 return types[index]; 365 } 366 }; 367 } 368 } 369