1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "VecTest"
18 
19 #include <math.h>
20 #include <stdlib.h>
21 
22 #include <math/vec4.h>
23 
24 #include <gtest/gtest.h>
25 
26 namespace android {
27 
28 class VecTest : public testing::Test {
29 };
30 
TEST_F(VecTest,Basics)31 TEST_F(VecTest, Basics) {
32     vec4 v4;
33     vec3& v3(v4.xyz);
34 
35     EXPECT_EQ(sizeof(vec4), sizeof(float)*4);
36     EXPECT_EQ(sizeof(vec3), sizeof(float)*3);
37     EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
38     EXPECT_EQ(reinterpret_cast<void*>(&v3), reinterpret_cast<void*>(&v4));
39 }
40 
TEST_F(VecTest,Constructors)41 TEST_F(VecTest, Constructors) {
42     vec4 v0;
43     EXPECT_EQ(v0.x, 0);
44     EXPECT_EQ(v0.y, 0);
45     EXPECT_EQ(v0.z, 0);
46     EXPECT_EQ(v0.w, 0);
47 
48     vec4 v1(1);
49     EXPECT_EQ(v1.x, 1);
50     EXPECT_EQ(v1.y, 1);
51     EXPECT_EQ(v1.z, 1);
52     EXPECT_EQ(v1.w, 1);
53 
54     vec4 v2(1, 2, 3, 4);
55     EXPECT_EQ(v2.x, 1);
56     EXPECT_EQ(v2.y, 2);
57     EXPECT_EQ(v2.z, 3);
58     EXPECT_EQ(v2.w, 4);
59 
60     vec4 v3(v2);
61     EXPECT_EQ(v3.x, 1);
62     EXPECT_EQ(v3.y, 2);
63     EXPECT_EQ(v3.z, 3);
64     EXPECT_EQ(v3.w, 4);
65 
66     vec4 v4(v3.xyz, 42);
67     EXPECT_EQ(v4.x, 1);
68     EXPECT_EQ(v4.y, 2);
69     EXPECT_EQ(v4.z, 3);
70     EXPECT_EQ(v4.w, 42);
71 
72     vec4 v5(vec3(v2.xy, 42), 24);
73     EXPECT_EQ(v5.x, 1);
74     EXPECT_EQ(v5.y, 2);
75     EXPECT_EQ(v5.z, 42);
76     EXPECT_EQ(v5.w, 24);
77 
78     float4 vf(2);
79     EXPECT_EQ(vf.x, 2);
80     EXPECT_EQ(vf.y, 2);
81     EXPECT_EQ(vf.z, 2);
82     EXPECT_EQ(vf.w, 2);
83 }
84 
TEST_F(VecTest,Access)85 TEST_F(VecTest, Access) {
86     vec4 v0(1, 2, 3, 4);
87 
88     v0.x = 10;
89     v0.y = 20;
90     v0.z = 30;
91     v0.w = 40;
92     EXPECT_EQ(v0.x, 10);
93     EXPECT_EQ(v0.y, 20);
94     EXPECT_EQ(v0.z, 30);
95     EXPECT_EQ(v0.w, 40);
96 
97     v0[0] = 100;
98     v0[1] = 200;
99     v0[2] = 300;
100     v0[3] = 400;
101     EXPECT_EQ(v0.x, 100);
102     EXPECT_EQ(v0.y, 200);
103     EXPECT_EQ(v0.z, 300);
104     EXPECT_EQ(v0.w, 400);
105 
106     v0.xyz = vec3(1, 2, 3);
107     EXPECT_EQ(v0.x, 1);
108     EXPECT_EQ(v0.y, 2);
109     EXPECT_EQ(v0.z, 3);
110     EXPECT_EQ(v0.w, 400);
111 }
112 
TEST_F(VecTest,UnaryOps)113 TEST_F(VecTest, UnaryOps) {
114     vec4 v0(1, 2, 3, 4);
115 
116     v0 += 1;
117     EXPECT_EQ(v0.x, 2);
118     EXPECT_EQ(v0.y, 3);
119     EXPECT_EQ(v0.z, 4);
120     EXPECT_EQ(v0.w, 5);
121 
122     v0 -= 1;
123     EXPECT_EQ(v0.x, 1);
124     EXPECT_EQ(v0.y, 2);
125     EXPECT_EQ(v0.z, 3);
126     EXPECT_EQ(v0.w, 4);
127 
128     v0 *= 2;
129     EXPECT_EQ(v0.x, 2);
130     EXPECT_EQ(v0.y, 4);
131     EXPECT_EQ(v0.z, 6);
132     EXPECT_EQ(v0.w, 8);
133 
134     v0 /= 2;
135     EXPECT_EQ(v0.x, 1);
136     EXPECT_EQ(v0.y, 2);
137     EXPECT_EQ(v0.z, 3);
138     EXPECT_EQ(v0.w, 4);
139 
140     vec4 v1(10, 20, 30, 40);
141 
142     v0 += v1;
143     EXPECT_EQ(v0.x, 11);
144     EXPECT_EQ(v0.y, 22);
145     EXPECT_EQ(v0.z, 33);
146     EXPECT_EQ(v0.w, 44);
147 
148     v0 -= v1;
149     EXPECT_EQ(v0.x, 1);
150     EXPECT_EQ(v0.y, 2);
151     EXPECT_EQ(v0.z, 3);
152     EXPECT_EQ(v0.w, 4);
153 
154     v0 *= v1;
155     EXPECT_EQ(v0.x, 10);
156     EXPECT_EQ(v0.y, 40);
157     EXPECT_EQ(v0.z, 90);
158     EXPECT_EQ(v0.w, 160);
159 
160     v0 /= v1;
161     EXPECT_EQ(v0.x, 1);
162     EXPECT_EQ(v0.y, 2);
163     EXPECT_EQ(v0.z, 3);
164     EXPECT_EQ(v0.w, 4);
165 
166     v1 = -v1;
167     EXPECT_EQ(v1.x, -10);
168     EXPECT_EQ(v1.y, -20);
169     EXPECT_EQ(v1.z, -30);
170     EXPECT_EQ(v1.w, -40);
171 
172     float4 fv(1, 2, 3, 4);
173     v1 += fv;
174     EXPECT_EQ(v1.x,  -9);
175     EXPECT_EQ(v1.y, -18);
176     EXPECT_EQ(v1.z, -27);
177     EXPECT_EQ(v1.w, -36);
178 }
179 
TEST_F(VecTest,ComparisonOps)180 TEST_F(VecTest, ComparisonOps) {
181     vec4 v0(1, 2, 3, 4);
182     vec4 v1(10, 20, 30, 40);
183 
184     EXPECT_TRUE(v0 == v0);
185     EXPECT_TRUE(v0 != v1);
186     EXPECT_FALSE(v0 != v0);
187     EXPECT_FALSE(v0 == v1);
188 }
189 
TEST_F(VecTest,ComparisonFunctions)190 TEST_F(VecTest, ComparisonFunctions) {
191     vec4 v0(1, 2, 3, 4);
192     vec4 v1(10, 20, 30, 40);
193 
194     EXPECT_TRUE(all(equal(v0, v0)));
195     EXPECT_TRUE(all(notEqual(v0, v1)));
196     EXPECT_FALSE(any(notEqual(v0, v0)));
197     EXPECT_FALSE(any(equal(v0, v1)));
198 
199     EXPECT_FALSE(all(lessThan(v0, v0)));
200     EXPECT_TRUE(all(lessThanEqual(v0, v0)));
201     EXPECT_FALSE(all(greaterThan(v0, v0)));
202     EXPECT_TRUE(all(greaterThanEqual(v0, v0)));
203     EXPECT_TRUE(all(lessThan(v0, v1)));
204     EXPECT_TRUE(all(greaterThan(v1, v0)));
205 }
206 
TEST_F(VecTest,ArithmeticOps)207 TEST_F(VecTest, ArithmeticOps) {
208     vec4 v0(1, 2, 3, 4);
209     vec4 v1(10, 20, 30, 40);
210 
211     vec4 v2(v0 + v1);
212     EXPECT_EQ(v2.x, 11);
213     EXPECT_EQ(v2.y, 22);
214     EXPECT_EQ(v2.z, 33);
215     EXPECT_EQ(v2.w, 44);
216 
217     v0 = v1 * 2;
218     EXPECT_EQ(v0.x, 20);
219     EXPECT_EQ(v0.y, 40);
220     EXPECT_EQ(v0.z, 60);
221     EXPECT_EQ(v0.w, 80);
222 
223     v0 = 2 * v1;
224     EXPECT_EQ(v0.x, 20);
225     EXPECT_EQ(v0.y, 40);
226     EXPECT_EQ(v0.z, 60);
227     EXPECT_EQ(v0.w, 80);
228 
229     float4 vf(2);
230     v0 = v1 * vf;
231     EXPECT_EQ(v0.x, 20);
232     EXPECT_EQ(v0.y, 40);
233     EXPECT_EQ(v0.z, 60);
234     EXPECT_EQ(v0.w, 80);
235 }
236 
TEST_F(VecTest,ArithmeticFunc)237 TEST_F(VecTest, ArithmeticFunc) {
238     vec3 east(1, 0, 0);
239     vec3 north(0, 1, 0);
240     vec3 up(cross(east, north));
241     EXPECT_EQ(up, vec3(0, 0, 1));
242     EXPECT_EQ(dot(east, north), 0);
243     EXPECT_EQ(length(east), 1);
244     EXPECT_EQ(distance(east, north), sqrtf(2));
245 
246     vec3 v0(1, 2, 3);
247     vec3 vn(normalize(v0));
248     EXPECT_FLOAT_EQ(1, length(vn));
249     EXPECT_FLOAT_EQ(length(v0), dot(v0, vn));
250 
251     float3 vf(east);
252     EXPECT_EQ(length(vf), 1);
253 
254     EXPECT_TRUE(any(vec3(0, 0, 1)));
255     EXPECT_FALSE(any(vec3(0, 0, 0)));
256 
257     EXPECT_TRUE(all(vec3(1, 1, 1)));
258     EXPECT_FALSE(all(vec3(0, 0, 1)));
259 
260     EXPECT_TRUE(any(bool3(false, false, true)));
261     EXPECT_FALSE(any(bool3(false)));
262 
263     EXPECT_TRUE(all(bool3(true)));
264     EXPECT_FALSE(all(bool3(false, false, true)));
265 
266     std::function<bool(float)> p = [](auto v) -> bool { return v > 0.0f; };
267     EXPECT_TRUE(all(map(vec3(1, 2, 3), p)));
268 }
269 
270 }; // namespace android
271