1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #pragma once
18 
19 #include <cstdint>
20 
21 #include <EGL/egl.h>
22 #include <EGL/eglext.h>
23 #include <android-base/macros.h>
24 #include <renderengine/Image.h>
25 
26 struct ANativeWindowBuffer;
27 
28 namespace android {
29 namespace renderengine {
30 namespace gl {
31 
32 class GLESRenderEngine;
33 
34 class GLImage : public renderengine::Image {
35 public:
36     explicit GLImage(const GLESRenderEngine& engine);
37     ~GLImage() override;
38 
39     bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;
40 
getEGLImage()41     EGLImageKHR getEGLImage() const { return mEGLImage; }
isProtected()42     bool isProtected() const { return mProtected; }
43 
44 private:
45     EGLDisplay mEGLDisplay;
46     EGLImageKHR mEGLImage = EGL_NO_IMAGE_KHR;
47     bool mProtected = false;
48 
49     DISALLOW_COPY_AND_ASSIGN(GLImage);
50 };
51 
52 } // namespace gl
53 } // namespace renderengine
54 } // namespace android
55