1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <cstdint> 20 21 #include <EGL/egl.h> 22 #include <EGL/eglext.h> 23 #include <android-base/macros.h> 24 #include <renderengine/Image.h> 25 26 struct ANativeWindowBuffer; 27 28 namespace android { 29 namespace renderengine { 30 namespace gl { 31 32 class GLESRenderEngine; 33 34 class GLImage : public renderengine::Image { 35 public: 36 explicit GLImage(const GLESRenderEngine& engine); 37 ~GLImage() override; 38 39 bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override; 40 getEGLImage()41 EGLImageKHR getEGLImage() const { return mEGLImage; } isProtected()42 bool isProtected() const { return mProtected; } 43 44 private: 45 EGLDisplay mEGLDisplay; 46 EGLImageKHR mEGLImage = EGL_NO_IMAGE_KHR; 47 bool mProtected = false; 48 49 DISALLOW_COPY_AND_ASSIGN(GLImage); 50 }; 51 52 } // namespace gl 53 } // namespace renderengine 54 } // namespace android 55