1void API_ENTRY(glBlendBarrierKHR)(void) { 2 CALL_GL_API(glBlendBarrierKHR); 3} 4void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { 5 CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled); 6} 7void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) { 8 CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf); 9} 10void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void *userParam) { 11 CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam); 12} 13GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { 14 CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog); 15} 16void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar *message) { 17 CALL_GL_API(glPushDebugGroupKHR, source, id, length, message); 18} 19void API_ENTRY(glPopDebugGroupKHR)(void) { 20 CALL_GL_API(glPopDebugGroupKHR); 21} 22void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) { 23 CALL_GL_API(glObjectLabelKHR, identifier, name, length, label); 24} 25void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) { 26 CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label); 27} 28void API_ENTRY(glObjectPtrLabelKHR)(const void *ptr, GLsizei length, const GLchar *label) { 29 CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label); 30} 31void API_ENTRY(glGetObjectPtrLabelKHR)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) { 32 CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label); 33} 34void API_ENTRY(glGetPointervKHR)(GLenum pname, void **params) { 35 CALL_GL_API(glGetPointervKHR, pname, params); 36} 37void API_ENTRY(glMaxShaderCompilerThreadsKHR)(GLuint count) { 38 CALL_GL_API(glMaxShaderCompilerThreadsKHR, count); 39} 40GLenum API_ENTRY(glGetGraphicsResetStatusKHR)(void) { 41 CALL_GL_API_RETURN(glGetGraphicsResetStatusKHR); 42} 43void API_ENTRY(glReadnPixelsKHR)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 44 CALL_GL_API(glReadnPixelsKHR, x, y, width, height, format, type, bufSize, data); 45} 46void API_ENTRY(glGetnUniformfvKHR)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { 47 CALL_GL_API(glGetnUniformfvKHR, program, location, bufSize, params); 48} 49void API_ENTRY(glGetnUniformivKHR)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 50 CALL_GL_API(glGetnUniformivKHR, program, location, bufSize, params); 51} 52void API_ENTRY(glGetnUniformuivKHR)(GLuint program, GLint location, GLsizei bufSize, GLuint *params) { 53 CALL_GL_API(glGetnUniformuivKHR, program, location, bufSize, params); 54} 55void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { 56 CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); 57} 58void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { 59 CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); 60} 61void API_ENTRY(glCopyImageSubDataOES)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 62 CALL_GL_API(glCopyImageSubDataOES, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 63} 64void API_ENTRY(glEnableiOES)(GLenum target, GLuint index) { 65 CALL_GL_API(glEnableiOES, target, index); 66} 67void API_ENTRY(glDisableiOES)(GLenum target, GLuint index) { 68 CALL_GL_API(glDisableiOES, target, index); 69} 70void API_ENTRY(glBlendEquationiOES)(GLuint buf, GLenum mode) { 71 CALL_GL_API(glBlendEquationiOES, buf, mode); 72} 73void API_ENTRY(glBlendEquationSeparateiOES)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 74 CALL_GL_API(glBlendEquationSeparateiOES, buf, modeRGB, modeAlpha); 75} 76void API_ENTRY(glBlendFunciOES)(GLuint buf, GLenum src, GLenum dst) { 77 CALL_GL_API(glBlendFunciOES, buf, src, dst); 78} 79void API_ENTRY(glBlendFuncSeparateiOES)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 80 CALL_GL_API(glBlendFuncSeparateiOES, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 81} 82void API_ENTRY(glColorMaskiOES)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 83 CALL_GL_API(glColorMaskiOES, index, r, g, b, a); 84} 85GLboolean API_ENTRY(glIsEnablediOES)(GLenum target, GLuint index) { 86 CALL_GL_API_RETURN(glIsEnablediOES, target, index); 87} 88void API_ENTRY(glDrawElementsBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 89 CALL_GL_API(glDrawElementsBaseVertexOES, mode, count, type, indices, basevertex); 90} 91void API_ENTRY(glDrawRangeElementsBaseVertexOES)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 92 CALL_GL_API(glDrawRangeElementsBaseVertexOES, mode, start, end, count, type, indices, basevertex); 93} 94void API_ENTRY(glDrawElementsInstancedBaseVertexOES)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { 95 CALL_GL_API(glDrawElementsInstancedBaseVertexOES, mode, count, type, indices, instancecount, basevertex); 96} 97void API_ENTRY(glMultiDrawElementsBaseVertexEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) { 98 CALL_GL_API(glMultiDrawElementsBaseVertexEXT, mode, count, type, indices, primcount, basevertex); 99} 100void API_ENTRY(glFramebufferTextureOES)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 101 CALL_GL_API(glFramebufferTextureOES, target, attachment, texture, level); 102} 103void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { 104 CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); 105} 106void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { 107 CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); 108} 109void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { 110 CALL_GL_API_RETURN(glMapBufferOES, target, access); 111} 112GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { 113 CALL_GL_API_RETURN(glUnmapBufferOES, target); 114} 115void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void **params) { 116 CALL_GL_API(glGetBufferPointervOES, target, pname, params); 117} 118void API_ENTRY(glPrimitiveBoundingBoxOES)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 119 CALL_GL_API(glPrimitiveBoundingBoxOES, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 120} 121void API_ENTRY(glMinSampleShadingOES)(GLfloat value) { 122 CALL_GL_API(glMinSampleShadingOES, value); 123} 124void API_ENTRY(glPatchParameteriOES)(GLenum pname, GLint value) { 125 CALL_GL_API(glPatchParameteriOES, pname, value); 126} 127void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { 128 CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); 129} 130void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { 131 CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); 132} 133void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 134 CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height); 135} 136void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { 137 CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data); 138} 139void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { 140 CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); 141} 142void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { 143 CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset); 144} 145void API_ENTRY(glTexParameterIivOES)(GLenum target, GLenum pname, const GLint *params) { 146 CALL_GL_API(glTexParameterIivOES, target, pname, params); 147} 148void API_ENTRY(glTexParameterIuivOES)(GLenum target, GLenum pname, const GLuint *params) { 149 CALL_GL_API(glTexParameterIuivOES, target, pname, params); 150} 151void API_ENTRY(glGetTexParameterIivOES)(GLenum target, GLenum pname, GLint *params) { 152 CALL_GL_API(glGetTexParameterIivOES, target, pname, params); 153} 154void API_ENTRY(glGetTexParameterIuivOES)(GLenum target, GLenum pname, GLuint *params) { 155 CALL_GL_API(glGetTexParameterIuivOES, target, pname, params); 156} 157void API_ENTRY(glSamplerParameterIivOES)(GLuint sampler, GLenum pname, const GLint *param) { 158 CALL_GL_API(glSamplerParameterIivOES, sampler, pname, param); 159} 160void API_ENTRY(glSamplerParameterIuivOES)(GLuint sampler, GLenum pname, const GLuint *param) { 161 CALL_GL_API(glSamplerParameterIuivOES, sampler, pname, param); 162} 163void API_ENTRY(glGetSamplerParameterIivOES)(GLuint sampler, GLenum pname, GLint *params) { 164 CALL_GL_API(glGetSamplerParameterIivOES, sampler, pname, params); 165} 166void API_ENTRY(glGetSamplerParameterIuivOES)(GLuint sampler, GLenum pname, GLuint *params) { 167 CALL_GL_API(glGetSamplerParameterIuivOES, sampler, pname, params); 168} 169void API_ENTRY(glTexBufferOES)(GLenum target, GLenum internalformat, GLuint buffer) { 170 CALL_GL_API(glTexBufferOES, target, internalformat, buffer); 171} 172void API_ENTRY(glTexBufferRangeOES)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 173 CALL_GL_API(glTexBufferRangeOES, target, internalformat, buffer, offset, size); 174} 175void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { 176 CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations); 177} 178void API_ENTRY(glTextureViewOES)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { 179 CALL_GL_API(glTextureViewOES, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); 180} 181void API_ENTRY(glBindVertexArrayOES)(GLuint array) { 182 CALL_GL_API(glBindVertexArrayOES, array); 183} 184void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) { 185 CALL_GL_API(glDeleteVertexArraysOES, n, arrays); 186} 187void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) { 188 CALL_GL_API(glGenVertexArraysOES, n, arrays); 189} 190GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) { 191 CALL_GL_API_RETURN(glIsVertexArrayOES, array); 192} 193void API_ENTRY(glViewportArrayvOES)(GLuint first, GLsizei count, const GLfloat *v) { 194 CALL_GL_API(glViewportArrayvOES, first, count, v); 195} 196void API_ENTRY(glViewportIndexedfOES)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { 197 CALL_GL_API(glViewportIndexedfOES, index, x, y, w, h); 198} 199void API_ENTRY(glViewportIndexedfvOES)(GLuint index, const GLfloat *v) { 200 CALL_GL_API(glViewportIndexedfvOES, index, v); 201} 202void API_ENTRY(glScissorArrayvOES)(GLuint first, GLsizei count, const GLint *v) { 203 CALL_GL_API(glScissorArrayvOES, first, count, v); 204} 205void API_ENTRY(glScissorIndexedOES)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { 206 CALL_GL_API(glScissorIndexedOES, index, left, bottom, width, height); 207} 208void API_ENTRY(glScissorIndexedvOES)(GLuint index, const GLint *v) { 209 CALL_GL_API(glScissorIndexedvOES, index, v); 210} 211void API_ENTRY(glDepthRangeArrayfvOES)(GLuint first, GLsizei count, const GLfloat *v) { 212 CALL_GL_API(glDepthRangeArrayfvOES, first, count, v); 213} 214void API_ENTRY(glDepthRangeIndexedfOES)(GLuint index, GLfloat n, GLfloat f) { 215 CALL_GL_API(glDepthRangeIndexedfOES, index, n, f); 216} 217void API_ENTRY(glGetFloati_vOES)(GLenum target, GLuint index, GLfloat *data) { 218 CALL_GL_API(glGetFloati_vOES, target, index, data); 219} 220void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) { 221 CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups); 222} 223void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) { 224 CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters); 225} 226void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) { 227 CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString); 228} 229void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) { 230 CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString); 231} 232void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) { 233 CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data); 234} 235void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) { 236 CALL_GL_API(glGenPerfMonitorsAMD, n, monitors); 237} 238void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) { 239 CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors); 240} 241void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList) { 242 CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList); 243} 244void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) { 245 CALL_GL_API(glBeginPerfMonitorAMD, monitor); 246} 247void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) { 248 CALL_GL_API(glEndPerfMonitorAMD, monitor); 249} 250void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) { 251 CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten); 252} 253void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 254 CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 255} 256void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 257 CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height); 258} 259void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 260 CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount); 261} 262void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { 263 CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount); 264} 265void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) { 266 CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor); 267} 268void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) { 269 CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source); 270} 271void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) { 272 CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount); 273} 274void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 275 CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height); 276} 277void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) { 278 CALL_GL_API(glResolveMultisampleFramebufferAPPLE); 279} 280GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) { 281 CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags); 282} 283GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) { 284 CALL_GL_API_RETURN(glIsSyncAPPLE, sync); 285} 286void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) { 287 CALL_GL_API(glDeleteSyncAPPLE, sync); 288} 289GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 290 CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout); 291} 292void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) { 293 CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout); 294} 295void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 *params) { 296 CALL_GL_API(glGetInteger64vAPPLE, pname, params); 297} 298void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { 299 CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values); 300} 301void API_ENTRY(glEGLImageTargetTexStorageEXT)(GLenum target, GLeglImageOES image, const GLint* attrib_list) { 302 CALL_GL_API(glEGLImageTargetTexStorageEXT, target, image, attrib_list); 303} 304void API_ENTRY(glEGLImageTargetTextureStorageEXT)(GLuint texture, GLeglImageOES image, const GLint* attrib_list) { 305 CALL_GL_API(glEGLImageTargetTextureStorageEXT, texture, image, attrib_list); 306} 307void API_ENTRY(glDrawArraysInstancedBaseInstanceEXT)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { 308 CALL_GL_API(glDrawArraysInstancedBaseInstanceEXT, mode, first, count, instancecount, baseinstance); 309} 310void API_ENTRY(glDrawElementsInstancedBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) { 311 CALL_GL_API(glDrawElementsInstancedBaseInstanceEXT, mode, count, type, indices, instancecount, baseinstance); 312} 313void API_ENTRY(glDrawElementsInstancedBaseVertexBaseInstanceEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { 314 CALL_GL_API(glDrawElementsInstancedBaseVertexBaseInstanceEXT, mode, count, type, indices, instancecount, basevertex, baseinstance); 315} 316void API_ENTRY(glBindFragDataLocationIndexedEXT)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) { 317 CALL_GL_API(glBindFragDataLocationIndexedEXT, program, colorNumber, index, name); 318} 319void API_ENTRY(glBindFragDataLocationEXT)(GLuint program, GLuint color, const GLchar *name) { 320 CALL_GL_API(glBindFragDataLocationEXT, program, color, name); 321} 322GLint API_ENTRY(glGetProgramResourceLocationIndexEXT)(GLuint program, GLenum programInterface, const GLchar *name) { 323 CALL_GL_API_RETURN(glGetProgramResourceLocationIndexEXT, program, programInterface, name); 324} 325GLint API_ENTRY(glGetFragDataIndexEXT)(GLuint program, const GLchar *name) { 326 CALL_GL_API_RETURN(glGetFragDataIndexEXT, program, name); 327} 328void API_ENTRY(glBufferStorageEXT)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) { 329 CALL_GL_API(glBufferStorageEXT, target, size, data, flags); 330} 331void API_ENTRY(glClearTexImageEXT)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) { 332 CALL_GL_API(glClearTexImageEXT, texture, level, format, type, data); 333} 334void API_ENTRY(glClearTexSubImageEXT)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) { 335 CALL_GL_API(glClearTexSubImageEXT, texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); 336} 337void API_ENTRY(glClipControlEXT)(GLenum origin, GLenum depth) { 338 CALL_GL_API(glClipControlEXT, origin, depth); 339} 340void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { 341 CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); 342} 343void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) { 344 CALL_GL_API(glLabelObjectEXT, type, object, length, label); 345} 346void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) { 347 CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label); 348} 349void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) { 350 CALL_GL_API(glInsertEventMarkerEXT, length, marker); 351} 352void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) { 353 CALL_GL_API(glPushGroupMarkerEXT, length, marker); 354} 355void API_ENTRY(glPopGroupMarkerEXT)(void) { 356 CALL_GL_API(glPopGroupMarkerEXT); 357} 358void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) { 359 CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments); 360} 361void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) { 362 CALL_GL_API(glGenQueriesEXT, n, ids); 363} 364void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) { 365 CALL_GL_API(glDeleteQueriesEXT, n, ids); 366} 367GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) { 368 CALL_GL_API_RETURN(glIsQueryEXT, id); 369} 370void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) { 371 CALL_GL_API(glBeginQueryEXT, target, id); 372} 373void API_ENTRY(glEndQueryEXT)(GLenum target) { 374 CALL_GL_API(glEndQueryEXT, target); 375} 376void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) { 377 CALL_GL_API(glQueryCounterEXT, id, target); 378} 379void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) { 380 CALL_GL_API(glGetQueryivEXT, target, pname, params); 381} 382void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint *params) { 383 CALL_GL_API(glGetQueryObjectivEXT, id, pname, params); 384} 385void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) { 386 CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params); 387} 388void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 *params) { 389 CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params); 390} 391void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 *params) { 392 CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params); 393} 394void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum *bufs) { 395 CALL_GL_API(glDrawBuffersEXT, n, bufs); 396} 397void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) { 398 CALL_GL_API(glEnableiEXT, target, index); 399} 400void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) { 401 CALL_GL_API(glDisableiEXT, target, index); 402} 403void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) { 404 CALL_GL_API(glBlendEquationiEXT, buf, mode); 405} 406void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { 407 CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha); 408} 409void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) { 410 CALL_GL_API(glBlendFunciEXT, buf, src, dst); 411} 412void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { 413 CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); 414} 415void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { 416 CALL_GL_API(glColorMaskiEXT, index, r, g, b, a); 417} 418GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) { 419 CALL_GL_API_RETURN(glIsEnablediEXT, target, index); 420} 421void API_ENTRY(glDrawElementsBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 422 CALL_GL_API(glDrawElementsBaseVertexEXT, mode, count, type, indices, basevertex); 423} 424void API_ENTRY(glDrawRangeElementsBaseVertexEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { 425 CALL_GL_API(glDrawRangeElementsBaseVertexEXT, mode, start, end, count, type, indices, basevertex); 426} 427void API_ENTRY(glDrawElementsInstancedBaseVertexEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { 428 CALL_GL_API(glDrawElementsInstancedBaseVertexEXT, mode, count, type, indices, instancecount, basevertex); 429} 430void API_ENTRY(glMultiDrawElementsBaseVertexOES)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex) { 431 CALL_GL_API(glMultiDrawElementsBaseVertexOES, mode, count, type, indices, primcount, basevertex); 432} 433void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) { 434 CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount); 435} 436void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { 437 CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount); 438} 439void API_ENTRY(glDrawTransformFeedbackEXT)(GLenum mode, GLuint id) { 440 CALL_GL_API(glDrawTransformFeedbackEXT, mode, id); 441} 442void API_ENTRY(glDrawTransformFeedbackInstancedEXT)(GLenum mode, GLuint id, GLsizei instancecount) { 443 CALL_GL_API(glDrawTransformFeedbackInstancedEXT, mode, id, instancecount); 444} 445void API_ENTRY(glBufferStorageExternalEXT)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { 446 CALL_GL_API(glBufferStorageExternalEXT, target, offset, size, clientBuffer, flags); 447} 448void API_ENTRY(glNamedBufferStorageExternalEXT)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags) { 449 CALL_GL_API(glNamedBufferStorageExternalEXT, buffer, offset, size, clientBuffer, flags); 450} 451void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) { 452 CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level); 453} 454void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) { 455 CALL_GL_API(glVertexAttribDivisorEXT, index, divisor); 456} 457void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { 458 CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access); 459} 460void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) { 461 CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length); 462} 463void API_ENTRY(glGetUnsignedBytevEXT)(GLenum pname, GLubyte *data) { 464 CALL_GL_API(glGetUnsignedBytevEXT, pname, data); 465} 466void API_ENTRY(glGetUnsignedBytei_vEXT)(GLenum target, GLuint index, GLubyte *data) { 467 CALL_GL_API(glGetUnsignedBytei_vEXT, target, index, data); 468} 469void API_ENTRY(glDeleteMemoryObjectsEXT)(GLsizei n, const GLuint *memoryObjects) { 470 CALL_GL_API(glDeleteMemoryObjectsEXT, n, memoryObjects); 471} 472GLboolean API_ENTRY(glIsMemoryObjectEXT)(GLuint memoryObject) { 473 CALL_GL_API_RETURN(glIsMemoryObjectEXT, memoryObject); 474} 475void API_ENTRY(glCreateMemoryObjectsEXT)(GLsizei n, GLuint *memoryObjects) { 476 CALL_GL_API(glCreateMemoryObjectsEXT, n, memoryObjects); 477} 478void API_ENTRY(glMemoryObjectParameterivEXT)(GLuint memoryObject, GLenum pname, const GLint *params) { 479 CALL_GL_API(glMemoryObjectParameterivEXT, memoryObject, pname, params); 480} 481void API_ENTRY(glGetMemoryObjectParameterivEXT)(GLuint memoryObject, GLenum pname, GLint *params) { 482 CALL_GL_API(glGetMemoryObjectParameterivEXT, memoryObject, pname, params); 483} 484void API_ENTRY(glTexStorageMem2DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { 485 CALL_GL_API(glTexStorageMem2DEXT, target, levels, internalFormat, width, height, memory, offset); 486} 487void API_ENTRY(glTexStorageMem2DMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { 488 CALL_GL_API(glTexStorageMem2DMultisampleEXT, target, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); 489} 490void API_ENTRY(glTexStorageMem3DEXT)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { 491 CALL_GL_API(glTexStorageMem3DEXT, target, levels, internalFormat, width, height, depth, memory, offset); 492} 493void API_ENTRY(glTexStorageMem3DMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { 494 CALL_GL_API(glTexStorageMem3DMultisampleEXT, target, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); 495} 496void API_ENTRY(glBufferStorageMemEXT)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset) { 497 CALL_GL_API(glBufferStorageMemEXT, target, size, memory, offset); 498} 499void API_ENTRY(glTextureStorageMem2DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset) { 500 CALL_GL_API(glTextureStorageMem2DEXT, texture, levels, internalFormat, width, height, memory, offset); 501} 502void API_ENTRY(glTextureStorageMem2DMultisampleEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { 503 CALL_GL_API(glTextureStorageMem2DMultisampleEXT, texture, samples, internalFormat, width, height, fixedSampleLocations, memory, offset); 504} 505void API_ENTRY(glTextureStorageMem3DEXT)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset) { 506 CALL_GL_API(glTextureStorageMem3DEXT, texture, levels, internalFormat, width, height, depth, memory, offset); 507} 508void API_ENTRY(glTextureStorageMem3DMultisampleEXT)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset) { 509 CALL_GL_API(glTextureStorageMem3DMultisampleEXT, texture, samples, internalFormat, width, height, depth, fixedSampleLocations, memory, offset); 510} 511void API_ENTRY(glNamedBufferStorageMemEXT)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset) { 512 CALL_GL_API(glNamedBufferStorageMemEXT, buffer, size, memory, offset); 513} 514void API_ENTRY(glImportMemoryFdEXT)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd) { 515 CALL_GL_API(glImportMemoryFdEXT, memory, size, handleType, fd); 516} 517void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) { 518 CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount); 519} 520void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) { 521 CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount); 522} 523void API_ENTRY(glMultiDrawArraysIndirectEXT)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) { 524 CALL_GL_API(glMultiDrawArraysIndirectEXT, mode, indirect, drawcount, stride); 525} 526void API_ENTRY(glMultiDrawElementsIndirectEXT)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) { 527 CALL_GL_API(glMultiDrawElementsIndirectEXT, mode, type, indirect, drawcount, stride); 528} 529void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 530 CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height); 531} 532void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 533 CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples); 534} 535void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) { 536 CALL_GL_API(glReadBufferIndexedEXT, src, index); 537} 538void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum *location, const GLint *indices) { 539 CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices); 540} 541void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint *data) { 542 CALL_GL_API(glGetIntegeri_vEXT, target, index, data); 543} 544void API_ENTRY(glPolygonOffsetClampEXT)(GLfloat factor, GLfloat units, GLfloat clamp) { 545 CALL_GL_API(glPolygonOffsetClampEXT, factor, units, clamp); 546} 547void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) { 548 CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW); 549} 550void API_ENTRY(glRasterSamplesEXT)(GLuint samples, GLboolean fixedsamplelocations) { 551 CALL_GL_API(glRasterSamplesEXT, samples, fixedsamplelocations); 552} 553GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) { 554 CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT); 555} 556void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { 557 CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data); 558} 559void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { 560 CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params); 561} 562void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) { 563 CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params); 564} 565void API_ENTRY(glGenSemaphoresEXT)(GLsizei n, GLuint *semaphores) { 566 CALL_GL_API(glGenSemaphoresEXT, n, semaphores); 567} 568void API_ENTRY(glDeleteSemaphoresEXT)(GLsizei n, const GLuint *semaphores) { 569 CALL_GL_API(glDeleteSemaphoresEXT, n, semaphores); 570} 571GLboolean API_ENTRY(glIsSemaphoreEXT)(GLuint semaphore) { 572 CALL_GL_API_RETURN(glIsSemaphoreEXT, semaphore); 573} 574void API_ENTRY(glSemaphoreParameterui64vEXT)(GLuint semaphore, GLenum pname, const GLuint64 *params) { 575 CALL_GL_API(glSemaphoreParameterui64vEXT, semaphore, pname, params); 576} 577void API_ENTRY(glGetSemaphoreParameterui64vEXT)(GLuint semaphore, GLenum pname, GLuint64 *params) { 578 CALL_GL_API(glGetSemaphoreParameterui64vEXT, semaphore, pname, params); 579} 580void API_ENTRY(glWaitSemaphoreEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts) { 581 CALL_GL_API(glWaitSemaphoreEXT, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, srcLayouts); 582} 583void API_ENTRY(glSignalSemaphoreEXT)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts) { 584 CALL_GL_API(glSignalSemaphoreEXT, semaphore, numBufferBarriers, buffers, numTextureBarriers, textures, dstLayouts); 585} 586void API_ENTRY(glImportSemaphoreFdEXT)(GLuint semaphore, GLenum handleType, GLint fd) { 587 CALL_GL_API(glImportSemaphoreFdEXT, semaphore, handleType, fd); 588} 589void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) { 590 CALL_GL_API(glActiveShaderProgramEXT, pipeline, program); 591} 592void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) { 593 CALL_GL_API(glBindProgramPipelineEXT, pipeline); 594} 595GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) { 596 CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings); 597} 598void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) { 599 CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines); 600} 601void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) { 602 CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines); 603} 604void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { 605 CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog); 606} 607void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) { 608 CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params); 609} 610GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) { 611 CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline); 612} 613void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) { 614 CALL_GL_API(glProgramParameteriEXT, program, pname, value); 615} 616void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) { 617 CALL_GL_API(glProgramUniform1fEXT, program, location, v0); 618} 619void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 620 CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value); 621} 622void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) { 623 CALL_GL_API(glProgramUniform1iEXT, program, location, v0); 624} 625void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 626 CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value); 627} 628void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) { 629 CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1); 630} 631void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 632 CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value); 633} 634void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) { 635 CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1); 636} 637void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 638 CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value); 639} 640void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { 641 CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2); 642} 643void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 644 CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value); 645} 646void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { 647 CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2); 648} 649void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 650 CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value); 651} 652void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { 653 CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3); 654} 655void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) { 656 CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value); 657} 658void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 659 CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3); 660} 661void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) { 662 CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value); 663} 664void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 665 CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value); 666} 667void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 668 CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value); 669} 670void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 671 CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value); 672} 673void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) { 674 CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program); 675} 676void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) { 677 CALL_GL_API(glValidateProgramPipelineEXT, pipeline); 678} 679void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) { 680 CALL_GL_API(glProgramUniform1uiEXT, program, location, v0); 681} 682void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) { 683 CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1); 684} 685void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { 686 CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2); 687} 688void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { 689 CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3); 690} 691void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 692 CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value); 693} 694void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 695 CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value); 696} 697void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 698 CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value); 699} 700void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint *value) { 701 CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value); 702} 703void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 704 CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value); 705} 706void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 707 CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value); 708} 709void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 710 CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value); 711} 712void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 713 CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value); 714} 715void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 716 CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value); 717} 718void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 719 CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value); 720} 721void API_ENTRY(glFramebufferFetchBarrierEXT)(void) { 722 CALL_GL_API(glFramebufferFetchBarrierEXT); 723} 724void API_ENTRY(glFramebufferPixelLocalStorageSizeEXT)(GLuint target, GLsizei size) { 725 CALL_GL_API(glFramebufferPixelLocalStorageSizeEXT, target, size); 726} 727GLsizei API_ENTRY(glGetFramebufferPixelLocalStorageSizeEXT)(GLuint target) { 728 CALL_GL_API_RETURN(glGetFramebufferPixelLocalStorageSizeEXT, target); 729} 730void API_ENTRY(glClearPixelLocalStorageuiEXT)(GLsizei offset, GLsizei n, const GLuint *values) { 731 CALL_GL_API(glClearPixelLocalStorageuiEXT, offset, n, values); 732} 733void API_ENTRY(glTexPageCommitmentEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit) { 734 CALL_GL_API(glTexPageCommitmentEXT, target, level, xoffset, yoffset, zoffset, width, height, depth, commit); 735} 736void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) { 737 CALL_GL_API(glPatchParameteriEXT, pname, value); 738} 739void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint *params) { 740 CALL_GL_API(glTexParameterIivEXT, target, pname, params); 741} 742void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint *params) { 743 CALL_GL_API(glTexParameterIuivEXT, target, pname, params); 744} 745void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint *params) { 746 CALL_GL_API(glGetTexParameterIivEXT, target, pname, params); 747} 748void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint *params) { 749 CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params); 750} 751void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint *param) { 752 CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param); 753} 754void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint *param) { 755 CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param); 756} 757void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint *params) { 758 CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params); 759} 760void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint *params) { 761 CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params); 762} 763void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) { 764 CALL_GL_API(glTexBufferEXT, target, internalformat, buffer); 765} 766void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { 767 CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size); 768} 769void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 770 CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width); 771} 772void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 773 CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height); 774} 775void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 776 CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth); 777} 778void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { 779 CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width); 780} 781void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { 782 CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height); 783} 784void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { 785 CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth); 786} 787void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { 788 CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); 789} 790void API_ENTRY(glWindowRectanglesEXT)(GLenum mode, GLsizei count, const GLint *box) { 791 CALL_GL_API(glWindowRectanglesEXT, mode, count, box); 792} 793GLuint64 API_ENTRY(glGetTextureHandleIMG)(GLuint texture) { 794 CALL_GL_API_RETURN(glGetTextureHandleIMG, texture); 795} 796GLuint64 API_ENTRY(glGetTextureSamplerHandleIMG)(GLuint texture, GLuint sampler) { 797 CALL_GL_API_RETURN(glGetTextureSamplerHandleIMG, texture, sampler); 798} 799void API_ENTRY(glUniformHandleui64IMG)(GLint location, GLuint64 value) { 800 CALL_GL_API(glUniformHandleui64IMG, location, value); 801} 802void API_ENTRY(glUniformHandleui64vIMG)(GLint location, GLsizei count, const GLuint64 *value) { 803 CALL_GL_API(glUniformHandleui64vIMG, location, count, value); 804} 805void API_ENTRY(glProgramUniformHandleui64IMG)(GLuint program, GLint location, GLuint64 value) { 806 CALL_GL_API(glProgramUniformHandleui64IMG, program, location, value); 807} 808void API_ENTRY(glProgramUniformHandleui64vIMG)(GLuint program, GLint location, GLsizei count, const GLuint64 *values) { 809 CALL_GL_API(glProgramUniformHandleui64vIMG, program, location, count, values); 810} 811void API_ENTRY(glFramebufferTexture2DDownsampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale) { 812 CALL_GL_API(glFramebufferTexture2DDownsampleIMG, target, attachment, textarget, texture, level, xscale, yscale); 813} 814void API_ENTRY(glFramebufferTextureLayerDownsampleIMG)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale) { 815 CALL_GL_API(glFramebufferTextureLayerDownsampleIMG, target, attachment, texture, level, layer, xscale, yscale); 816} 817void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 818 CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height); 819} 820void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { 821 CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples); 822} 823void API_ENTRY(glApplyFramebufferAttachmentCMAAINTEL)(void) { 824 CALL_GL_API(glApplyFramebufferAttachmentCMAAINTEL); 825} 826void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) { 827 CALL_GL_API(glBeginPerfQueryINTEL, queryHandle); 828} 829void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint *queryHandle) { 830 CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle); 831} 832void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) { 833 CALL_GL_API(glDeletePerfQueryINTEL, queryHandle); 834} 835void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) { 836 CALL_GL_API(glEndPerfQueryINTEL, queryHandle); 837} 838void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint *queryId) { 839 CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId); 840} 841void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint *nextQueryId) { 842 CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId); 843} 844void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue) { 845 CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue); 846} 847void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten) { 848 CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten); 849} 850void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar *queryName, GLuint *queryId) { 851 CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId); 852} 853void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask) { 854 CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask); 855} 856GLuint64 API_ENTRY(glGetTextureHandleNV)(GLuint texture) { 857 CALL_GL_API_RETURN(glGetTextureHandleNV, texture); 858} 859GLuint64 API_ENTRY(glGetTextureSamplerHandleNV)(GLuint texture, GLuint sampler) { 860 CALL_GL_API_RETURN(glGetTextureSamplerHandleNV, texture, sampler); 861} 862void API_ENTRY(glMakeTextureHandleResidentNV)(GLuint64 handle) { 863 CALL_GL_API(glMakeTextureHandleResidentNV, handle); 864} 865void API_ENTRY(glMakeTextureHandleNonResidentNV)(GLuint64 handle) { 866 CALL_GL_API(glMakeTextureHandleNonResidentNV, handle); 867} 868GLuint64 API_ENTRY(glGetImageHandleNV)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) { 869 CALL_GL_API_RETURN(glGetImageHandleNV, texture, level, layered, layer, format); 870} 871void API_ENTRY(glMakeImageHandleResidentNV)(GLuint64 handle, GLenum access) { 872 CALL_GL_API(glMakeImageHandleResidentNV, handle, access); 873} 874void API_ENTRY(glMakeImageHandleNonResidentNV)(GLuint64 handle) { 875 CALL_GL_API(glMakeImageHandleNonResidentNV, handle); 876} 877void API_ENTRY(glUniformHandleui64NV)(GLint location, GLuint64 value) { 878 CALL_GL_API(glUniformHandleui64NV, location, value); 879} 880void API_ENTRY(glUniformHandleui64vNV)(GLint location, GLsizei count, const GLuint64 *value) { 881 CALL_GL_API(glUniformHandleui64vNV, location, count, value); 882} 883void API_ENTRY(glProgramUniformHandleui64NV)(GLuint program, GLint location, GLuint64 value) { 884 CALL_GL_API(glProgramUniformHandleui64NV, program, location, value); 885} 886void API_ENTRY(glProgramUniformHandleui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64 *values) { 887 CALL_GL_API(glProgramUniformHandleui64vNV, program, location, count, values); 888} 889GLboolean API_ENTRY(glIsTextureHandleResidentNV)(GLuint64 handle) { 890 CALL_GL_API_RETURN(glIsTextureHandleResidentNV, handle); 891} 892GLboolean API_ENTRY(glIsImageHandleResidentNV)(GLuint64 handle) { 893 CALL_GL_API_RETURN(glIsImageHandleResidentNV, handle); 894} 895void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) { 896 CALL_GL_API(glBlendParameteriNV, pname, value); 897} 898void API_ENTRY(glBlendBarrierNV)(void) { 899 CALL_GL_API(glBlendBarrierNV); 900} 901void API_ENTRY(glViewportPositionWScaleNV)(GLuint index, GLfloat xcoeff, GLfloat ycoeff) { 902 CALL_GL_API(glViewportPositionWScaleNV, index, xcoeff, ycoeff); 903} 904void API_ENTRY(glBeginConditionalRenderNV)(GLuint id, GLenum mode) { 905 CALL_GL_API(glBeginConditionalRenderNV, id, mode); 906} 907void API_ENTRY(glEndConditionalRenderNV)(void) { 908 CALL_GL_API(glEndConditionalRenderNV); 909} 910void API_ENTRY(glSubpixelPrecisionBiasNV)(GLuint xbits, GLuint ybits) { 911 CALL_GL_API(glSubpixelPrecisionBiasNV, xbits, ybits); 912} 913void API_ENTRY(glConservativeRasterParameteriNV)(GLenum pname, GLint param) { 914 CALL_GL_API(glConservativeRasterParameteriNV, pname, param); 915} 916void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { 917 CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size); 918} 919void API_ENTRY(glCoverageMaskNV)(GLboolean mask) { 920 CALL_GL_API(glCoverageMaskNV, mask); 921} 922void API_ENTRY(glCoverageOperationNV)(GLenum operation) { 923 CALL_GL_API(glCoverageOperationNV, operation); 924} 925void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) { 926 CALL_GL_API(glDrawBuffersNV, n, bufs); 927} 928void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { 929 CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount); 930} 931void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) { 932 CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount); 933} 934void API_ENTRY(glDrawVkImageNV)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) { 935 CALL_GL_API(glDrawVkImageNV, vkImage, sampler, x0, y0, x1, y1, z, s0, t0, s1, t1); 936} 937GLVULKANPROCNV API_ENTRY(glGetVkProcAddrNV)(const GLchar *name) { 938 CALL_GL_API_RETURN(glGetVkProcAddrNV, name); 939} 940void API_ENTRY(glWaitVkSemaphoreNV)(GLuint64 vkSemaphore) { 941 CALL_GL_API(glWaitVkSemaphoreNV, vkSemaphore); 942} 943void API_ENTRY(glSignalVkSemaphoreNV)(GLuint64 vkSemaphore) { 944 CALL_GL_API(glSignalVkSemaphoreNV, vkSemaphore); 945} 946void API_ENTRY(glSignalVkFenceNV)(GLuint64 vkFence) { 947 CALL_GL_API(glSignalVkFenceNV, vkFence); 948} 949void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { 950 CALL_GL_API(glDeleteFencesNV, n, fences); 951} 952void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { 953 CALL_GL_API(glGenFencesNV, n, fences); 954} 955GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { 956 CALL_GL_API_RETURN(glIsFenceNV, fence); 957} 958GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { 959 CALL_GL_API_RETURN(glTestFenceNV, fence); 960} 961void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { 962 CALL_GL_API(glGetFenceivNV, fence, pname, params); 963} 964void API_ENTRY(glFinishFenceNV)(GLuint fence) { 965 CALL_GL_API(glFinishFenceNV, fence); 966} 967void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { 968 CALL_GL_API(glSetFenceNV, fence, condition); 969} 970void API_ENTRY(glFragmentCoverageColorNV)(GLuint color) { 971 CALL_GL_API(glFragmentCoverageColorNV, color); 972} 973void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { 974 CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 975} 976void API_ENTRY(glCoverageModulationTableNV)(GLsizei n, const GLfloat *v) { 977 CALL_GL_API(glCoverageModulationTableNV, n, v); 978} 979void API_ENTRY(glGetCoverageModulationTableNV)(GLsizei bufsize, GLfloat *v) { 980 CALL_GL_API(glGetCoverageModulationTableNV, bufsize, v); 981} 982void API_ENTRY(glCoverageModulationNV)(GLenum components) { 983 CALL_GL_API(glCoverageModulationNV, components); 984} 985void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { 986 CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height); 987} 988void API_ENTRY(glUniform1i64NV)(GLint location, GLint64EXT x) { 989 CALL_GL_API(glUniform1i64NV, location, x); 990} 991void API_ENTRY(glUniform2i64NV)(GLint location, GLint64EXT x, GLint64EXT y) { 992 CALL_GL_API(glUniform2i64NV, location, x, y); 993} 994void API_ENTRY(glUniform3i64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { 995 CALL_GL_API(glUniform3i64NV, location, x, y, z); 996} 997void API_ENTRY(glUniform4i64NV)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { 998 CALL_GL_API(glUniform4i64NV, location, x, y, z, w); 999} 1000void API_ENTRY(glUniform1i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) { 1001 CALL_GL_API(glUniform1i64vNV, location, count, value); 1002} 1003void API_ENTRY(glUniform2i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) { 1004 CALL_GL_API(glUniform2i64vNV, location, count, value); 1005} 1006void API_ENTRY(glUniform3i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) { 1007 CALL_GL_API(glUniform3i64vNV, location, count, value); 1008} 1009void API_ENTRY(glUniform4i64vNV)(GLint location, GLsizei count, const GLint64EXT *value) { 1010 CALL_GL_API(glUniform4i64vNV, location, count, value); 1011} 1012void API_ENTRY(glUniform1ui64NV)(GLint location, GLuint64EXT x) { 1013 CALL_GL_API(glUniform1ui64NV, location, x); 1014} 1015void API_ENTRY(glUniform2ui64NV)(GLint location, GLuint64EXT x, GLuint64EXT y) { 1016 CALL_GL_API(glUniform2ui64NV, location, x, y); 1017} 1018void API_ENTRY(glUniform3ui64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { 1019 CALL_GL_API(glUniform3ui64NV, location, x, y, z); 1020} 1021void API_ENTRY(glUniform4ui64NV)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { 1022 CALL_GL_API(glUniform4ui64NV, location, x, y, z, w); 1023} 1024void API_ENTRY(glUniform1ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) { 1025 CALL_GL_API(glUniform1ui64vNV, location, count, value); 1026} 1027void API_ENTRY(glUniform2ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) { 1028 CALL_GL_API(glUniform2ui64vNV, location, count, value); 1029} 1030void API_ENTRY(glUniform3ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) { 1031 CALL_GL_API(glUniform3ui64vNV, location, count, value); 1032} 1033void API_ENTRY(glUniform4ui64vNV)(GLint location, GLsizei count, const GLuint64EXT *value) { 1034 CALL_GL_API(glUniform4ui64vNV, location, count, value); 1035} 1036void API_ENTRY(glGetUniformi64vNV)(GLuint program, GLint location, GLint64EXT *params) { 1037 CALL_GL_API(glGetUniformi64vNV, program, location, params); 1038} 1039void API_ENTRY(glProgramUniform1i64NV)(GLuint program, GLint location, GLint64EXT x) { 1040 CALL_GL_API(glProgramUniform1i64NV, program, location, x); 1041} 1042void API_ENTRY(glProgramUniform2i64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) { 1043 CALL_GL_API(glProgramUniform2i64NV, program, location, x, y); 1044} 1045void API_ENTRY(glProgramUniform3i64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) { 1046 CALL_GL_API(glProgramUniform3i64NV, program, location, x, y, z); 1047} 1048void API_ENTRY(glProgramUniform4i64NV)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) { 1049 CALL_GL_API(glProgramUniform4i64NV, program, location, x, y, z, w); 1050} 1051void API_ENTRY(glProgramUniform1i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) { 1052 CALL_GL_API(glProgramUniform1i64vNV, program, location, count, value); 1053} 1054void API_ENTRY(glProgramUniform2i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) { 1055 CALL_GL_API(glProgramUniform2i64vNV, program, location, count, value); 1056} 1057void API_ENTRY(glProgramUniform3i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) { 1058 CALL_GL_API(glProgramUniform3i64vNV, program, location, count, value); 1059} 1060void API_ENTRY(glProgramUniform4i64vNV)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value) { 1061 CALL_GL_API(glProgramUniform4i64vNV, program, location, count, value); 1062} 1063void API_ENTRY(glProgramUniform1ui64NV)(GLuint program, GLint location, GLuint64EXT x) { 1064 CALL_GL_API(glProgramUniform1ui64NV, program, location, x); 1065} 1066void API_ENTRY(glProgramUniform2ui64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) { 1067 CALL_GL_API(glProgramUniform2ui64NV, program, location, x, y); 1068} 1069void API_ENTRY(glProgramUniform3ui64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) { 1070 CALL_GL_API(glProgramUniform3ui64NV, program, location, x, y, z); 1071} 1072void API_ENTRY(glProgramUniform4ui64NV)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) { 1073 CALL_GL_API(glProgramUniform4ui64NV, program, location, x, y, z, w); 1074} 1075void API_ENTRY(glProgramUniform1ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) { 1076 CALL_GL_API(glProgramUniform1ui64vNV, program, location, count, value); 1077} 1078void API_ENTRY(glProgramUniform2ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) { 1079 CALL_GL_API(glProgramUniform2ui64vNV, program, location, count, value); 1080} 1081void API_ENTRY(glProgramUniform3ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) { 1082 CALL_GL_API(glProgramUniform3ui64vNV, program, location, count, value); 1083} 1084void API_ENTRY(glProgramUniform4ui64vNV)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value) { 1085 CALL_GL_API(glProgramUniform4ui64vNV, program, location, count, value); 1086} 1087void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) { 1088 CALL_GL_API(glVertexAttribDivisorNV, index, divisor); 1089} 1090void API_ENTRY(glGetInternalformatSampleivNV)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params) { 1091 CALL_GL_API(glGetInternalformatSampleivNV, target, internalformat, samples, pname, bufSize, params); 1092} 1093void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 1094 CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value); 1095} 1096void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 1097 CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value); 1098} 1099void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 1100 CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value); 1101} 1102void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 1103 CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value); 1104} 1105void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 1106 CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value); 1107} 1108void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { 1109 CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value); 1110} 1111GLuint API_ENTRY(glGenPathsNV)(GLsizei range) { 1112 CALL_GL_API_RETURN(glGenPathsNV, range); 1113} 1114void API_ENTRY(glDeletePathsNV)(GLuint path, GLsizei range) { 1115 CALL_GL_API(glDeletePathsNV, path, range); 1116} 1117GLboolean API_ENTRY(glIsPathNV)(GLuint path) { 1118 CALL_GL_API_RETURN(glIsPathNV, path); 1119} 1120void API_ENTRY(glPathCommandsNV)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) { 1121 CALL_GL_API(glPathCommandsNV, path, numCommands, commands, numCoords, coordType, coords); 1122} 1123void API_ENTRY(glPathCoordsNV)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords) { 1124 CALL_GL_API(glPathCoordsNV, path, numCoords, coordType, coords); 1125} 1126void API_ENTRY(glPathSubCommandsNV)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords) { 1127 CALL_GL_API(glPathSubCommandsNV, path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords); 1128} 1129void API_ENTRY(glPathSubCoordsNV)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords) { 1130 CALL_GL_API(glPathSubCoordsNV, path, coordStart, numCoords, coordType, coords); 1131} 1132void API_ENTRY(glPathStringNV)(GLuint path, GLenum format, GLsizei length, const void *pathString) { 1133 CALL_GL_API(glPathStringNV, path, format, length, pathString); 1134} 1135void API_ENTRY(glPathGlyphsNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 1136 CALL_GL_API(glPathGlyphsNV, firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale); 1137} 1138void API_ENTRY(glPathGlyphRangeNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 1139 CALL_GL_API(glPathGlyphRangeNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale); 1140} 1141void API_ENTRY(glWeightPathsNV)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights) { 1142 CALL_GL_API(glWeightPathsNV, resultPath, numPaths, paths, weights); 1143} 1144void API_ENTRY(glCopyPathNV)(GLuint resultPath, GLuint srcPath) { 1145 CALL_GL_API(glCopyPathNV, resultPath, srcPath); 1146} 1147void API_ENTRY(glInterpolatePathsNV)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) { 1148 CALL_GL_API(glInterpolatePathsNV, resultPath, pathA, pathB, weight); 1149} 1150void API_ENTRY(glTransformPathNV)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues) { 1151 CALL_GL_API(glTransformPathNV, resultPath, srcPath, transformType, transformValues); 1152} 1153void API_ENTRY(glPathParameterivNV)(GLuint path, GLenum pname, const GLint *value) { 1154 CALL_GL_API(glPathParameterivNV, path, pname, value); 1155} 1156void API_ENTRY(glPathParameteriNV)(GLuint path, GLenum pname, GLint value) { 1157 CALL_GL_API(glPathParameteriNV, path, pname, value); 1158} 1159void API_ENTRY(glPathParameterfvNV)(GLuint path, GLenum pname, const GLfloat *value) { 1160 CALL_GL_API(glPathParameterfvNV, path, pname, value); 1161} 1162void API_ENTRY(glPathParameterfNV)(GLuint path, GLenum pname, GLfloat value) { 1163 CALL_GL_API(glPathParameterfNV, path, pname, value); 1164} 1165void API_ENTRY(glPathDashArrayNV)(GLuint path, GLsizei dashCount, const GLfloat *dashArray) { 1166 CALL_GL_API(glPathDashArrayNV, path, dashCount, dashArray); 1167} 1168void API_ENTRY(glPathStencilFuncNV)(GLenum func, GLint ref, GLuint mask) { 1169 CALL_GL_API(glPathStencilFuncNV, func, ref, mask); 1170} 1171void API_ENTRY(glPathStencilDepthOffsetNV)(GLfloat factor, GLfloat units) { 1172 CALL_GL_API(glPathStencilDepthOffsetNV, factor, units); 1173} 1174void API_ENTRY(glStencilFillPathNV)(GLuint path, GLenum fillMode, GLuint mask) { 1175 CALL_GL_API(glStencilFillPathNV, path, fillMode, mask); 1176} 1177void API_ENTRY(glStencilStrokePathNV)(GLuint path, GLint reference, GLuint mask) { 1178 CALL_GL_API(glStencilStrokePathNV, path, reference, mask); 1179} 1180void API_ENTRY(glStencilFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues) { 1181 CALL_GL_API(glStencilFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); 1182} 1183void API_ENTRY(glStencilStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues) { 1184 CALL_GL_API(glStencilStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); 1185} 1186void API_ENTRY(glPathCoverDepthFuncNV)(GLenum func) { 1187 CALL_GL_API(glPathCoverDepthFuncNV, func); 1188} 1189void API_ENTRY(glCoverFillPathNV)(GLuint path, GLenum coverMode) { 1190 CALL_GL_API(glCoverFillPathNV, path, coverMode); 1191} 1192void API_ENTRY(glCoverStrokePathNV)(GLuint path, GLenum coverMode) { 1193 CALL_GL_API(glCoverStrokePathNV, path, coverMode); 1194} 1195void API_ENTRY(glCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 1196 CALL_GL_API(glCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); 1197} 1198void API_ENTRY(glCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 1199 CALL_GL_API(glCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); 1200} 1201void API_ENTRY(glGetPathParameterivNV)(GLuint path, GLenum pname, GLint *value) { 1202 CALL_GL_API(glGetPathParameterivNV, path, pname, value); 1203} 1204void API_ENTRY(glGetPathParameterfvNV)(GLuint path, GLenum pname, GLfloat *value) { 1205 CALL_GL_API(glGetPathParameterfvNV, path, pname, value); 1206} 1207void API_ENTRY(glGetPathCommandsNV)(GLuint path, GLubyte *commands) { 1208 CALL_GL_API(glGetPathCommandsNV, path, commands); 1209} 1210void API_ENTRY(glGetPathCoordsNV)(GLuint path, GLfloat *coords) { 1211 CALL_GL_API(glGetPathCoordsNV, path, coords); 1212} 1213void API_ENTRY(glGetPathDashArrayNV)(GLuint path, GLfloat *dashArray) { 1214 CALL_GL_API(glGetPathDashArrayNV, path, dashArray); 1215} 1216void API_ENTRY(glGetPathMetricsNV)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics) { 1217 CALL_GL_API(glGetPathMetricsNV, metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics); 1218} 1219void API_ENTRY(glGetPathMetricRangeNV)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics) { 1220 CALL_GL_API(glGetPathMetricRangeNV, metricQueryMask, firstPathName, numPaths, stride, metrics); 1221} 1222void API_ENTRY(glGetPathSpacingNV)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing) { 1223 CALL_GL_API(glGetPathSpacingNV, pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing); 1224} 1225GLboolean API_ENTRY(glIsPointInFillPathNV)(GLuint path, GLuint mask, GLfloat x, GLfloat y) { 1226 CALL_GL_API_RETURN(glIsPointInFillPathNV, path, mask, x, y); 1227} 1228GLboolean API_ENTRY(glIsPointInStrokePathNV)(GLuint path, GLfloat x, GLfloat y) { 1229 CALL_GL_API_RETURN(glIsPointInStrokePathNV, path, x, y); 1230} 1231GLfloat API_ENTRY(glGetPathLengthNV)(GLuint path, GLsizei startSegment, GLsizei numSegments) { 1232 CALL_GL_API_RETURN(glGetPathLengthNV, path, startSegment, numSegments); 1233} 1234GLboolean API_ENTRY(glPointAlongPathNV)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY) { 1235 CALL_GL_API_RETURN(glPointAlongPathNV, path, startSegment, numSegments, distance, x, y, tangentX, tangentY); 1236} 1237void API_ENTRY(glMatrixLoad3x2fNV)(GLenum matrixMode, const GLfloat *m) { 1238 CALL_GL_API(glMatrixLoad3x2fNV, matrixMode, m); 1239} 1240void API_ENTRY(glMatrixLoad3x3fNV)(GLenum matrixMode, const GLfloat *m) { 1241 CALL_GL_API(glMatrixLoad3x3fNV, matrixMode, m); 1242} 1243void API_ENTRY(glMatrixLoadTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) { 1244 CALL_GL_API(glMatrixLoadTranspose3x3fNV, matrixMode, m); 1245} 1246void API_ENTRY(glMatrixMult3x2fNV)(GLenum matrixMode, const GLfloat *m) { 1247 CALL_GL_API(glMatrixMult3x2fNV, matrixMode, m); 1248} 1249void API_ENTRY(glMatrixMult3x3fNV)(GLenum matrixMode, const GLfloat *m) { 1250 CALL_GL_API(glMatrixMult3x3fNV, matrixMode, m); 1251} 1252void API_ENTRY(glMatrixMultTranspose3x3fNV)(GLenum matrixMode, const GLfloat *m) { 1253 CALL_GL_API(glMatrixMultTranspose3x3fNV, matrixMode, m); 1254} 1255void API_ENTRY(glStencilThenCoverFillPathNV)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { 1256 CALL_GL_API(glStencilThenCoverFillPathNV, path, fillMode, mask, coverMode); 1257} 1258void API_ENTRY(glStencilThenCoverStrokePathNV)(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { 1259 CALL_GL_API(glStencilThenCoverStrokePathNV, path, reference, mask, coverMode); 1260} 1261void API_ENTRY(glStencilThenCoverFillPathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 1262 CALL_GL_API(glStencilThenCoverFillPathInstancedNV, numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); 1263} 1264void API_ENTRY(glStencilThenCoverStrokePathInstancedNV)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues) { 1265 CALL_GL_API(glStencilThenCoverStrokePathInstancedNV, numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); 1266} 1267GLenum API_ENTRY(glPathGlyphIndexRangeNV)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]) { 1268 CALL_GL_API_RETURN(glPathGlyphIndexRangeNV, fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount); 1269} 1270GLenum API_ENTRY(glPathGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 1271 CALL_GL_API_RETURN(glPathGlyphIndexArrayNV, firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); 1272} 1273GLenum API_ENTRY(glPathMemoryGlyphIndexArrayNV)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale) { 1274 CALL_GL_API_RETURN(glPathMemoryGlyphIndexArrayNV, firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale); 1275} 1276void API_ENTRY(glProgramPathFragmentInputGenNV)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs) { 1277 CALL_GL_API(glProgramPathFragmentInputGenNV, program, location, genMode, components, coeffs); 1278} 1279void API_ENTRY(glGetProgramResourcefvNV)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params) { 1280 CALL_GL_API(glGetProgramResourcefvNV, program, programInterface, index, propCount, props, bufSize, length, params); 1281} 1282void API_ENTRY(glMatrixFrustumEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { 1283 CALL_GL_API(glMatrixFrustumEXT, mode, left, right, bottom, top, zNear, zFar); 1284} 1285void API_ENTRY(glMatrixLoadIdentityEXT)(GLenum mode) { 1286 CALL_GL_API(glMatrixLoadIdentityEXT, mode); 1287} 1288void API_ENTRY(glMatrixLoadTransposefEXT)(GLenum mode, const GLfloat *m) { 1289 CALL_GL_API(glMatrixLoadTransposefEXT, mode, m); 1290} 1291void API_ENTRY(glMatrixLoadTransposedEXT)(GLenum mode, const GLdouble *m) { 1292 CALL_GL_API(glMatrixLoadTransposedEXT, mode, m); 1293} 1294void API_ENTRY(glMatrixLoadfEXT)(GLenum mode, const GLfloat *m) { 1295 CALL_GL_API(glMatrixLoadfEXT, mode, m); 1296} 1297void API_ENTRY(glMatrixLoaddEXT)(GLenum mode, const GLdouble *m) { 1298 CALL_GL_API(glMatrixLoaddEXT, mode, m); 1299} 1300void API_ENTRY(glMatrixMultTransposefEXT)(GLenum mode, const GLfloat *m) { 1301 CALL_GL_API(glMatrixMultTransposefEXT, mode, m); 1302} 1303void API_ENTRY(glMatrixMultTransposedEXT)(GLenum mode, const GLdouble *m) { 1304 CALL_GL_API(glMatrixMultTransposedEXT, mode, m); 1305} 1306void API_ENTRY(glMatrixMultfEXT)(GLenum mode, const GLfloat *m) { 1307 CALL_GL_API(glMatrixMultfEXT, mode, m); 1308} 1309void API_ENTRY(glMatrixMultdEXT)(GLenum mode, const GLdouble *m) { 1310 CALL_GL_API(glMatrixMultdEXT, mode, m); 1311} 1312void API_ENTRY(glMatrixOrthoEXT)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) { 1313 CALL_GL_API(glMatrixOrthoEXT, mode, left, right, bottom, top, zNear, zFar); 1314} 1315void API_ENTRY(glMatrixPopEXT)(GLenum mode) { 1316 CALL_GL_API(glMatrixPopEXT, mode); 1317} 1318void API_ENTRY(glMatrixPushEXT)(GLenum mode) { 1319 CALL_GL_API(glMatrixPushEXT, mode); 1320} 1321void API_ENTRY(glMatrixRotatefEXT)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { 1322 CALL_GL_API(glMatrixRotatefEXT, mode, angle, x, y, z); 1323} 1324void API_ENTRY(glMatrixRotatedEXT)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) { 1325 CALL_GL_API(glMatrixRotatedEXT, mode, angle, x, y, z); 1326} 1327void API_ENTRY(glMatrixScalefEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z) { 1328 CALL_GL_API(glMatrixScalefEXT, mode, x, y, z); 1329} 1330void API_ENTRY(glMatrixScaledEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z) { 1331 CALL_GL_API(glMatrixScaledEXT, mode, x, y, z); 1332} 1333void API_ENTRY(glMatrixTranslatefEXT)(GLenum mode, GLfloat x, GLfloat y, GLfloat z) { 1334 CALL_GL_API(glMatrixTranslatefEXT, mode, x, y, z); 1335} 1336void API_ENTRY(glMatrixTranslatedEXT)(GLenum mode, GLdouble x, GLdouble y, GLdouble z) { 1337 CALL_GL_API(glMatrixTranslatedEXT, mode, x, y, z); 1338} 1339void API_ENTRY(glPolygonModeNV)(GLenum face, GLenum mode) { 1340 CALL_GL_API(glPolygonModeNV, face, mode); 1341} 1342void API_ENTRY(glReadBufferNV)(GLenum mode) { 1343 CALL_GL_API(glReadBufferNV, mode); 1344} 1345void API_ENTRY(glFramebufferSampleLocationsfvNV)(GLenum target, GLuint start, GLsizei count, const GLfloat *v) { 1346 CALL_GL_API(glFramebufferSampleLocationsfvNV, target, start, count, v); 1347} 1348void API_ENTRY(glNamedFramebufferSampleLocationsfvNV)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v) { 1349 CALL_GL_API(glNamedFramebufferSampleLocationsfvNV, framebuffer, start, count, v); 1350} 1351void API_ENTRY(glResolveDepthValuesNV)(void) { 1352 CALL_GL_API(glResolveDepthValuesNV); 1353} 1354void API_ENTRY(glViewportArrayvNV)(GLuint first, GLsizei count, const GLfloat *v) { 1355 CALL_GL_API(glViewportArrayvNV, first, count, v); 1356} 1357void API_ENTRY(glViewportIndexedfNV)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { 1358 CALL_GL_API(glViewportIndexedfNV, index, x, y, w, h); 1359} 1360void API_ENTRY(glViewportIndexedfvNV)(GLuint index, const GLfloat *v) { 1361 CALL_GL_API(glViewportIndexedfvNV, index, v); 1362} 1363void API_ENTRY(glScissorArrayvNV)(GLuint first, GLsizei count, const GLint *v) { 1364 CALL_GL_API(glScissorArrayvNV, first, count, v); 1365} 1366void API_ENTRY(glScissorIndexedNV)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { 1367 CALL_GL_API(glScissorIndexedNV, index, left, bottom, width, height); 1368} 1369void API_ENTRY(glScissorIndexedvNV)(GLuint index, const GLint *v) { 1370 CALL_GL_API(glScissorIndexedvNV, index, v); 1371} 1372void API_ENTRY(glDepthRangeArrayfvNV)(GLuint first, GLsizei count, const GLfloat *v) { 1373 CALL_GL_API(glDepthRangeArrayfvNV, first, count, v); 1374} 1375void API_ENTRY(glDepthRangeIndexedfNV)(GLuint index, GLfloat n, GLfloat f) { 1376 CALL_GL_API(glDepthRangeIndexedfNV, index, n, f); 1377} 1378void API_ENTRY(glGetFloati_vNV)(GLenum target, GLuint index, GLfloat *data) { 1379 CALL_GL_API(glGetFloati_vNV, target, index, data); 1380} 1381void API_ENTRY(glEnableiNV)(GLenum target, GLuint index) { 1382 CALL_GL_API(glEnableiNV, target, index); 1383} 1384void API_ENTRY(glDisableiNV)(GLenum target, GLuint index) { 1385 CALL_GL_API(glDisableiNV, target, index); 1386} 1387GLboolean API_ENTRY(glIsEnablediNV)(GLenum target, GLuint index) { 1388 CALL_GL_API_RETURN(glIsEnablediNV, target, index); 1389} 1390void API_ENTRY(glViewportSwizzleNV)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew) { 1391 CALL_GL_API(glViewportSwizzleNV, index, swizzlex, swizzley, swizzlez, swizzlew); 1392} 1393void API_ENTRY(glFramebufferTextureMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews) { 1394 CALL_GL_API(glFramebufferTextureMultiviewOVR, target, attachment, texture, level, baseViewIndex, numViews); 1395} 1396void API_ENTRY(glFramebufferTextureMultisampleMultiviewOVR)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews) { 1397 CALL_GL_API(glFramebufferTextureMultisampleMultiviewOVR, target, attachment, texture, level, samples, baseViewIndex, numViews); 1398} 1399void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) { 1400 CALL_GL_API(glAlphaFuncQCOM, func, ref); 1401} 1402void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { 1403 CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); 1404} 1405void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) { 1406 CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); 1407} 1408void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { 1409 CALL_GL_API(glEnableDriverControlQCOM, driverControl); 1410} 1411void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { 1412 CALL_GL_API(glDisableDriverControlQCOM, driverControl); 1413} 1414void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) { 1415 CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures); 1416} 1417void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) { 1418 CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers); 1419} 1420void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) { 1421 CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers); 1422} 1423void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) { 1424 CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers); 1425} 1426void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) { 1427 CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params); 1428} 1429void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) { 1430 CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param); 1431} 1432void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels) { 1433 CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); 1434} 1435void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void **params) { 1436 CALL_GL_API(glExtGetBufferPointervQCOM, target, params); 1437} 1438void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 1439 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders); 1440} 1441void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) { 1442 CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms); 1443} 1444GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) { 1445 CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program); 1446} 1447void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) { 1448 CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length); 1449} 1450void API_ENTRY(glFramebufferFoveationConfigQCOM)(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures) { 1451 CALL_GL_API(glFramebufferFoveationConfigQCOM, framebuffer, numLayers, focalPointsPerLayer, requestedFeatures, providedFeatures); 1452} 1453void API_ENTRY(glFramebufferFoveationParametersQCOM)(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) { 1454 CALL_GL_API(glFramebufferFoveationParametersQCOM, framebuffer, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea); 1455} 1456void API_ENTRY(glFramebufferFetchBarrierQCOM)(void) { 1457 CALL_GL_API(glFramebufferFetchBarrierQCOM); 1458} 1459void API_ENTRY(glTextureFoveationParametersQCOM)(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea) { 1460 CALL_GL_API(glTextureFoveationParametersQCOM, texture, layer, focalPoint, focalX, focalY, gainX, gainY, foveaArea); 1461} 1462void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { 1463 CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask); 1464} 1465void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) { 1466 CALL_GL_API(glEndTilingQCOM, preserveMask); 1467} 1468