1void API_ENTRY(glAlphaFunc)(GLenum func, GLfloat ref) { 2 CALL_GL_API(glAlphaFunc, func, ref); 3} 4void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 5 CALL_GL_API(glClearColor, red, green, blue, alpha); 6} 7void API_ENTRY(glClearDepthf)(GLfloat d) { 8 CALL_GL_API(glClearDepthf, d); 9} 10void API_ENTRY(glClipPlanef)(GLenum p, const GLfloat *eqn) { 11 CALL_GL_API(glClipPlanef, p, eqn); 12} 13void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { 14 CALL_GL_API(glColor4f, red, green, blue, alpha); 15} 16void API_ENTRY(glDepthRangef)(GLfloat n, GLfloat f) { 17 CALL_GL_API(glDepthRangef, n, f); 18} 19void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { 20 CALL_GL_API(glFogf, pname, param); 21} 22void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { 23 CALL_GL_API(glFogfv, pname, params); 24} 25void API_ENTRY(glFrustumf)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { 26 CALL_GL_API(glFrustumf, l, r, b, t, n, f); 27} 28void API_ENTRY(glGetClipPlanef)(GLenum plane, GLfloat *equation) { 29 CALL_GL_API(glGetClipPlanef, plane, equation); 30} 31void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *data) { 32 CALL_GL_API(glGetFloatv, pname, data); 33} 34void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { 35 CALL_GL_API(glGetLightfv, light, pname, params); 36} 37void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { 38 CALL_GL_API(glGetMaterialfv, face, pname, params); 39} 40void API_ENTRY(glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) { 41 CALL_GL_API(glGetTexEnvfv, target, pname, params); 42} 43void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { 44 CALL_GL_API(glGetTexParameterfv, target, pname, params); 45} 46void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { 47 CALL_GL_API(glLightModelf, pname, param); 48} 49void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { 50 CALL_GL_API(glLightModelfv, pname, params); 51} 52void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { 53 CALL_GL_API(glLightf, light, pname, param); 54} 55void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { 56 CALL_GL_API(glLightfv, light, pname, params); 57} 58void API_ENTRY(glLineWidth)(GLfloat width) { 59 CALL_GL_API(glLineWidth, width); 60} 61void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { 62 CALL_GL_API(glLoadMatrixf, m); 63} 64void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { 65 CALL_GL_API(glMaterialf, face, pname, param); 66} 67void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { 68 CALL_GL_API(glMaterialfv, face, pname, params); 69} 70void API_ENTRY(glMultMatrixf)(const GLfloat *m) { 71 CALL_GL_API(glMultMatrixf, m); 72} 73void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { 74 CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); 75} 76void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { 77 CALL_GL_API(glNormal3f, nx, ny, nz); 78} 79void API_ENTRY(glOrthof)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) { 80 CALL_GL_API(glOrthof, l, r, b, t, n, f); 81} 82void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { 83 CALL_GL_API(glPointParameterf, pname, param); 84} 85void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { 86 CALL_GL_API(glPointParameterfv, pname, params); 87} 88void API_ENTRY(glPointSize)(GLfloat size) { 89 CALL_GL_API(glPointSize, size); 90} 91void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { 92 CALL_GL_API(glPolygonOffset, factor, units); 93} 94void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { 95 CALL_GL_API(glRotatef, angle, x, y, z); 96} 97void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { 98 CALL_GL_API(glScalef, x, y, z); 99} 100void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { 101 CALL_GL_API(glTexEnvf, target, pname, param); 102} 103void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { 104 CALL_GL_API(glTexEnvfv, target, pname, params); 105} 106void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { 107 CALL_GL_API(glTexParameterf, target, pname, param); 108} 109void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { 110 CALL_GL_API(glTexParameterfv, target, pname, params); 111} 112void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { 113 CALL_GL_API(glTranslatef, x, y, z); 114} 115void API_ENTRY(glActiveTexture)(GLenum texture) { 116 CALL_GL_API(glActiveTexture, texture); 117} 118void API_ENTRY(glAlphaFuncx)(GLenum func, GLfixed ref) { 119 CALL_GL_API(glAlphaFuncx, func, ref); 120} 121void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { 122 CALL_GL_API(glBindBuffer, target, buffer); 123} 124void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { 125 CALL_GL_API(glBindTexture, target, texture); 126} 127void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { 128 CALL_GL_API(glBlendFunc, sfactor, dfactor); 129} 130void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage) { 131 CALL_GL_API(glBufferData, target, size, data, usage); 132} 133void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) { 134 CALL_GL_API(glBufferSubData, target, offset, size, data); 135} 136void API_ENTRY(glClear)(GLbitfield mask) { 137 CALL_GL_API(glClear, mask); 138} 139void API_ENTRY(glClearColorx)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 140 CALL_GL_API(glClearColorx, red, green, blue, alpha); 141} 142void API_ENTRY(glClearDepthx)(GLfixed depth) { 143 CALL_GL_API(glClearDepthx, depth); 144} 145void API_ENTRY(glClearStencil)(GLint s) { 146 CALL_GL_API(glClearStencil, s); 147} 148void API_ENTRY(glClientActiveTexture)(GLenum texture) { 149 CALL_GL_API(glClientActiveTexture, texture); 150} 151void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { 152 CALL_GL_API(glClipPlanex, plane, equation); 153} 154void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { 155 CALL_GL_API(glColor4ub, red, green, blue, alpha); 156} 157void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { 158 CALL_GL_API(glColor4x, red, green, blue, alpha); 159} 160void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 161 CALL_GL_API(glColorMask, red, green, blue, alpha); 162} 163void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer) { 164 CALL_GL_API(glColorPointer, size, type, stride, pointer); 165} 166void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { 167 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); 168} 169void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { 170 CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); 171} 172void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { 173 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border); 174} 175void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { 176 CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height); 177} 178void API_ENTRY(glCullFace)(GLenum mode) { 179 CALL_GL_API(glCullFace, mode); 180} 181void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) { 182 CALL_GL_API(glDeleteBuffers, n, buffers); 183} 184void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { 185 CALL_GL_API(glDeleteTextures, n, textures); 186} 187void API_ENTRY(glDepthFunc)(GLenum func) { 188 CALL_GL_API(glDepthFunc, func); 189} 190void API_ENTRY(glDepthMask)(GLboolean flag) { 191 CALL_GL_API(glDepthMask, flag); 192} 193void API_ENTRY(glDepthRangex)(GLfixed n, GLfixed f) { 194 CALL_GL_API(glDepthRangex, n, f); 195} 196void API_ENTRY(glDisable)(GLenum cap) { 197 CALL_GL_API(glDisable, cap); 198} 199void API_ENTRY(glDisableClientState)(GLenum array) { 200 CALL_GL_API(glDisableClientState, array); 201} 202void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { 203 CALL_GL_API(glDrawArrays, mode, first, count); 204} 205void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices) { 206 CALL_GL_API(glDrawElements, mode, count, type, indices); 207} 208void API_ENTRY(glEnable)(GLenum cap) { 209 CALL_GL_API(glEnable, cap); 210} 211void API_ENTRY(glEnableClientState)(GLenum array) { 212 CALL_GL_API(glEnableClientState, array); 213} 214void API_ENTRY(glFinish)(void) { 215 CALL_GL_API(glFinish); 216} 217void API_ENTRY(glFlush)(void) { 218 CALL_GL_API(glFlush); 219} 220void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { 221 CALL_GL_API(glFogx, pname, param); 222} 223void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *param) { 224 CALL_GL_API(glFogxv, pname, param); 225} 226void API_ENTRY(glFrontFace)(GLenum mode) { 227 CALL_GL_API(glFrontFace, mode); 228} 229void API_ENTRY(glFrustumx)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { 230 CALL_GL_API(glFrustumx, l, r, b, t, n, f); 231} 232void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *data) { 233 CALL_GL_API(glGetBooleanv, pname, data); 234} 235void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { 236 CALL_GL_API(glGetBufferParameteriv, target, pname, params); 237} 238void API_ENTRY(glGetClipPlanex)(GLenum plane, GLfixed *equation) { 239 CALL_GL_API(glGetClipPlanex, plane, equation); 240} 241void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) { 242 CALL_GL_API(glGenBuffers, n, buffers); 243} 244void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { 245 CALL_GL_API(glGenTextures, n, textures); 246} 247GLenum API_ENTRY(glGetError)(void) { 248 CALL_GL_API_RETURN(glGetError); 249} 250void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { 251 CALL_GL_API(glGetFixedv, pname, params); 252} 253void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *data) { 254 CALL_GL_API(glGetIntegerv, pname, data); 255} 256void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { 257 CALL_GL_API(glGetLightxv, light, pname, params); 258} 259void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { 260 CALL_GL_API(glGetMaterialxv, face, pname, params); 261} 262void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { 263 CALL_GL_API(glGetPointerv, pname, params); 264} 265const GLubyte * API_ENTRY(__glGetString)(GLenum name) { 266 CALL_GL_API_RETURN(glGetString, name); 267} 268void API_ENTRY(glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) { 269 CALL_GL_API(glGetTexEnviv, target, pname, params); 270} 271void API_ENTRY(glGetTexEnvxv)(GLenum target, GLenum pname, GLfixed *params) { 272 CALL_GL_API(glGetTexEnvxv, target, pname, params); 273} 274void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { 275 CALL_GL_API(glGetTexParameteriv, target, pname, params); 276} 277void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { 278 CALL_GL_API(glGetTexParameterxv, target, pname, params); 279} 280void API_ENTRY(glHint)(GLenum target, GLenum mode) { 281 CALL_GL_API(glHint, target, mode); 282} 283GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { 284 CALL_GL_API_RETURN(glIsBuffer, buffer); 285} 286GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { 287 CALL_GL_API_RETURN(glIsEnabled, cap); 288} 289GLboolean API_ENTRY(glIsTexture)(GLuint texture) { 290 CALL_GL_API_RETURN(glIsTexture, texture); 291} 292void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { 293 CALL_GL_API(glLightModelx, pname, param); 294} 295void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *param) { 296 CALL_GL_API(glLightModelxv, pname, param); 297} 298void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { 299 CALL_GL_API(glLightx, light, pname, param); 300} 301void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { 302 CALL_GL_API(glLightxv, light, pname, params); 303} 304void API_ENTRY(glLineWidthx)(GLfixed width) { 305 CALL_GL_API(glLineWidthx, width); 306} 307void API_ENTRY(glLoadIdentity)(void) { 308 CALL_GL_API(glLoadIdentity); 309} 310void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { 311 CALL_GL_API(glLoadMatrixx, m); 312} 313void API_ENTRY(glLogicOp)(GLenum opcode) { 314 CALL_GL_API(glLogicOp, opcode); 315} 316void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { 317 CALL_GL_API(glMaterialx, face, pname, param); 318} 319void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *param) { 320 CALL_GL_API(glMaterialxv, face, pname, param); 321} 322void API_ENTRY(glMatrixMode)(GLenum mode) { 323 CALL_GL_API(glMatrixMode, mode); 324} 325void API_ENTRY(glMultMatrixx)(const GLfixed *m) { 326 CALL_GL_API(glMultMatrixx, m); 327} 328void API_ENTRY(glMultiTexCoord4x)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { 329 CALL_GL_API(glMultiTexCoord4x, texture, s, t, r, q); 330} 331void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { 332 CALL_GL_API(glNormal3x, nx, ny, nz); 333} 334void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const void *pointer) { 335 CALL_GL_API(glNormalPointer, type, stride, pointer); 336} 337void API_ENTRY(glOrthox)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f) { 338 CALL_GL_API(glOrthox, l, r, b, t, n, f); 339} 340void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { 341 CALL_GL_API(glPixelStorei, pname, param); 342} 343void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { 344 CALL_GL_API(glPointParameterx, pname, param); 345} 346void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { 347 CALL_GL_API(glPointParameterxv, pname, params); 348} 349void API_ENTRY(glPointSizex)(GLfixed size) { 350 CALL_GL_API(glPointSizex, size); 351} 352void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { 353 CALL_GL_API(glPolygonOffsetx, factor, units); 354} 355void API_ENTRY(glPopMatrix)(void) { 356 CALL_GL_API(glPopMatrix); 357} 358void API_ENTRY(glPushMatrix)(void) { 359 CALL_GL_API(glPushMatrix); 360} 361void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) { 362 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); 363} 364void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { 365 CALL_GL_API(glRotatex, angle, x, y, z); 366} 367void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) { 368 CALL_GL_API(glSampleCoverage, value, invert); 369} 370void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { 371 CALL_GL_API(glSampleCoveragex, value, invert); 372} 373void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { 374 CALL_GL_API(glScalex, x, y, z); 375} 376void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { 377 CALL_GL_API(glScissor, x, y, width, height); 378} 379void API_ENTRY(glShadeModel)(GLenum mode) { 380 CALL_GL_API(glShadeModel, mode); 381} 382void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { 383 CALL_GL_API(glStencilFunc, func, ref, mask); 384} 385void API_ENTRY(glStencilMask)(GLuint mask) { 386 CALL_GL_API(glStencilMask, mask); 387} 388void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { 389 CALL_GL_API(glStencilOp, fail, zfail, zpass); 390} 391void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer) { 392 CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); 393} 394void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { 395 CALL_GL_API(glTexEnvi, target, pname, param); 396} 397void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { 398 CALL_GL_API(glTexEnvx, target, pname, param); 399} 400void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { 401 CALL_GL_API(glTexEnviv, target, pname, params); 402} 403void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { 404 CALL_GL_API(glTexEnvxv, target, pname, params); 405} 406void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) { 407 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); 408} 409void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { 410 CALL_GL_API(glTexParameteri, target, pname, param); 411} 412void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { 413 CALL_GL_API(glTexParameterx, target, pname, param); 414} 415void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { 416 CALL_GL_API(glTexParameteriv, target, pname, params); 417} 418void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { 419 CALL_GL_API(glTexParameterxv, target, pname, params); 420} 421void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { 422 CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels); 423} 424void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { 425 CALL_GL_API(glTranslatex, x, y, z); 426} 427void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void *pointer) { 428 CALL_GL_API(glVertexPointer, size, type, stride, pointer); 429} 430void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { 431 CALL_GL_API(glViewport, x, y, width, height); 432} 433