1 // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) 2 glBindVertexBuffer( int bindingindex, int buffer, long offset, int stride )3 public static native void glBindVertexBuffer( 4 int bindingindex, 5 int buffer, 6 long offset, 7 int stride 8 ); 9 10