1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 2 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset )3 public static native void glGetShaderSource( 4 int shader, 5 int bufsize, 6 int[] length, 7 int lengthOffset, 8 byte[] source, 9 int sourceOffset 10 ); 11 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 13 14 /** @hide Method is broken, but used to be public (b/6006380) */ glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source )15 public static native void glGetShaderSource( 16 int shader, 17 int bufsize, 18 java.nio.IntBuffer length, 19 byte source 20 ); 21 22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 23 glGetShaderSource( int shader )24 public static native String glGetShaderSource( 25 int shader 26 ); 27