1
2 #include "RenderScript.h"
3
4 #include "ScriptC_multiply.h"
5
main(int argc,char ** argv)6 int main(int argc, char** argv)
7 {
8
9 uint32_t numElems = 1024;
10
11 if (argc >= 2) {
12 int tempNumElems = atoi(argv[1]);
13 if (tempNumElems < 1) {
14 printf("numElems must be greater than 0\n");
15 return 1;
16 }
17 numElems = (uint32_t) tempNumElems;
18 }
19
20 sp<RS> rs = new RS();
21
22 if (!rs->init("/system/bin")) {
23 printf("Could not initialize RenderScript\n");
24 return 1;
25 }
26
27 sp<const Element> e = Element::U32(rs);
28
29 Type::Builder tb(rs, e);
30 tb.setX(numElems);
31 sp<const Type> t = tb.create();
32
33 sp<Allocation> ain = Allocation::createTyped(rs, t);
34 sp<Allocation> aout = Allocation::createTyped(rs, t);
35
36 sp<ScriptC_multiply> sc = new ScriptC_multiply(rs);
37
38 uint32_t* buf = new uint32_t[numElems];
39 for (uint32_t ct=0; ct < numElems; ct++) {
40 buf[ct] = (uint32_t)ct;
41 }
42
43 ain->copy1DRangeFrom(0, numElems, buf);
44
45 sc->forEach_multiply(ain, aout);
46
47 aout->copy1DRangeTo(0, numElems, buf);
48
49 for (uint32_t ct=0; ct < numElems; ct++) {
50 if (buf[ct] != ct * 2) {
51 printf("Mismatch at location %d: %u\n", ct, buf[ct]);
52 return 1;
53 }
54 }
55
56 printf("Test successful with %u elems!\n", numElems);
57
58 sc.clear();
59 t.clear();
60 e.clear();
61 ain.clear();
62 aout.clear();
63 }
64