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29 #ifndef __LOC_HEAP__
30 #define __LOC_HEAP__
31 
32 #include <stddef.h>
33 #include <string.h>
34 
35 // abstract class to be implemented by client to provide a rankable class
36 class LocRankable {
37 public:
~LocRankable()38     virtual inline ~LocRankable() {}
39 
40     // method to rank objects of such type for sorting purposes.
41     // The pointer of the input node would be stored in the heap.
42     // >0 if ranks higher than the input;
43     // ==0 if equally ranks with the input;
44     // <0 if ranks lower than the input
45     virtual int ranks(LocRankable& rankable) = 0;
46 
47     // convenient method to rank objects of such type for sorting purposes.
outRanks(LocRankable & rankable)48     inline bool outRanks(LocRankable& rankable) { return ranks(rankable) > 0; }
49 };
50 
51 // opaque class to provide service implementation.
52 class LocHeapNode;
53 
54 // a heap whose left and right children are not sorted. It is sorted only vertically,
55 // i.e. parent always ranks higher than children, if they exist. Ranking algorithm is
56 // implemented in Rankable. The reason that there is no sort between children is to
57 // help beter balance the tree with lower cost. When a node is pushed to the tree,
58 // it is guaranteed that the subtree that is smaller gets to have the new node.
59 class LocHeap {
60 protected:
61     LocHeapNode* mTree;
62 public:
LocHeap()63     inline LocHeap() : mTree(NULL) {}
64     ~LocHeap();
65 
66     // push keeps the tree sorted by rank, it also tries to balance the
67     // tree by adding the new node to the smaller of the subtrees.
68     // node is reference to an obj that is managed by client, that client
69     //      creates and destroyes. The destroy should happen after the
70     //      node is popped out from the heap.
71     void push(LocRankable& node);
72 
73     // Peeks the node data on tree top, which has currently the highest ranking
74     // There is no change the tree structure with this operation
75     // Returns NULL if the tree is empty, otherwise pointer to the node data of
76     //         the tree top.
77     LocRankable* peek();
78 
79     // pop keeps the tree sorted by rank, but it does not try to balance
80     // the tree.
81     // Return - pointer to the node popped out, or NULL if heap is already empty
82     LocRankable* pop();
83 
84     // navigating through the tree and find the node that ranks the same
85     // as the input data, then remove it from the tree. Rank is implemented
86     // by rankable obj.
87     // returns the pointer to the node removed; or NULL (if failed).
88     LocRankable* remove(LocRankable& rankable);
89 
90 #ifdef __LOC_UNIT_TEST__
91     bool checkTree();
92     uint32_t getTreeSize();
93 #endif
94 };
95 
96 #endif //__LOC_HEAP__
97