Lines Matching refs:GLenum

85     virtual void setError(GLenum error){ m_error = error; };  in setError()
86 virtual GLenum getError() { return m_error; }; in getError()
88 void override2DTextureTarget(GLenum target);
89 void restore2DTextureTarget(GLenum target);
90 void associateEGLImage(GLenum target, GLeglImageOES eglImage);
93 GLuint boundBuffer(GLenum target) const;
94 BufferData* getBufferData(GLenum target) const;
97 bool isBufferTargetMapped(GLenum target) const;
113 GLenum m_error;
149 GLenum type, GLsizei count,
152 GLenum type, GLsizei count,
155 GLenum type, size_t count, size_t offset,
161 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
163 bool texture2DNeedsOverride(GLenum target) const;
164 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const;
165 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const;
173 void safe_glGetBooleanv(GLenum param, GLboolean *val);
174 void safe_glGetFloatv(GLenum param, GLfloat *val);
175 void safe_glGetIntegerv(GLenum param, GLint *val);
176 void safe_glGetInteger64v(GLenum param, GLint64 *val);
177 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val);
178 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val);
179 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val);
183 static GLenum s_glGetError(void * self);
189 static void s_glPixelStorei(void *self, GLenum param, GLint value);
192 static const GLubyte * s_glGetString(void *self, GLenum name);
195 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
196 void doBindBufferEncodeCached(GLenum taret, GLuint id);
199 …static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum
201 …static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const G…
210 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
213 …static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indi…
216 static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
219 …static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const vo…
222 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
225 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
228 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
231 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
234 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
237 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
247 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
250 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
253 … static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
255 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co…
277 static GLuint s_glCreateShader(void *self, GLenum shaderType);
362 static void s_glActiveTexture(void* self, GLenum texture);
363 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
365 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
366 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
367 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
368 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
369 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
370 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
371 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
372 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
374 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
375 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
377 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
386 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
389 …static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei widt…
392 …static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum rende…
400 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
403 …static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarge…
406 …static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textar…
409 …oid s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum p…
412 static GLenum s_glCheckFramebufferStatus(void* self,
413 GLenum target);
429 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
430 static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
431 …static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLb…
432 static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target,
435 static GLboolean s_glUnmapBuffer(void* self, GLenum target);
436 …static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr leng…
441 …static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat…
443 …sedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei wid…
447 …static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr …
450 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
467 …void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint b…
470 …static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr rea…
473 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
476 … static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
479 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
518 …tiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* para…
521 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
524 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
526 …static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei st…
532 …atic void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum in…
535 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
538 static void s_glReadBuffer(void* self, GLenum src);
541 …static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint textu…
544 …static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLs…
546 …dbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode);
549 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
561 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
563 GLint border, GLenum format, GLenum type, const GLvoid* data);
566 …self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsi…
569 …static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat…
571 …D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei wid…
575 …static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLs…
578 …static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei p…
580 …static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const v…
583 …static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count…
585 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
588 …gramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, voi…
591 …xels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvo…
594 static void s_glEnable(void* self, GLenum what);
596 static void s_glDisable(void* self, GLenum what);
599 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
602 … static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
605 … static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
608 …, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
610 …static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname…
613 static void s_glGenerateMipmap(void* self, GLenum target);
622 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
623 … static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
627 …static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,…
630 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
633 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
636 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
641 …static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** string…
715 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
725 …amResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount,…
726 …static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, con…
727 …static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, c…
728 …static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint…
742 …static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLbool…
743 …static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuin…
749 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
750 … static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
754 …static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum interna…
756 static GLenum s_glGetGraphicsResetStatusEXT(void* self);
758 GLsizei height, GLenum format, GLenum type, GLsizei bufSize,
766 …static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLe…
767 …atic void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GL…