Lines Matching refs:self

183     static GLenum s_glGetError(void * self);
186 static void s_glFlush(void * self);
189 static void s_glPixelStorei(void *self, GLenum param, GLint value);
192 static const GLubyte * s_glGetString(void *self, GLenum name);
195 static void s_glBindBuffer(void *self, GLenum target, GLuint id);
199 …static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum…
201 …static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const G…
204 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers);
207 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
210 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
213 …static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indi…
216 static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count);
219 …static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const vo…
222 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
225 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
228 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
231 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val);
234 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val);
237 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
241 static void s_glEnableVertexAttribArray(void *self, GLuint index);
244 static void s_glDisableVertexAttribArray(void *self, GLuint index);
247 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
250 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
253 … static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
255 …static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, co…
257 …static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *strin…
259 static void s_glFinish(void *self);
262 static void s_glLinkProgram(void *self, GLuint program);
265 static void s_glDeleteProgram(void * self, GLuint program);
268 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
271 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
274 static GLuint s_glCreateProgram(void *self);
277 static GLuint s_glCreateShader(void *self, GLenum shaderType);
280 static void s_glDeleteShader(void *self, GLuint shader);
283 static void s_glAttachShader(void *self, GLuint program, GLuint shader);
286 static void s_glDetachShader(void *self, GLuint program, GLuint shader);
289 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
293 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
297 static void s_glGetShaderInfoLog(void *self,GLuint shader,
301 static void s_glGetProgramInfoLog(void *self,GLuint program,
305 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
328 static void s_glUseProgram(void *self, GLuint program);
329 static void s_glUniform1f(void *self , GLint location, GLfloat x);
330 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
331 static void s_glUniform1i(void *self , GLint location, GLint x);
332 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
333 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
334 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
335 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
336 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
337 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
338 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
339 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
340 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
341 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
342 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
343 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
344 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
345 …static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
346 …static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
347 …static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, …
362 static void s_glActiveTexture(void* self, GLenum texture);
363 static void s_glBindTexture(void* self, GLenum target, GLuint texture);
364 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
365 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
366 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
367 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
368 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
369 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
370 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
371 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
374 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
377 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat,
381 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers);
383 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers);
386 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer);
389 …static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei widt…
392 …static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum rende…
395 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers);
397 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers);
400 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer);
403 …static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarge…
406 …static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textar…
409 …static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, …
412 static GLenum s_glCheckFramebufferStatus(void* self,
424 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays);
425 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays);
426 static void s_glBindVertexArray(void *self , GLuint array);
429 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access);
430 static GLboolean s_glUnmapBufferOES(void* self, GLenum target);
431 …static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLb…
435 static GLboolean s_glUnmapBuffer(void* self, GLenum target);
436 …static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr leng…
441 …static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat…
443 …static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLi…
447 …static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr …
450 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer);
470 …static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr rea…
473 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
476 … static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params);
479 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params);
482 …static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar *…
499 static void s_glUniform1ui(void* self, GLint location, GLuint v0);
500 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1);
501 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2);
502 … static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3);
503 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value);
504 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value);
505 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value);
506 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value);
507 …static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose,…
508 …static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose,…
509 …static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose,…
510 …static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose,…
511 …static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose,…
512 …static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose,…
515 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params);
518 …static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLen…
521 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params);
524 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params);
526 …static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei st…
529 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor);
532 …static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum …
535 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs);
538 static void s_glReadBuffer(void* self, GLenum src);
541 …static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint textu…
544 …static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLs…
546 …static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** …
549 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode);
552 static void s_glEndTransformFeedback(void* self);
555 static void s_glPauseTransformFeedback(void* self);
558 static void s_glResumeTransformFeedback(void* self);
561 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat,
566 …static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset…
569 …static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat…
571 …static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLi…
575 …static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLs…
578 …static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei p…
580 …static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const v…
583 …static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count…
585 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index);
588 …static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLe…
591 …static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum for…
594 static void s_glEnable(void* self, GLenum what);
596 static void s_glDisable(void* self, GLenum what);
599 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value);
602 … static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value);
605 … static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value);
608 …static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GL…
610 …static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname…
613 static void s_glGenerateMipmap(void* self, GLenum target);
616 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler);
620 static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers);
622 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags);
623 … static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
624 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout);
625 static void s_glDeleteSync(void* self, GLsync to_delete);
626 static GLboolean s_glIsSync(void* self, GLsync sync);
627 …static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,…
630 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params);
633 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params);
636 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params);
640 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program);
641 …static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** string…
677 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0);
678 …static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v…
679 …static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v…
680 …static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v…
681 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0);
682 … static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1);
683 …static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, G…
684 …static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, G…
685 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0);
686 …static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1);
687 …static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, …
688 …static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, …
689 …static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const…
690 …static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const…
691 …static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const…
692 …static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const…
693 …static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const…
694 …static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const…
695 …static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const…
696 …static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const…
697 …static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
698 …static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
699 …static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
700 …static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, cons…
701 …static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count,…
702 …static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count,…
703 …static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count,…
704 …static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei coun…
705 …static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei coun…
706 …static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei coun…
707 …static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei coun…
708 …static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei coun…
709 …static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei coun…
715 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value);
716 … static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program);
717 static void s_glBindProgramPipeline(void *self, GLuint pipeline);
725 …static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint i…
726 …static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, con…
727 …static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, c…
728 …static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint…
730 …static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* l…
742 …static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLbool…
743 …static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuin…
744 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor);
745 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex);
746 …static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, …
749 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect);
750 … static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect);
754 …static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum interna…
756 static GLenum s_glGetGraphicsResetStatusEXT(void* self);
757 static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width,
760 static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location,
762 static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location,
766 …static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLe…
767 …static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const …