Lines Matching refs:NUM_CHANNELS
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS)
35 #define R (Scene::ROOF * Scene::NUM_CHANNELS)
36 #define D (Scene::DOOR * Scene::NUM_CHANNELS)
37 #define C (Scene::CHIMNEY * Scene::NUM_CHANNELS)
38 #define I (Scene::WINDOW * Scene::NUM_CHANNELS)
39 #define U (Scene::SUN * Scene::NUM_CHANNELS)
40 #define K (Scene::SKY * Scene::NUM_CHANNELS)
41 #define M (Scene::MOON * Scene::NUM_CHANNELS)
301 mCurrentColors[i*NUM_CHANNELS + 0] = in calculateScene()
306 mCurrentColors[i*NUM_CHANNELS + 1] = in calculateScene()
311 mCurrentColors[i*NUM_CHANNELS + 2] = in calculateScene()
316 mCurrentColors[i*NUM_CHANNELS + 3] = in calculateScene()
323 mCurrentColors[i*NUM_CHANNELS + 0], in calculateScene()
324 mCurrentColors[i*NUM_CHANNELS + 1], in calculateScene()
325 mCurrentColors[i*NUM_CHANNELS + 2], in calculateScene()
326 mCurrentColors[i*NUM_CHANNELS + 3]); in calculateScene()