Lines Matching refs:matXYZ
277 float matXYZ[3] = { in calculateScene() local
286 matXYZ[0] *= directIllumXYZ[0]; in calculateScene()
287 matXYZ[1] *= directIllumXYZ[1]; in calculateScene()
288 matXYZ[2] *= directIllumXYZ[2]; in calculateScene()
290 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()
291 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()
292 matXYZ[2] *= shadeIllumXYZ[2]; in calculateScene()
295 ALOGV("Mat %d XYZ: %f, %f, %f", i, matXYZ[0], matXYZ[1], matXYZ[2]); in calculateScene()
302 (mFilterR[0] * matXYZ[0] + in calculateScene()
303 mFilterR[1] * matXYZ[1] + in calculateScene()
304 mFilterR[2] * matXYZ[2]) in calculateScene()
307 (mFilterGr[0] * matXYZ[0] + in calculateScene()
308 mFilterGr[1] * matXYZ[1] + in calculateScene()
309 mFilterGr[2] * matXYZ[2]) in calculateScene()
312 (mFilterGb[0] * matXYZ[0] + in calculateScene()
313 mFilterGb[1] * matXYZ[1] + in calculateScene()
314 mFilterGb[2] * matXYZ[2]) in calculateScene()
317 (mFilterB[0] * matXYZ[0] + in calculateScene()
318 mFilterB[1] * matXYZ[1] + in calculateScene()
319 mFilterB[2] * matXYZ[2]) in calculateScene()