Searched defs:U (Results 1 – 9 of 9) sorted by relevance
/device/google/cuttlefish/guest/hals/camera/ |
D | Converters.cpp | 28 static void _YUV420SToRGB565(const uint8_t* Y, const uint8_t* U, in _YUV420SToRGB565() 55 static void _YUV420SToRGB32(const uint8_t* Y, const uint8_t* U, in _YUV420SToRGB32() 85 const uint8_t* U = Y + pix_total; in YV12ToRGB565() local 94 const uint8_t* U = V + pix_total / 4; in YV12ToRGB32() local 101 const uint8_t* U = Y + pix_total; in YU12ToRGB32() local 109 static void _NVXXToRGB565(const uint8_t* Y, const uint8_t* U, const uint8_t* V, in _NVXXToRGB565() 117 static void _NVXXToRGB32(const uint8_t* Y, const uint8_t* U, const uint8_t* V, in _NVXXToRGB32()
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D | EmulatedFakeCameraDevice.cpp | 255 uint8_t* U = U_pos; in drawCheckerboard() local 344 uint8_t* U = mFrameU; in drawSolid() local 382 uint8_t* U = mFrameU + uv_off; in drawStripes() local
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D | Converters.h | 246 uint8_t U; member
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/device/generic/goldfish/camera/ |
D | Converters.cpp | 31 const uint8_t* U, in _YUV420SToRGB565() 60 const uint8_t* U, in _YUV420SToRGB32() 102 const uint8_t* U = Y + y_stride * height; in YV12ToRGB565() local 115 const uint8_t* U = V + uv_stride * (height / 2); in YV12ToRGB32() local 126 const uint8_t* U = Y + y_stride * height; in YU12ToRGB32() local 136 const uint8_t* U, in _NVXXToRGB565() 155 const uint8_t* U, in _NVXXToRGB32()
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D | EmulatedFakeCameraDevice.cpp | 284 uint8_t* U = frameU + mUVStride * (y / 2); in drawCheckerboard() local 388 uint8_t* U = mFrameU + y * mUVStride; in drawSolid() local 429 uint8_t* U = mFrameU + uv_off; in drawStripes() local
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D | EmulatedFakeRotatingCameraDevice.cpp | 87 uint8_t U = clamp_rgb((( -43 * R - 85 * G + 128 * B) >> 8) + 128); in rgba8888_to_nv21() local 99 uint8_t Y, U, V; in nv21_to_rgba8888() local
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D | Converters.h | 232 uint8_t U; member
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/device/generic/goldfish/camera/fake-pipeline2/ |
D | Scene.cpp | 39 #define U (Scene::SUN * Scene::NUM_CHANNELS) macro
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/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/ |
D | Scene.cpp | 39 #define U (Scene::SUN * Scene::NUM_CHANNELS) macro
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