1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef _GL2_ENCODER_H_ 17 #define _GL2_ENCODER_H_ 18 19 #include <vector> 20 21 #include "gl2_enc.h" 22 #include "GLClientState.h" 23 #include "GLSharedGroup.h" 24 25 #include <string> 26 #include <vector> 27 28 class GL2Encoder : public gl2_encoder_context_t { 29 public: 30 GL2Encoder(IOStream *stream, ChecksumCalculator* protocol); 31 virtual ~GL2Encoder(); setDrawCallFlushInterval(uint32_t interval)32 void setDrawCallFlushInterval(uint32_t interval) { 33 m_drawCallFlushInterval = interval; 34 } setHasAsyncUnmapBuffer(int version)35 void setHasAsyncUnmapBuffer(int version) { 36 m_hasAsyncUnmapBuffer = version; 37 } setNoHostError(bool noHostError)38 void setNoHostError(bool noHostError) { 39 m_noHostError = noHostError; 40 } setClientState(GLClientState * state)41 void setClientState(GLClientState *state) { 42 m_state = state; 43 } setVersion(int major,int minor,int deviceMajor,int deviceMinor)44 void setVersion(int major, int minor, 45 int deviceMajor, int deviceMinor) { 46 m_currMajorVersion = major; 47 m_currMinorVersion = minor; 48 m_deviceMajorVersion = deviceMajor; 49 m_deviceMinorVersion = deviceMinor; 50 } setClientStateMakeCurrent(GLClientState * state,int majorVersion,int minorVersion,int deviceMajorVersion,int deviceMinorVersion)51 void setClientStateMakeCurrent(GLClientState *state, 52 int majorVersion, 53 int minorVersion, 54 int deviceMajorVersion, 55 int deviceMinorVersion) { 56 m_state = state; 57 m_state->fromMakeCurrent(); 58 m_currMajorVersion = majorVersion; 59 m_currMinorVersion = minorVersion; 60 m_deviceMajorVersion = deviceMajorVersion; 61 m_deviceMinorVersion = deviceMinorVersion; 62 } setSharedGroup(GLSharedGroupPtr shared)63 void setSharedGroup(GLSharedGroupPtr shared) { 64 m_shared = shared; 65 if (m_state && m_shared.Ptr()) 66 m_state->setTextureData(m_shared->getTextureData()); 67 } majorVersion()68 int majorVersion() const { return m_currMajorVersion; } minorVersion()69 int minorVersion() const { return m_currMinorVersion; } setExtensions(const char * exts,const std::vector<std::string> & extArray)70 void setExtensions(const char* exts, 71 const std::vector<std::string>& extArray) { 72 m_currExtensions = std::string(exts); 73 m_currExtensionsArray = extArray; 74 } hasExtension(const char * ext)75 bool hasExtension(const char* ext) const { 76 return m_currExtensions.find(ext) != std::string::npos; 77 } state()78 const GLClientState *state() { return m_state; } shared()79 const GLSharedGroupPtr shared() { return m_shared; } flush()80 void flush() { m_stream->flush(); } 81 setInitialized()82 void setInitialized(){ m_initialized = true; }; isInitialized()83 bool isInitialized(){ return m_initialized; }; 84 setError(GLenum error)85 virtual void setError(GLenum error){ m_error = error; }; getError()86 virtual GLenum getError() { return m_error; }; 87 88 void override2DTextureTarget(GLenum target); 89 void restore2DTextureTarget(GLenum target); 90 void associateEGLImage(GLenum target, GLeglImageOES eglImage); 91 92 // Convenience functions for buffers 93 GLuint boundBuffer(GLenum target) const; 94 BufferData* getBufferData(GLenum target) const; 95 BufferData* getBufferDataById(GLuint buffer) const; 96 bool isBufferMapped(GLuint buffer) const; 97 bool isBufferTargetMapped(GLenum target) const; 98 99 private: 100 101 int m_currMajorVersion; 102 int m_currMinorVersion; 103 int m_deviceMajorVersion; 104 int m_deviceMinorVersion; 105 std::string m_currExtensions; 106 std::vector<std::string> m_currExtensionsArray; 107 108 bool m_hasAsyncUnmapBuffer; 109 bool m_initialized; 110 bool m_noHostError; 111 GLClientState *m_state; 112 GLSharedGroupPtr m_shared; 113 GLenum m_error; 114 115 GLint *m_compressedTextureFormats; 116 GLint m_num_compressedTextureFormats; 117 GLint *getCompressedTextureFormats(); 118 119 GLint m_max_combinedTextureImageUnits; 120 GLint m_max_vertexTextureImageUnits; 121 GLint m_max_textureImageUnits; 122 GLint m_max_cubeMapTextureSize; 123 GLint m_max_renderBufferSize; 124 GLint m_max_textureSize; 125 GLint m_max_3d_textureSize; 126 GLint m_max_vertexAttribStride; 127 128 GLint m_max_transformFeedbackSeparateAttribs; 129 GLint m_max_uniformBufferBindings; 130 GLint m_max_colorAttachments; 131 GLint m_max_drawBuffers; 132 133 GLint m_max_atomicCounterBufferBindings; 134 GLint m_max_shaderStorageBufferBindings; 135 GLint m_max_vertexAttribBindings; 136 137 GLuint m_ssbo_offset_align; 138 GLuint m_ubo_offset_align; 139 140 std::vector<char> m_fixedBuffer; 141 142 uint32_t m_drawCallFlushInterval; 143 uint32_t m_drawCallFlushCount; 144 145 bool m_primitiveRestartEnabled; 146 GLuint m_primitiveRestartIndex; 147 148 void calcIndexRange(const void* indices, 149 GLenum type, GLsizei count, 150 int* minIndex, int* maxIndex); 151 void* recenterIndices(const void* src, 152 GLenum type, GLsizei count, 153 int minIndex); 154 void getBufferIndexRange(BufferData* buf, const void* dataWithOffset, 155 GLenum type, size_t count, size_t offset, 156 int* minIndex_out, int* maxIndex_out); 157 void getVBOUsage(bool* hasClientArrays, bool* hasVBOs) const; 158 void sendVertexAttributes(GLint first, GLsizei count, bool hasClientArrays, GLsizei primcount = 0); 159 void flushDrawCall(); 160 161 bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); 162 void updateHostTexture2DBindingsFromProgramData(GLuint program); 163 bool texture2DNeedsOverride(GLenum target) const; 164 bool isCompleteFbo(GLenum target, const GLClientState* state, GLenum attachment) const; 165 bool checkFramebufferCompleteness(GLenum target, const GLClientState* state) const; 166 167 // Utility classes for safe queries that 168 // need access to private class members 169 class ErrorUpdater; 170 template<class T> class ScopedQueryUpdate; 171 172 // General queries 173 void safe_glGetBooleanv(GLenum param, GLboolean *val); 174 void safe_glGetFloatv(GLenum param, GLfloat *val); 175 void safe_glGetIntegerv(GLenum param, GLint *val); 176 void safe_glGetInteger64v(GLenum param, GLint64 *val); 177 void safe_glGetIntegeri_v(GLenum param, GLuint index, GLint *val); 178 void safe_glGetInteger64i_v(GLenum param, GLuint index, GLint64 *val); 179 void safe_glGetBooleani_v(GLenum param, GLuint index, GLboolean *val); 180 181 // API implementation 182 glGetError_client_proc_t m_glGetError_enc; 183 static GLenum s_glGetError(void * self); 184 185 glFlush_client_proc_t m_glFlush_enc; 186 static void s_glFlush(void * self); 187 188 glPixelStorei_client_proc_t m_glPixelStorei_enc; 189 static void s_glPixelStorei(void *self, GLenum param, GLint value); 190 191 glGetString_client_proc_t m_glGetString_enc; 192 static const GLubyte * s_glGetString(void *self, GLenum name); 193 194 glBindBuffer_client_proc_t m_glBindBuffer_enc; 195 static void s_glBindBuffer(void *self, GLenum target, GLuint id); 196 void doBindBufferEncodeCached(GLenum taret, GLuint id); 197 198 glBufferData_client_proc_t m_glBufferData_enc; 199 static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); 200 glBufferSubData_client_proc_t m_glBufferSubData_enc; 201 static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); 202 203 glGenBuffers_client_proc_t m_glGenBuffers_enc; 204 static void s_glGenBuffers(void *self, GLsizei n, GLuint * buffers); 205 206 glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; 207 static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); 208 209 glDrawArrays_client_proc_t m_glDrawArrays_enc; 210 static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); 211 212 glDrawElements_client_proc_t m_glDrawElements_enc; 213 static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 214 215 glDrawArraysNullAEMU_client_proc_t m_glDrawArraysNullAEMU_enc; 216 static void s_glDrawArraysNullAEMU(void *self, GLenum mode, GLint first, GLsizei count); 217 218 glDrawElementsNullAEMU_client_proc_t m_glDrawElementsNullAEMU_enc; 219 static void s_glDrawElementsNullAEMU(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); 220 221 glGetIntegerv_client_proc_t m_glGetIntegerv_enc; 222 static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); 223 224 glGetFloatv_client_proc_t m_glGetFloatv_enc; 225 static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); 226 227 glGetBooleanv_client_proc_t m_glGetBooleanv_enc; 228 static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); 229 230 glGetInteger64v_client_proc_t m_glGetInteger64v_enc; 231 static void s_glGetInteger64v(void* self, GLenum param, GLint64* val); 232 233 glGetBooleani_v_client_proc_t m_glGetBooleani_v_enc; 234 static void s_glGetBooleani_v(void* self, GLenum param, GLuint index, GLboolean* val); 235 236 glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; 237 static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, 238 GLboolean normalized, GLsizei stride, const GLvoid * ptr); 239 240 glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; 241 static void s_glEnableVertexAttribArray(void *self, GLuint index); 242 243 glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; 244 static void s_glDisableVertexAttribArray(void *self, GLuint index); 245 246 glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; 247 static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); 248 249 glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; 250 static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); 251 252 glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc; 253 static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); 254 255 static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length); 256 257 static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); 258 259 static void s_glFinish(void *self); 260 261 glLinkProgram_client_proc_t m_glLinkProgram_enc; 262 static void s_glLinkProgram(void *self, GLuint program); 263 264 glDeleteProgram_client_proc_t m_glDeleteProgram_enc; 265 static void s_glDeleteProgram(void * self, GLuint program); 266 267 glGetUniformiv_client_proc_t m_glGetUniformiv_enc; 268 static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); 269 270 glGetUniformfv_client_proc_t m_glGetUniformfv_enc; 271 static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); 272 273 glCreateProgram_client_proc_t m_glCreateProgram_enc; 274 static GLuint s_glCreateProgram(void *self); 275 276 glCreateShader_client_proc_t m_glCreateShader_enc; 277 static GLuint s_glCreateShader(void *self, GLenum shaderType); 278 279 glDeleteShader_client_proc_t m_glDeleteShader_enc; 280 static void s_glDeleteShader(void *self, GLuint shader); 281 282 glAttachShader_client_proc_t m_glAttachShader_enc; 283 static void s_glAttachShader(void *self, GLuint program, GLuint shader); 284 285 glDetachShader_client_proc_t m_glDetachShader_enc; 286 static void s_glDetachShader(void *self, GLuint program, GLuint shader); 287 288 glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc; 289 static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount, 290 GLsizei* count, GLuint* shaders); 291 292 glGetShaderSource_client_proc_t m_glGetShaderSource_enc; 293 static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize, 294 GLsizei* length, GLchar* source); 295 296 glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc; 297 static void s_glGetShaderInfoLog(void *self,GLuint shader, 298 GLsizei bufsize, GLsizei* length, GLchar* infolog); 299 300 glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc; 301 static void s_glGetProgramInfoLog(void *self,GLuint program, 302 GLsizei bufsize, GLsizei* length, GLchar* infolog); 303 304 glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; 305 static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); 306 glUseProgram_client_proc_t m_glUseProgram_enc; 307 308 glUniform1f_client_proc_t m_glUniform1f_enc; 309 glUniform1fv_client_proc_t m_glUniform1fv_enc; 310 glUniform1i_client_proc_t m_glUniform1i_enc; 311 glUniform1iv_client_proc_t m_glUniform1iv_enc; 312 glUniform2f_client_proc_t m_glUniform2f_enc; 313 glUniform2fv_client_proc_t m_glUniform2fv_enc; 314 glUniform2i_client_proc_t m_glUniform2i_enc; 315 glUniform2iv_client_proc_t m_glUniform2iv_enc; 316 glUniform3f_client_proc_t m_glUniform3f_enc; 317 glUniform3fv_client_proc_t m_glUniform3fv_enc; 318 glUniform3i_client_proc_t m_glUniform3i_enc; 319 glUniform3iv_client_proc_t m_glUniform3iv_enc; 320 glUniform4f_client_proc_t m_glUniform4f_enc; 321 glUniform4fv_client_proc_t m_glUniform4fv_enc; 322 glUniform4i_client_proc_t m_glUniform4i_enc; 323 glUniform4iv_client_proc_t m_glUniform4iv_enc; 324 glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; 325 glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; 326 glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; 327 328 static void s_glUseProgram(void *self, GLuint program); 329 static void s_glUniform1f(void *self , GLint location, GLfloat x); 330 static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); 331 static void s_glUniform1i(void *self , GLint location, GLint x); 332 static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); 333 static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); 334 static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); 335 static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); 336 static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); 337 static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); 338 static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); 339 static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); 340 static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); 341 static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 342 static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); 343 static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); 344 static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); 345 static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 346 static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 347 static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 348 349 glActiveTexture_client_proc_t m_glActiveTexture_enc; 350 glBindTexture_client_proc_t m_glBindTexture_enc; 351 glDeleteTextures_client_proc_t m_glDeleteTextures_enc; 352 glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; 353 glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; 354 glTexParameterf_client_proc_t m_glTexParameterf_enc; 355 glTexParameterfv_client_proc_t m_glTexParameterfv_enc; 356 glTexParameteri_client_proc_t m_glTexParameteri_enc; 357 glTexParameteriv_client_proc_t m_glTexParameteriv_enc; 358 glTexImage2D_client_proc_t m_glTexImage2D_enc; 359 glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc; 360 glCopyTexImage2D_client_proc_t m_glCopyTexImage2D_enc; 361 362 static void s_glActiveTexture(void* self, GLenum texture); 363 static void s_glBindTexture(void* self, GLenum target, GLuint texture); 364 static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); 365 static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); 366 static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 367 static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); 368 static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); 369 static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); 370 static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); 371 static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat, 372 GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, 373 const GLvoid* pixels); 374 static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, 375 GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, 376 const GLvoid* pixels); 377 static void s_glCopyTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, 378 GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 379 380 glGenRenderbuffers_client_proc_t m_glGenRenderbuffers_enc; 381 static void s_glGenRenderbuffers(void* self, GLsizei n, GLuint* renderbuffers); 382 glDeleteRenderbuffers_client_proc_t m_glDeleteRenderbuffers_enc; 383 static void s_glDeleteRenderbuffers(void* self, GLsizei n, const GLuint* renderbuffers); 384 385 glBindRenderbuffer_client_proc_t m_glBindRenderbuffer_enc; 386 static void s_glBindRenderbuffer(void* self, GLenum target, GLuint renderbuffer); 387 388 glRenderbufferStorage_client_proc_t m_glRenderbufferStorage_enc; 389 static void s_glRenderbufferStorage(void* self, GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 390 391 glFramebufferRenderbuffer_client_proc_t m_glFramebufferRenderbuffer_enc; 392 static void s_glFramebufferRenderbuffer(void* self, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 393 394 glGenFramebuffers_client_proc_t m_glGenFramebuffers_enc; 395 static void s_glGenFramebuffers(void* self, GLsizei n, GLuint* framebuffers); 396 glDeleteFramebuffers_client_proc_t m_glDeleteFramebuffers_enc; 397 static void s_glDeleteFramebuffers(void* self, GLsizei n, const GLuint* framebuffers); 398 399 glBindFramebuffer_client_proc_t m_glBindFramebuffer_enc; 400 static void s_glBindFramebuffer(void* self, GLenum target, GLuint framebuffer); 401 402 glFramebufferTexture2D_client_proc_t m_glFramebufferTexture2D_enc; 403 static void s_glFramebufferTexture2D(void* self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 404 405 glFramebufferTexture3DOES_client_proc_t m_glFramebufferTexture3DOES_enc; 406 static void s_glFramebufferTexture3DOES(void*self, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); 407 408 glGetFramebufferAttachmentParameteriv_client_proc_t m_glGetFramebufferAttachmentParameteriv_enc; 409 static void s_glGetFramebufferAttachmentParameteriv(void* self, GLenum target, GLenum attachment, GLenum pname, GLint* params); 410 411 glCheckFramebufferStatus_client_proc_t m_glCheckFramebufferStatus_enc; 412 static GLenum s_glCheckFramebufferStatus(void* self, 413 GLenum target); 414 415 // GLES 3.0-specific custom encoders 416 417 // VAO (+ ES 2 extension) 418 glGenVertexArrays_client_proc_t m_glGenVertexArrays_enc; 419 glDeleteVertexArrays_client_proc_t m_glDeleteVertexArrays_enc; 420 glBindVertexArray_client_proc_t m_glBindVertexArray_enc; 421 glGenVertexArraysOES_client_proc_t m_glGenVertexArraysOES_enc; 422 glDeleteVertexArraysOES_client_proc_t m_glDeleteVertexArraysOES_enc; 423 glBindVertexArrayOES_client_proc_t m_glBindVertexArrayOES_enc; 424 static void s_glGenVertexArrays(void *self, GLsizei n, GLuint* arrays); 425 static void s_glDeleteVertexArrays(void *self , GLsizei n, const GLuint* arrays); 426 static void s_glBindVertexArray(void *self , GLuint array); 427 428 // Mapped buffers 429 static void* s_glMapBufferOES(void* self, GLenum target, GLenum access); 430 static GLboolean s_glUnmapBufferOES(void* self, GLenum target); 431 static void* s_glMapBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 432 static void* s_glMapBufferRangeAEMUImpl(GL2Encoder* ctx, GLenum target, 433 GLintptr offset, GLsizeiptr length, 434 GLbitfield access, BufferData* buf); 435 static GLboolean s_glUnmapBuffer(void* self, GLenum target); 436 static void s_glFlushMappedBufferRange(void* self, GLenum target, GLintptr offset, GLsizeiptr length); 437 438 // Custom encodes for 2D compressed textures b/c we need to account for 439 // nonzero GL_PIXEL_UNPACK_BUFFER 440 glCompressedTexImage2D_client_proc_t m_glCompressedTexImage2D_enc; 441 static void s_glCompressedTexImage2D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 442 glCompressedTexSubImage2D_client_proc_t m_glCompressedTexSubImage2D_enc; 443 static void s_glCompressedTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 444 445 // Indexed, range bind 446 glBindBufferRange_client_proc_t m_glBindBufferRange_enc; 447 static void s_glBindBufferRange(void *self , GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 448 449 glBindBufferBase_client_proc_t m_glBindBufferBase_enc; 450 static void s_glBindBufferBase(void *self , GLenum target, GLuint index, GLuint buffer); 451 452 // TODO: 453 // VertexAttrib(I)Pointer 454 // VertexAttribBinding 455 // BindVertexBuffer 456 // depend on other state as well 457 enum IndexedBufferBindOp { 458 BindBufferBase, 459 BindBufferRange, 460 // TODO 461 // VertexAttribPointer, 462 // VertexAttribIPointer, 463 // VertexAttribBinding, 464 // VertexAttribFormat, 465 // BindVertexBuffer, 466 }; 467 void doIndexedBufferBindEncodeCached(IndexedBufferBindOp op, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size, GLintptr stride, GLintptr effectiveStride); 468 469 glCopyBufferSubData_client_proc_t m_glCopyBufferSubData_enc; 470 static void s_glCopyBufferSubData(void *self , GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); 471 472 glGetBufferParameteriv_client_proc_t m_glGetBufferParameteriv_enc; 473 static void s_glGetBufferParameteriv(void* self, GLenum target, GLenum pname, GLint* params); 474 475 glGetBufferParameteri64v_client_proc_t m_glGetBufferParameteri64v_enc; 476 static void s_glGetBufferParameteri64v(void* self, GLenum target, GLenum pname, GLint64* params); 477 478 glGetBufferPointerv_client_proc_t m_glGetBufferPointerv_enc; 479 static void s_glGetBufferPointerv(void* self, GLenum target, GLenum pname, GLvoid** params); 480 481 glGetUniformIndices_client_proc_t m_glGetUniformIndices_enc; 482 static void s_glGetUniformIndices(void* self, GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint* uniformIndices); 483 484 glUniform1ui_client_proc_t m_glUniform1ui_enc; 485 glUniform1uiv_client_proc_t m_glUniform1uiv_enc; 486 glUniform2ui_client_proc_t m_glUniform2ui_enc; 487 glUniform2uiv_client_proc_t m_glUniform2uiv_enc; 488 glUniform3ui_client_proc_t m_glUniform3ui_enc; 489 glUniform3uiv_client_proc_t m_glUniform3uiv_enc; 490 glUniform4ui_client_proc_t m_glUniform4ui_enc; 491 glUniform4uiv_client_proc_t m_glUniform4uiv_enc; 492 glUniformMatrix2x3fv_client_proc_t m_glUniformMatrix2x3fv_enc; 493 glUniformMatrix2x4fv_client_proc_t m_glUniformMatrix2x4fv_enc; 494 glUniformMatrix3x2fv_client_proc_t m_glUniformMatrix3x2fv_enc; 495 glUniformMatrix3x4fv_client_proc_t m_glUniformMatrix3x4fv_enc; 496 glUniformMatrix4x2fv_client_proc_t m_glUniformMatrix4x2fv_enc; 497 glUniformMatrix4x3fv_client_proc_t m_glUniformMatrix4x3fv_enc; 498 499 static void s_glUniform1ui(void* self, GLint location, GLuint v0); 500 static void s_glUniform2ui(void* self, GLint location, GLuint v0, GLuint v1); 501 static void s_glUniform3ui(void* self, GLint location, GLuint v0, GLuint v1, GLuint v2); 502 static void s_glUniform4ui(void* self, GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3); 503 static void s_glUniform1uiv(void* self, GLint location, GLsizei count, const GLuint *value); 504 static void s_glUniform2uiv(void* self, GLint location, GLsizei count, const GLuint *value); 505 static void s_glUniform3uiv(void* self, GLint location, GLsizei count, const GLuint *value); 506 static void s_glUniform4uiv(void* self, GLint location, GLsizei count, const GLuint *value); 507 static void s_glUniformMatrix2x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 508 static void s_glUniformMatrix3x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 509 static void s_glUniformMatrix2x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 510 static void s_glUniformMatrix4x2fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 511 static void s_glUniformMatrix3x4fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 512 static void s_glUniformMatrix4x3fv(void* self, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513 514 glGetUniformuiv_client_proc_t m_glGetUniformuiv_enc; 515 static void s_glGetUniformuiv(void *self, GLuint program, GLint location, GLuint* params); 516 517 glGetActiveUniformBlockiv_client_proc_t m_glGetActiveUniformBlockiv_enc; 518 static void s_glGetActiveUniformBlockiv(void* self, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); 519 520 glGetVertexAttribIiv_client_proc_t m_glGetVertexAttribIiv_enc; 521 static void s_glGetVertexAttribIiv(void* self, GLuint index, GLenum pname, GLint* params); 522 523 glGetVertexAttribIuiv_client_proc_t m_glGetVertexAttribIuiv_enc; 524 static void s_glGetVertexAttribIuiv(void* self, GLuint index, GLenum pname, GLuint* params); 525 526 static void s_glVertexAttribIPointer(void* self, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); 527 528 glVertexAttribDivisor_client_proc_t m_glVertexAttribDivisor_enc; 529 static void s_glVertexAttribDivisor(void* self, GLuint index, GLuint divisor); 530 531 glRenderbufferStorageMultisample_client_proc_t m_glRenderbufferStorageMultisample_enc; 532 static void s_glRenderbufferStorageMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 533 534 glDrawBuffers_client_proc_t m_glDrawBuffers_enc; 535 static void s_glDrawBuffers(void* self, GLsizei n, const GLenum* bufs); 536 537 glReadBuffer_client_proc_t m_glReadBuffer_enc; 538 static void s_glReadBuffer(void* self, GLenum src); 539 540 glFramebufferTextureLayer_client_proc_t m_glFramebufferTextureLayer_enc; 541 static void s_glFramebufferTextureLayer(void* self, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 542 543 glTexStorage2D_client_proc_t m_glTexStorage2D_enc; 544 static void s_glTexStorage2D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 545 546 static void s_glTransformFeedbackVaryings(void* self, GLuint program, GLsizei count, const char** varyings, GLenum bufferMode); 547 548 glBeginTransformFeedback_client_proc_t m_glBeginTransformFeedback_enc; 549 static void s_glBeginTransformFeedback(void* self, GLenum primitiveMode); 550 551 glEndTransformFeedback_client_proc_t m_glEndTransformFeedback_enc; 552 static void s_glEndTransformFeedback(void* self); 553 554 glPauseTransformFeedback_client_proc_t m_glPauseTransformFeedback_enc; 555 static void s_glPauseTransformFeedback(void* self); 556 557 glResumeTransformFeedback_client_proc_t m_glResumeTransformFeedback_enc; 558 static void s_glResumeTransformFeedback(void* self); 559 560 glTexImage3D_client_proc_t m_glTexImage3D_enc; 561 static void s_glTexImage3D(void* self, GLenum target, GLint level, GLint internalFormat, 562 GLsizei width, GLsizei height, GLsizei depth, 563 GLint border, GLenum format, GLenum type, const GLvoid* data); 564 565 glTexSubImage3D_client_proc_t m_glTexSubImage3D_enc; 566 static void s_glTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); 567 568 glCompressedTexImage3D_client_proc_t m_glCompressedTexImage3D_enc; 569 static void s_glCompressedTexImage3D(void* self, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); 570 glCompressedTexSubImage3D_client_proc_t m_glCompressedTexSubImage3D_enc; 571 static void s_glCompressedTexSubImage3D(void* self, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); 572 573 574 glTexStorage3D_client_proc_t m_glTexStorage3D_enc; 575 static void s_glTexStorage3D(void* self, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 576 577 glDrawArraysInstanced_client_proc_t m_glDrawArraysInstanced_enc; 578 static void s_glDrawArraysInstanced(void* self, GLenum mode, GLint first, GLsizei count, GLsizei primcount); 579 580 static void s_glDrawElementsInstanced(void* self, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); 581 582 glDrawRangeElements_client_proc_t m_glDrawRangeElements_enc; 583 static void s_glDrawRangeElements(void* self, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices); 584 585 static const GLubyte* s_glGetStringi(void* self, GLenum name, GLuint index); 586 587 glGetProgramBinary_client_proc_t m_glGetProgramBinary_enc; 588 static void s_glGetProgramBinary(void* self, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); 589 590 glReadPixels_client_proc_t m_glReadPixels_enc; 591 static void s_glReadPixels(void* self, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 592 593 glEnable_client_proc_t m_glEnable_enc; 594 static void s_glEnable(void* self, GLenum what); 595 glDisable_client_proc_t m_glDisable_enc; 596 static void s_glDisable(void* self, GLenum what); 597 598 glClearBufferiv_client_proc_t m_glClearBufferiv_enc; 599 static void s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint* value); 600 601 glClearBufferuiv_client_proc_t m_glClearBufferuiv_enc; 602 static void s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint* value); 603 604 glClearBufferfv_client_proc_t m_glClearBufferfv_enc; 605 static void s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat* value); 606 607 glBlitFramebuffer_client_proc_t m_glBlitFramebuffer_enc; 608 static void s_glBlitFramebuffer(void* self, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 609 610 static void s_glGetInternalformativ(void* self, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 611 612 glGenerateMipmap_client_proc_t m_glGenerateMipmap_enc; 613 static void s_glGenerateMipmap(void* self, GLenum target); 614 615 glBindSampler_client_proc_t m_glBindSampler_enc; 616 static void s_glBindSampler(void* self, GLuint unit, GLuint sampler); 617 void doSamplerBindEncodeCached(GLuint unit, GLuint sampler); 618 619 glDeleteSamplers_client_proc_t m_glDeleteSamplers_enc; 620 static void s_glDeleteSamplers(void* self, GLsizei n, const GLuint* samplers); 621 622 static GLsync s_glFenceSync(void* self, GLenum condition, GLbitfield flags); 623 static GLenum s_glClientWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 624 static void s_glWaitSync(void* self, GLsync wait_on, GLbitfield flags, GLuint64 timeout); 625 static void s_glDeleteSync(void* self, GLsync to_delete); 626 static GLboolean s_glIsSync(void* self, GLsync sync); 627 static void s_glGetSynciv(void* self, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 628 629 glGetIntegeri_v_client_proc_t m_glGetIntegeri_v_enc; 630 static void s_glGetIntegeri_v(void* self, GLenum target, GLuint index, GLint* params); 631 632 glGetInteger64i_v_client_proc_t m_glGetInteger64i_v_enc; 633 static void s_glGetInteger64i_v(void* self, GLenum target, GLuint index, GLint64* params); 634 635 glGetShaderiv_client_proc_t m_glGetShaderiv_enc; 636 static void s_glGetShaderiv(void* self, GLuint shader, GLenum pname, GLint* params); 637 638 // 3.1 639 glActiveShaderProgram_client_proc_t m_glActiveShaderProgram_enc; 640 static void s_glActiveShaderProgram(void* self, GLuint pipeline, GLuint program); 641 static GLuint s_glCreateShaderProgramv(void* self, GLenum type, GLsizei count, const char** strings); 642 643 glProgramUniform1f_client_proc_t m_glProgramUniform1f_enc; 644 glProgramUniform1fv_client_proc_t m_glProgramUniform1fv_enc; 645 glProgramUniform1i_client_proc_t m_glProgramUniform1i_enc; 646 glProgramUniform1iv_client_proc_t m_glProgramUniform1iv_enc; 647 glProgramUniform1ui_client_proc_t m_glProgramUniform1ui_enc; 648 glProgramUniform1uiv_client_proc_t m_glProgramUniform1uiv_enc; 649 glProgramUniform2f_client_proc_t m_glProgramUniform2f_enc; 650 glProgramUniform2fv_client_proc_t m_glProgramUniform2fv_enc; 651 glProgramUniform2i_client_proc_t m_glProgramUniform2i_enc; 652 glProgramUniform2iv_client_proc_t m_glProgramUniform2iv_enc; 653 glProgramUniform2ui_client_proc_t m_glProgramUniform2ui_enc; 654 glProgramUniform2uiv_client_proc_t m_glProgramUniform2uiv_enc; 655 glProgramUniform3f_client_proc_t m_glProgramUniform3f_enc; 656 glProgramUniform3fv_client_proc_t m_glProgramUniform3fv_enc; 657 glProgramUniform3i_client_proc_t m_glProgramUniform3i_enc; 658 glProgramUniform3iv_client_proc_t m_glProgramUniform3iv_enc; 659 glProgramUniform3ui_client_proc_t m_glProgramUniform3ui_enc; 660 glProgramUniform3uiv_client_proc_t m_glProgramUniform3uiv_enc; 661 glProgramUniform4f_client_proc_t m_glProgramUniform4f_enc; 662 glProgramUniform4fv_client_proc_t m_glProgramUniform4fv_enc; 663 glProgramUniform4i_client_proc_t m_glProgramUniform4i_enc; 664 glProgramUniform4iv_client_proc_t m_glProgramUniform4iv_enc; 665 glProgramUniform4ui_client_proc_t m_glProgramUniform4ui_enc; 666 glProgramUniform4uiv_client_proc_t m_glProgramUniform4uiv_enc; 667 glProgramUniformMatrix2fv_client_proc_t m_glProgramUniformMatrix2fv_enc; 668 glProgramUniformMatrix2x3fv_client_proc_t m_glProgramUniformMatrix2x3fv_enc; 669 glProgramUniformMatrix2x4fv_client_proc_t m_glProgramUniformMatrix2x4fv_enc; 670 glProgramUniformMatrix3fv_client_proc_t m_glProgramUniformMatrix3fv_enc; 671 glProgramUniformMatrix3x2fv_client_proc_t m_glProgramUniformMatrix3x2fv_enc; 672 glProgramUniformMatrix3x4fv_client_proc_t m_glProgramUniformMatrix3x4fv_enc; 673 glProgramUniformMatrix4fv_client_proc_t m_glProgramUniformMatrix4fv_enc; 674 glProgramUniformMatrix4x2fv_client_proc_t m_glProgramUniformMatrix4x2fv_enc; 675 glProgramUniformMatrix4x3fv_client_proc_t m_glProgramUniformMatrix4x3fv_enc; 676 677 static void s_glProgramUniform1f(void* self, GLuint program, GLint location, GLfloat v0); 678 static void s_glProgramUniform2f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1); 679 static void s_glProgramUniform3f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 680 static void s_glProgramUniform4f(void* self, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 681 static void s_glProgramUniform1i(void* self, GLuint program, GLint location, GLint v0); 682 static void s_glProgramUniform2i(void* self, GLuint program, GLint location, GLint v0, GLint v1); 683 static void s_glProgramUniform3i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 684 static void s_glProgramUniform4i(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 685 static void s_glProgramUniform1ui(void* self, GLuint program, GLint location, GLuint v0); 686 static void s_glProgramUniform2ui(void* self, GLuint program, GLint location, GLint v0, GLuint v1); 687 static void s_glProgramUniform3ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLuint v2); 688 static void s_glProgramUniform4ui(void* self, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLuint v3); 689 static void s_glProgramUniform1fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 690 static void s_glProgramUniform2fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 691 static void s_glProgramUniform3fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 692 static void s_glProgramUniform4fv(void* self, GLuint program, GLint location, GLsizei count, const GLfloat *value); 693 static void s_glProgramUniform1iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 694 static void s_glProgramUniform2iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 695 static void s_glProgramUniform3iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 696 static void s_glProgramUniform4iv(void* self, GLuint program, GLint location, GLsizei count, const GLint *value); 697 static void s_glProgramUniform1uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 698 static void s_glProgramUniform2uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 699 static void s_glProgramUniform3uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 700 static void s_glProgramUniform4uiv(void* self, GLuint program, GLint location, GLsizei count, const GLuint *value); 701 static void s_glProgramUniformMatrix2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 702 static void s_glProgramUniformMatrix3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 703 static void s_glProgramUniformMatrix4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 704 static void s_glProgramUniformMatrix2x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 705 static void s_glProgramUniformMatrix3x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 706 static void s_glProgramUniformMatrix2x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 707 static void s_glProgramUniformMatrix4x2fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 708 static void s_glProgramUniformMatrix3x4fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 709 static void s_glProgramUniformMatrix4x3fv(void* self, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 710 711 glProgramParameteri_client_proc_t m_glProgramParameteri_enc; 712 glUseProgramStages_client_proc_t m_glUseProgramStages_enc; 713 glBindProgramPipeline_client_proc_t m_glBindProgramPipeline_enc; 714 715 static void s_glProgramParameteri(void* self, GLuint program, GLenum pname, GLint value); 716 static void s_glUseProgramStages(void *self, GLuint pipeline, GLbitfield stages, GLuint program); 717 static void s_glBindProgramPipeline(void *self, GLuint pipeline); 718 719 glGetProgramResourceiv_client_proc_t m_glGetProgramResourceiv_enc; 720 glGetProgramResourceIndex_client_proc_t m_glGetProgramResourceIndex_enc; 721 glGetProgramResourceLocation_client_proc_t m_glGetProgramResourceLocation_enc; 722 glGetProgramResourceName_client_proc_t m_glGetProgramResourceName_enc; 723 glGetProgramPipelineInfoLog_client_proc_t m_glGetProgramPipelineInfoLog_enc; 724 725 static void s_glGetProgramResourceiv(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params); 726 static GLuint s_glGetProgramResourceIndex(void* self, GLuint program, GLenum programInterface, const char* name); 727 static GLint s_glGetProgramResourceLocation(void* self, GLuint program, GLenum programInterface, const char* name); 728 static void s_glGetProgramResourceName(void* self, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char* name); 729 730 static void s_glGetProgramPipelineInfoLog(void* self, GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar* infoLog); 731 732 // TODO: Compute shaders: 733 // make sure it's OK to put memory barriers and compute dispatch 734 // on the default encoding path 735 736 glVertexAttribFormat_client_proc_t m_glVertexAttribFormat_enc; 737 glVertexAttribIFormat_client_proc_t m_glVertexAttribIFormat_enc; 738 glVertexBindingDivisor_client_proc_t m_glVertexBindingDivisor_enc; 739 glVertexAttribBinding_client_proc_t m_glVertexAttribBinding_enc; 740 glBindVertexBuffer_client_proc_t m_glBindVertexBuffer_enc; 741 742 static void s_glVertexAttribFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 743 static void s_glVertexAttribIFormat(void* self, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 744 static void s_glVertexBindingDivisor(void* self, GLuint bindingindex, GLuint divisor); 745 static void s_glVertexAttribBinding(void* self, GLuint attribindex, GLuint bindingindex); 746 static void s_glBindVertexBuffer(void* self, GLuint bindingindex, GLuint buffer, GLintptr offset, GLintptr stride); 747 748 // Indirect draws 749 static void s_glDrawArraysIndirect(void* self, GLenum mode, const void* indirect); 750 static void s_glDrawElementsIndirect(void* self, GLenum mode, GLenum type, const void* indirect); 751 752 // Multisampled textures 753 glTexStorage2DMultisample_client_proc_t m_glTexStorage2DMultisample_enc; 754 static void s_glTexStorage2DMultisample(void* self, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 755 756 static GLenum s_glGetGraphicsResetStatusEXT(void* self); 757 static void s_glReadnPixelsEXT(void* self, GLint x, GLint y, GLsizei width, 758 GLsizei height, GLenum format, GLenum type, GLsizei bufSize, 759 GLvoid* pixels); 760 static void s_glGetnUniformfvEXT(void *self, GLuint program, GLint location, 761 GLsizei bufSize, GLfloat* params); 762 static void s_glGetnUniformivEXT(void *self, GLuint program, GLint location, 763 GLsizei bufSize, GLint* params); 764 765 // Invalidate framebuffer 766 static void s_glInvalidateFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments); 767 static void s_glInvalidateSubFramebuffer(void* self, GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 768 769 glInvalidateFramebuffer_client_proc_t m_glInvalidateFramebuffer_enc; 770 glInvalidateSubFramebuffer_client_proc_t m_glInvalidateSubFramebuffer_enc;; 771 772 public: 773 glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc; 774 775 }; 776 #endif 777