1 // Generated Code - DO NOT EDIT !! 2 // generated by 'emugen' 3 4 #ifndef GUARD_gl_encoder_context_t 5 #define GUARD_gl_encoder_context_t 6 7 #include "IOStream.h" 8 #include "ChecksumCalculator.h" 9 #include "gl_client_context.h" 10 11 12 #include "glUtils.h" 13 #include "GLEncoderUtils.h" 14 15 struct gl_encoder_context_t : public gl_client_context_t { 16 17 IOStream *m_stream; 18 ChecksumCalculator *m_checksumCalculator; 19 20 gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); lockAndWriteDmagl_encoder_context_t21 virtual uint64_t lockAndWriteDma(void*, uint32_t) { return 0; } 22 }; 23 24 #endif // GUARD_gl_encoder_context_t 25