Searched refs:NUM_MATERIALS (Results 1 – 4 of 4) sorted by relevance
112 NUM_MATERIALS enumerator115 uint32_t mCurrentColors[NUM_MATERIALS * NUM_CHANNELS];168 static const float kMaterials_xyY[NUM_MATERIALS][3];169 static const uint8_t kMaterialsFlags[NUM_MATERIALS];
251 for (int i = 0; i < NUM_MATERIALS; i++) { in calculateScene()416 const float Scene::kMaterials_xyY[Scene::NUM_MATERIALS][3] = {431 const uint8_t Scene::kMaterialsFlags[Scene::NUM_MATERIALS] = {
155 NUM_MATERIALS enumerator158 uint32_t mCurrentColors[NUM_MATERIALS*NUM_CHANNELS];211 static const float kMaterials_xyY[NUM_MATERIALS][3];212 static const uint8_t kMaterialsFlags[NUM_MATERIALS];
272 for (int i = 0; i < NUM_MATERIALS; i++) { in calculateScene()426 const float Scene::kMaterials_xyY[Scene::NUM_MATERIALS][3] = {440 const uint8_t Scene::kMaterialsFlags[Scene::NUM_MATERIALS] = {