Searched refs:OVERRIDE (Results 1 – 2 of 2) sorted by relevance
1033 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GLEncoder() macro1035 OVERRIDE(glFlush); in GLEncoder()1036 OVERRIDE(glPixelStorei); in GLEncoder()1037 OVERRIDE(glVertexPointer); in GLEncoder()1038 OVERRIDE(glNormalPointer); in GLEncoder()1039 OVERRIDE(glColorPointer); in GLEncoder()1040 OVERRIDE(glPointSizePointerOES); in GLEncoder()1041 OVERRIDE(glClientActiveTexture); in GLEncoder()1042 OVERRIDE(glTexCoordPointer); in GLEncoder()1043 OVERRIDE(glMatrixIndexPointerOES); in GLEncoder()[all …]
111 #define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name in GL2Encoder() macro119 OVERRIDE(glFlush); in GL2Encoder()120 OVERRIDE(glPixelStorei); in GL2Encoder()121 OVERRIDE(glGetString); in GL2Encoder()122 OVERRIDE(glBindBuffer); in GL2Encoder()123 OVERRIDE(glBufferData); in GL2Encoder()124 OVERRIDE(glBufferSubData); in GL2Encoder()125 OVERRIDE(glDeleteBuffers); in GL2Encoder()126 OVERRIDE(glDrawArrays); in GL2Encoder()127 OVERRIDE(glDrawElements); in GL2Encoder()[all …]