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Searched refs:currentShadeXY (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp158 float currentShadeXY[2]; in calculateScene() local
183 currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) + in calculateScene()
185 currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) + in calculateScene()
190 currentShadeXY[0], currentShadeXY[1]); in calculateScene()
203 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()
205 sunShadeLux / currentShadeXY[1] * in calculateScene()
206 (1 - currentShadeXY[0] - currentShadeXY[1]) in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp158 float currentShadeXY[2]; in calculateScene() local
181 currentShadeXY[0] = in calculateScene()
183 currentShadeXY[1] = in calculateScene()
187 currentShadeXY[0], currentShadeXY[1]); in calculateScene()
196 float sunShadeXYZ[3] = {sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()
198 sunShadeLux / currentShadeXY[1] * in calculateScene()
199 (1 - currentShadeXY[0] - currentShadeXY[1])}; in calculateScene()