Searched refs:currentShadeXY (Results 1 – 2 of 2) sorted by relevance
158 float currentShadeXY[2]; in calculateScene() local183 currentShadeXY[0] = prevShadeXY[0] * (1 - timeFrac) + in calculateScene()185 currentShadeXY[1] = prevShadeXY[1] * (1 - timeFrac) + in calculateScene()190 currentShadeXY[0], currentShadeXY[1]); in calculateScene()203 sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()205 sunShadeLux / currentShadeXY[1] * in calculateScene()206 (1 - currentShadeXY[0] - currentShadeXY[1]) in calculateScene()
158 float currentShadeXY[2]; in calculateScene() local181 currentShadeXY[0] = in calculateScene()183 currentShadeXY[1] = in calculateScene()187 currentShadeXY[0], currentShadeXY[1]); in calculateScene()196 float sunShadeXYZ[3] = {sunShadeLux / currentShadeXY[1] * currentShadeXY[0], in calculateScene()198 sunShadeLux / currentShadeXY[1] * in calculateScene()199 (1 - currentShadeXY[0] - currentShadeXY[1])}; in calculateScene()