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Searched refs:currentSunXY (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish/camera/fake-pipeline2/
DScene.cpp157 float currentSunXY[2]; in calculateScene() local
178 currentSunXY[0] = prevSunXY[0] * (1 - timeFrac) + in calculateScene()
180 currentSunXY[1] = prevSunXY[1] * (1 - timeFrac) + in calculateScene()
189 currentSunXY[0], currentSunXY[1], in calculateScene()
197 sunLux / currentSunXY[1] * currentSunXY[0], in calculateScene()
199 sunLux / currentSunXY[1] * in calculateScene()
200 (1 - currentSunXY[0] - currentSunXY[1]) in calculateScene()
/device/google/cuttlefish/guest/hals/camera/fake-pipeline2/
DScene.cpp157 float currentSunXY[2]; in calculateScene() local
178 currentSunXY[0] = prevSunXY[0] * (1 - timeFrac) + nextSunXY[0] * timeFrac; in calculateScene()
179 currentSunXY[1] = prevSunXY[1] * (1 - timeFrac) + nextSunXY[1] * timeFrac; in calculateScene()
186 ALOGV("Sun XY: %f, %f, Shade XY: %f, %f", currentSunXY[0], currentSunXY[1], in calculateScene()
194 sunLux / currentSunXY[1] * currentSunXY[0], sunLux, in calculateScene()
195 sunLux / currentSunXY[1] * (1 - currentSunXY[0] - currentSunXY[1])}; in calculateScene()