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Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
138 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()
142 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()
177 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()
181 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()
211 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()
215 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()
689 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
726 state->getBoundTexture(currTarget)); in s_glDisable()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1089 GLuint texture = getBoundTexture(target); in setBoundEGLImage()
1120 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()
1127 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()
1134 GLuint texture = getBoundTexture(target); in setBoundTextureType()
1141 GLuint texture = getBoundTexture(target); in setBoundTextureDims()
1179 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()
1186 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()
1193 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()
1199 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture() function in GLClientState
1235 entry.id = getBoundTexture(GL_TEXTURE_2D); in writeCopyTexImageState()
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DGLClientState.h340 GLuint getBoundTexture(GLenum target) const;
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp732 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()
736 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()
1990 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()
2221 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()
2455 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D()
2556 m_state->getBoundTexture(target)); in override2DTextureTarget()
2564 m_state->getBoundTexture( in restore2DTextureTarget()
2567 m_state->getBoundTexture(GL_TEXTURE_2D); in restore2DTextureTarget()
3845 SET_ERROR_IF(!state->getBoundTexture(target), GL_INVALID_OPERATION); in s_glTexStorage2D()
4002 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D()
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