Searched refs:getBoundTexture (Results 1 – 4 of 4) sorted by relevance
94 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()98 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()138 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); in s_glGetFloatv()142 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetFloatv()177 *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; in s_glGetFixedv()181 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; in s_glGetFixedv()211 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; in s_glGetBooleanv()215 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 in s_glGetBooleanv()689 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()726 state->getBoundTexture(currTarget)); in s_glDisable()[all …]
1089 GLuint texture = getBoundTexture(target); in setBoundEGLImage()1120 GLuint texture = getBoundTexture(target); in setBoundTextureInternalFormat()1127 GLuint texture = getBoundTexture(target); in setBoundTextureFormat()1134 GLuint texture = getBoundTexture(target); in setBoundTextureType()1141 GLuint texture = getBoundTexture(target); in setBoundTextureDims()1179 GLuint texture = getBoundTexture(target); in setBoundTextureSamples()1186 GLuint texture = getBoundTexture(target); in setBoundTextureImmutableFormat()1193 GLuint texture = getBoundTexture(target); in isBoundTextureImmutableFormat()1199 GLuint GLClientState::getBoundTexture(GLenum target) const in getBoundTexture() function in GLClientState1235 entry.id = getBoundTexture(GL_TEXTURE_2D); in writeCopyTexImageState()[all …]
340 GLuint getBoundTexture(GLenum target) const;
732 *ptr = state->getBoundTexture(GL_TEXTURE_2D); in s_glGetIntegerv()736 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); in s_glGetIntegerv()1990 m_state->getBoundTexture(newTarget)); in updateHostTexture2DBinding()2221 state->getBoundTexture(GL_TEXTURE_2D)); in s_glBindTexture()2455 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage2D()2556 m_state->getBoundTexture(target)); in override2DTextureTarget()2564 m_state->getBoundTexture( in restore2DTextureTarget()2567 m_state->getBoundTexture(GL_TEXTURE_2D); in restore2DTextureTarget()3845 SET_ERROR_IF(!state->getBoundTexture(target), GL_INVALID_OPERATION); in s_glTexStorage2D()4002 GLuint tex = state->getBoundTexture(target); in s_glTexSubImage3D()[all …]