Searched refs:gl2_encoder_context_t (Results 1 – 4 of 4) sorted by relevance
25 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glActiveTexture_enc()50 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glAttachShader_enc()76 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindAttribLocation_enc()105 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindBuffer_enc()131 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindFramebuffer_enc()157 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindRenderbuffer_enc()183 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBindTexture_enc()209 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBlendColor_enc()237 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBlendEquation_enc()262 gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; in glBlendEquationSeparate_enc()[all …]
16 struct gl2_encoder_context_t : public gl2_client_context_t { struct21 gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); argument
28 class GL2Encoder : public gl2_encoder_context_t {
71 : gl2_encoder_context_t(stream, protocol) in GL2Encoder()