1 // Generated Code - DO NOT EDIT !! 2 // generated by 'emugen' 3 4 #ifndef GUARD_gl2_encoder_context_t 5 #define GUARD_gl2_encoder_context_t 6 7 #include "IOStream.h" 8 #include "ChecksumCalculator.h" 9 #include "gl2_client_context.h" 10 11 12 #include <string.h> 13 #include "glUtils.h" 14 #include "GL2EncoderUtils.h" 15 16 struct gl2_encoder_context_t : public gl2_client_context_t { 17 18 IOStream *m_stream; 19 ChecksumCalculator *m_checksumCalculator; 20 21 gl2_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator); lockAndWriteDmagl2_encoder_context_t22 virtual uint64_t lockAndWriteDma(void*, uint32_t) { return 0; } 23 }; 24 25 #endif // GUARD_gl2_encoder_context_t 26